Have Ilshenar Travelling Gypsies been restarted since Patch 69.6 in 2011 ?
There are some Gypsie Camps in Ilshenar, which are supposed to re-spawn daily, always at a different location in Ilshenar and they are separate to the "persistent" Gypsie Camps which also are present at some fixed Locations in Ilshenar.
https://uo.com/wiki/ultima-online-wiki/world/ilshenar-travelling-gypsies/
In 2011, though, since their Camps were getting somehow destroyed (https://www.uoguide.com/Publish_69.6) , they were "temporarily" disabled in wait for a fix.
The reason that I am asking, is that I have bumped into one such Camp and there were only 4or 5 Gypsies NPCs standing, but no tents nor any "deco" there... only the NPCs standing.
Is this fun and cool "randomized" spawn that is supposed to re-start anew every day at a different location, been ever fixed and restarted since 2011 ?
Thanks for the info.
https://uo.com/wiki/ultima-online-wiki/world/ilshenar-travelling-gypsies/
In 2011, though, since their Camps were getting somehow destroyed (https://www.uoguide.com/Publish_69.6) , they were "temporarily" disabled in wait for a fix.
The reason that I am asking, is that I have bumped into one such Camp and there were only 4or 5 Gypsies NPCs standing, but no tents nor any "deco" there... only the NPCs standing.
Is this fun and cool "randomized" spawn that is supposed to re-start anew every day at a different location, been ever fixed and restarted since 2011 ?
Thanks for the info.
Comments
Oh... I thought it was a sympton of a broken spawn...
We are talking of the "randomized" Travelling Gypsies Camps, those which re-start anew every day at Server up from maintainance at a different location as the day before, right ?
NOT those Gypsie Camps which, instead, are also in Ilshenar but are static, persistent....
Also, my understanding, from the UO Wiki link, is that there is 10 possible "randomized" Travelling locations possible.
Is it 1 Travelling Camp only that can respawn, daily, at any of those 10 locations, or is it more then 1 Travelling Camp that can respawn, daily, within those 10 possible locations ?
Thanks.
Never be afraid to challenge the status quo
Two of them, though, where the exact same as yesterday which is kinda odd that, 2 days in a row, they respawned at the same location.... one of them was the one with only the NPCs, no wagons and no deco at all. The other 3, instead, had the wagons and the decos.
I will check again tomorrow and see whether, for the 3rd day in a row, I will find those 2 camps at the same exact locations as yesterday and today.
Just the NPCs hanging around the area.....
I fear we will never know...
What is the point of such a "shrinked" Camp ? There should be at least an iron worker, a tinker and a Provisioner as guaranteed in each and every Camp, IMHO.
By the way, the https://uo.com/wiki/ultima-online-wiki/world/ilshenar-travelling-gypsies/ indicates that the Vagabond is a tinker but I checked their Menu, and they lack several of the options from their Menu which regular tinkers have... training tinker related skills, Bulk Order Deeds and bribe offers... these Vagabonds only have Buy, Sell and train Item ID in their Menu which is the Menu that Jewellers have only, these Gypsie Vagabonds sell also tinker items but their Menu is not that of Tinkers but, rather, that of Jewellers... Tinkers, instead, have in their Menu Bulk Order info, Bribe, Claim Rewards, Recharge Engrave/Embroidery Tool, train Lockpicking, train Tinkering, train Remove Trap, aside from Buy/Sell, of course.
The one Camp which, I think is "bugged", because it only has standing NPCs with no wagons nor any other deco, was still there, static, for the third day in a row.
I will check again after server up from Maintainance for the 4th day in a row and see if it is still there...
But I think that the code for the Travelling Gypsie Camps should be looked at... Camps should have a decent amount of Gypsies to be of help to wanderers of Ilshenar.... and always have as present an iron worker (smithy) and a tinker (full one, not the partial "hybrid" Jeweller/Tinker version that Vagabonds are...).
I am going to stick with what I already said the Post right above this one....
I still found that one Ilshenar Camp at 72.09’N 52.56’W which, I think is "bugged", because it only has standing NPCs with no wagons nor any other deco, was still there, static, for the third day in a row. It looks like it does not participate in the "rotation" with the other Camps as it should.
The others seem to rotate although, some are missing some Gypsies.... basically, what I said in the Post hereabove...
Personally, I think this should be looked at and fixed in the parts not working well (the 1 Camp bugged and the issue with Iron Workers missing in some Camps and Tinkers totally being missing... Vagabons are only an "hybrid" Jeweller/Tinker, they are not fully fletched Tinkers....).
Never be afraid to challenge the status quo
The other 3 "rotating" Gypsie Camps, instead, have been correctly moving around the 2 location staying in the same one location, at most, that I could notice, for 2 days in a row.
Camps have a random assortment of npc's, always having a banker, but the rest are divided between 'maiden' who is a provisioner, 'vagabond' who is a tinker, Iron Worker and Fortune Teller, usually 4 gypsies to a camp.
Well, as one can see, the Iron Worker (Blacksmith) has, and rightfully so, being a Blacksmith, a "full Blacksmith Menu".
The Vagabond, which supposedly should be a Tinker, as the UO Wiki indicates, contrary to the Iron Worker (Blacksmith), does not have the "full Menu" like a Tinker would offer but, looks more to me, the Menu of a Jeweller NPC even though, if one clicks on BUY, they also offer Tinker items for sale.
That is why I said that it looks to me more of a Jeweller/Tinker "hybrid".....