Del805

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Del805
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  • Hello, these changes are just here to really out here to help balance out the pvp.. a few issues is mages are being left behind.. Pure casting mages, with all the damage overtime ability's and players swinging at a max cap its very hard to kill some…
  • Hello, these changes are just here to really out here to help balance out the pvp.. a few issues is mages are being left behind.. Pure casting mages, with all the damage overtime ability's and players swinging at a max cap its very hard to kill some…
  • Also, as for the Items, please keep coming out with them. They introduce new templates and new builds into pvp... the apron introduced alchy bokuto mages. It removed the need for EP on both jewels, the FC, and 10 resist, allowing the player to build…
  • @Kyronix The Bokuto is Awesome. It's green.  I hope your planning to make it 100% poison damage.. i2nd gargs cannot use bokutos. Can you make a gargish bokuto? 
  • Well getting hit from splinter every 20 seconds is very annoying from a mage perspective, Id prefer it to not drop your casting and act like a buff kinda like gift of renewal  
  • The NL had a good concept if its on a new client, new mobs new sounds new mechanics with the same Ultima Lore. 
  • The only use for dismounting someone is to gank them.. I am 100% open to more items to avoid dismount ganking; its not a slow mechanic; a slow mechanic would dismount you from your horse for 10 seconds and then saddle you back up.. dismounting is st…
  • Part of being a good player, Pre AOS was farming and having the gold to buy regs, weapons, and armor... in AOS same concept, part of AOS was having the gold and scrolls your character needed. Now it's so easy to build suits and characters, it's pret…
  • Need more Anni Horses; in fact, PVP is soo based around dismount ganking that its almost unplayable solo now unless you have VVV mounts or Horses, which cost 4 mil to buy btw. to be fair... The game should not be generated around dismounting and gan…
  • McDougle said: And how will you "cap" parry for pvp only? And why was ninjutsu nerfed in the ground rather than simply capping the regen rates in pvp.... What do you mean Ninjitus Nerfed into the ground? Ninjitsu still really good.  The sa…
  • McDougle said: Thorakh said: well keep the parry bushido for pve but just have like a Bushido debuff that reduces parry for pvp It doesn't work that way.... Sure it does...There is no SDI Cap in PVE, There are SDI Caps in PVP. 
  • Again, its really the bokuto. Every other weapon requires more than 60 tactics to be effective. a Hatchet is a strong weapon but it don't paralyze you. the bokuto just can hit for 55 damage with 60 tactics.. so the true damage should match the weapo…
  • gay said: tldr: guy who uses literally every single consumable in game needs better consumables because confidence, hpr, and healing potions are fine for everyone else except him. lets not even bring up playing with four mystic mages who spec…
  • The Issue with the bokuto is not the base damage, On a cursed Target at 60 tactics you hit base damage for 10-14 Then 0-15 hit spell damage. Then the nerve strike is between 15-25 damage. I do not know how much damage the splinter does but when that…
  • An Insight on how I think it will be done, I think they said it would be a VvV system, which is consensual pvp. that being said, I believe that high-end drops/resources will come from vvv dedicated zones/dungeons.  I also believe that skill gain wil…