Kyronix
About
- Username
- Kyronix
- Joined
- Visits
- 12,894
- Last Active
- Roles
- Member, Active UO Account, Dev
- Posts
- 1,224
Comments
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Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding in RT as the only means to get the new bonus will not be a tra…
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@Petra_Fyde - if we were to make a meaningful change to Remove Trap in this regard, yes - the requirement for Detecting Hidden would be removed. There really is no point to having the skills linked together anymore. @Drakelord - you need to provid…
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@Drakelord check out how the conversation related to Mining, Remove Trap, and Detecting Hidden has evolved. I also updated the previous post to prevent further confusion. If you could remove the need for mining - how would you change your templa…
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You wouldn't need Detecting Hidden. I'm saying that outright - if we were to incorporate Remove Trap in any meaningful way, you wouldn't need Detecting Hidden. DH has a well versed use in finding hidden things in quest chains, and in dungeon chest…
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For those who are thinking DH would be required should we do anything with Remove Trap as it relates to treasure chests...the DH requirement for Remote Trap would no longer apply - so you'd be switching out Mining (which would be covered by Cartogra…
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Cinderella said: if you change tmaps to 1-5, what happens to the maps already in the game? will they be worthless or would the levels on them automatically change? They would convert to the new scheme.
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Violet said: To avoid needless forum drama, I sent my analysis directly to @ Kyronix Very helpful - thank you!
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Uriah_Heep said: I am sure as we get better goods, and more rewards, the team will feel the overwhelming need to up the difficulty of the mobs spawned. Please, however, keep in mind that not all of us play on atlantic, so either scale the …
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More than 1 ship per account is not likely to happen. Sorry.
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Okami said: Thanks for the replies so far @ Kyronix ! I agree that detect hidden being a requirement for removing trap is not really necessary. I would suggest "maybe" having a skill success increase on Remove Trap for having DH, but that mi…
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Stealing is a tough nut to crack as it were - while anything major is definitely not in scope for at least the next two publishes it's something I think about often to see where we can do minor hooks like we've done in the past. Anything PvP thief …
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KHAN said: Kyronix said: KHAN said: @ Kyronix What about the supposed 8 mod loot cap on items? Is that actually the case?If so, why, and is that something that will be changed/addressed in the Treasure Cheat loot "revamp? N…
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KHAN said: @ Kyronix What about the supposed 8 mod loot cap on items? Is that actually the case?If so, why, and is that something that will be changed/addressed in the Treasure Cheat loot "revamp? No.
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ZekeTerra said: I don't agree that Detect Hidden nor Remove Trap would be any benefit to t-hunting. I have a very crowded template as it is and I don't leave the chest to go switch skills on Soulstones. Why invest 100 Points (and there isn'…
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amit said:Sorry for ranting. I just wonder if the development team actually even reads these posts. Uhm - yes?
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To answer some of the questions - The lock pick kit would be something non-lockpick skilled characters could use to get into chests in place of magic unlock. The item would be crafted via tinkering (sans the actual tinkering skill) by GM lock pick…
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amit said: I'm not trying to be disrespectful, but why work on this when there are so many other issues that plague this game? Just seems out of left field kinda. I mean, am I the only one who doesn't care for boats, cannonballs and pirate …
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What are everyone's thoughts on the slew of system messages you get on a ship while using the cannons? They are kind of leftover from when cannon firing didn't include a gump, and I think they get too spammy - does anyone rely on these messages or …
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@Sliss make sure you patch up your client to see the little statuette it gives you.
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Thanks everyone for the great feedback so far! Couple of things I'd like to mention as we continue the conversation, also disclaimer that none of this is set in stone so if things change down the line - take nothing I say here as firm! From a user…
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The disappearing bench issue will be resolved in the next TC1 update. Other changes will be part of a QoL update in a future publish - thanks for the suggestion!
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Cjcaine1 said: Kyronix said: That’s correct - all you need to do is drop cargo in the gold barrel it’ll log the info for us to set reward prices - thanks for your participation! Realy low motivation to perform that test for players.…
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That’s correct - all you need to do is drop cargo in the gold barrel it’ll log the info for us to set reward prices - thanks for your participation!
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Violet said: I'm afraid I'm speechless right now. (which for me is unheard of) I don't even know what to say. I'm still processing it. Unhelpful, I know. Maybe you can clarify some things for me so I can take that into consideration with my…
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Which shard are you experiencing the issue on?
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These are on the radar for this year's series of publishes - which exact one I couldn't tell you yet.
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ZekeTerra said: Did 2 more Beacons tonight. Ship got scuttled twice on each one. The cannons didn't damage the Lighthouse on the 2nd one. Only got 2 drops (both from Orcs) on the 2nd one. The battles took quite a while with 3 of us runnin…
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Garth_Grey said: I have the same mouse I've always used. In order to speed the ship up to fast speed you move the cursor of course farther away, now when I do this, the ship is more prone to turning instead of moving in that direction with t…
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@Lord_Bytor - once Rising Tide goes live all ammo will essentially become "heavy" - despite what it used to be. Even if you craft a bunch of light munitions over the next couple weeks once the publish goes WW the system will drop all the tags and t…
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Garth_Grey said: @ kyronix You've changed the way ships move for players in this first update, at least as far as the EC is concerned. I used to be able to drive my ship at an angle, but now it simply turns the ship either left or right, …