Uvtha

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Uvtha
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  • Pawain said: Of the current pets at the time, only Nightmares got new colors. There were a few more actually.  Giant Toads, Frost Spiders, and Snow Leopards I know for sure, though I may be forgetting a few.  Though most randomly only the gi…
  • Id honestly just enjoy some even just uncommon variation, like different shades of bears or deer, but rare colors are always fun.   Such a simple addon seems like a missed opportunity .
  • No, I know.  I mean new since then.  I'm surprised they introduced the concept, made only like 5 animals have different colors, and years later no more have been added, when it's such a simple thing to add that people would like.    I have one of t…
  • I always squint in consternation any time I pass one of the like 100 houses owned by "xxxx Brightaxe".  Dude has a lot of territory locked up, never has and if I had to bet, never will play the shard.  
  • Unique artifacts for each type.  New craftable recipes.  Themed chests.  Unique color chests you can take home with you.  
  • Add mods to the bandage belt so that it's competitive with other items in that slot.  It can be a step lower than the popular items for that slot (crimson, obi, etc) but just something that makes it along with the healing bonus a potentially appeali…
  • Kyronix said: I agree RT is probably one of, if not the, most undervalued skills in game.  One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling.  Any change to RT would…
  • Arroth_Thaiel said:When we look at the fighter skills, we don't take all of them. We take a weapon skill, tactics, and sometimes parry. We don't take Macefighting, Swordsmanship, Fencing, Archery, Parry, and Wrestling, and then complain we don't…
  • Got back to doing the chests, love the gold increase for one thing, that makes for more guaranteed value.  Invis potions also a good addition to help the few poor souls who have actually trained remove trap shake the monster aggro after they use it.…
  • CovenantX said: MissE said: Cetric said: The only thing that would make siege fun and challenging is disabling stealth Nope you want to find stealthers put tracking on your char, be red and toss pots, cast quake or thundersto…
  • Kyronix said: As we have seen when considering changes to Siege in the past, and as evidenced by the response to this thread there are strong feelings on both sides of any change to the core of the Siege ruleset.  This makes it challenging to g…
  • Arroth_Thaiel said: Some additional thoughts on Remove Trap (and Thief skills in general):A To me, Remove Trap needs to be rescaled to difficulty. With 100 Remove Trap, you should have some chance to disarm high level traps. As it is now, my …
  • Cookie said:  I get what you are saying, my first gut reaction was going to be to disagree and go down the path of Arroth, in that I'd like to see them flesh out those skills better.However, having thought about it, I may go down your path mo…
  • Did finally get a few (2) cult items.  Yet to see anything else in my 2-3 hours messing with it.  
  • Better idea:  Increase rare drop rates across the board by 100%.   I've been advocating this for years.  It would make the items more valuable because you could actually use them, as such would make incentivise visiting the spawns that drop the ite…
  • Ah I see, the odds are just really low.  
  • Is there anything unique that comes from the hidden and puzzle chests, or are there plans for it?  Right now they don't seem to be any different than regular dungeon boxes (unless there's a rare chance for something), and there's not much point in t…