Anyone knows an Imbuing Calculator Web site other then Knuckleheads ?
I usually use the https://www.knuckleheads.dk/tools/imbuing?welcome=hideimbuing calculator Web site unfortunately, no idea why, when clicking on any of the item types now it gives a "bad link" error message and I cannot use it.
I tried with Firefox and Chrome but it was the same.
Does anyone know of any other Imbuing Calculator Web site that they have been using which is also a good one ?
Thanks.
Comments
I tried to enter imbuing properties for an exceptionally crafted Weapon on which a Whestone of Enervation was applied, but the imbuing weight remained 500....
Shouldn't it become higher for an exceptional Weapon on which a Whetstone of Enervation has been applied ?
Yet, the calculator keeps maintaining the CAP imbuing weight as 500 ....
What gives ?
If you remove damage it still has 500 points. Now you can use the points damage increase took.
So 500 is the highest imbuing weight possible ?
In no case the imbuing weight can get higher as 500 ?
I wonder, though, for what Whetstone of Enervation cost, whether their use is actually then worth the freeing of a mere 50 imbuing weight from 450 to 500....
Each point of Damage increase is 2. If the DI was 35, that took 70 points!
Are those 70 "freed" imbuing weight points worth what Whetstone of Evervation cost ?
Sure, it can give a few points extra for some properties... but I wonder if these 70 points, in the end, pay back the worth of a Whetstone...
Personally for me, yes whetstones are worth it. I think you are missing the big picture. If you have 100DI on your suit (from the UEV thread sounds like you do) then you do not need DI on your weapon. Even if it only costs 2 points, the bigger issue is that it's taking up a property slot (you only get 5). There are a dozen+ builds to weapons but if you went with HML/HSL/HLL/HLD/Hit Spell that's 5 right there. Or you could swap out and go with a slayer or maybe HLA or maybe you want a weapon that has hit fatigue/mana drain (those need to be reforged). Point is that there are several other properties that you can use in place on DI that help you kill stuff.... keeping DI on your weapon when you don't need it doesn't allow you to maximize your potential killing efficiency.
If you don't care about maximizing your output because wheststones seem like a lot (time or gold) and not worth it that's only something that you can decide.
About whetstones: usual weapon my warriors are using is as follows (demon example)
It perfectly fits in 550 capacity of double axe I use for spawns, no need exceptional one, no need whetstones. I just reforge vendor axes. With lesser slayer (snake , spider, air elemental) you will even have some points left. For your UEV you even don't need to reforge it, just POF it, imbue and go to Shame!
Where whetstone is needed: one-hand weapon , including throwing (450/500 capacity , 50 matters there a lot)
Weapon reforged with overcapped hit spell (like 70 hit lightning) , weapon with hit spell imbued(takes more than hit area),
bowers also like having whetstones applied.
Bladed staff have same capacity as double axe. But where you need whetstone is when you go 70% hit spell. That spends lots of points. If you dont use Bushido often - drop it , get 110 parry and try Skull Longsword. Very underestimated weapon. Often sold pretty cheap , sometimes like 10-50k gold. Comes exceptional and with whetstone applied. Having Grugor Shield (another cheap artifact) you will get 10 parry , 10 STR , 5 hp regen , etc.... And 10 SSI !!!!
Go to UO wiki , or to soulforge to check (or knuckleheads) how much each maxed property costs. Some more, some- less. This knowledge is quite importnt when planning weapon for your template.
... if you're concerned with recouping the "cost" of a whetstone, just go farm them for free in Shame.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
I am more talking about the mere 50 imbuing weight which an exceptional weapon gets over a non-exceptional weapon... that is, 500 vs 450 imbuing weight...
Because, buying a NPC non-exceptional weapon still gives 5 properties room only, at a 450 imbuing weight rather then 500....
Considering that Whetstone can take over an hour of in-game work to get or, 10+ millions of ogp to buy in game, I wonder if those extra 50 imbuing weight are really worth the hassle....
Since you mentioned Weapon reforged with overcapped hit spell (like 70 hit lightning) , I have been reading around about these and, while indeed one can end up when reforging, with an overcapped hit spell at 70, the posts I have so far ended up finding, say that this cannot come with a 100% elemental damage (other then Physical) along... or, if this can happen, it is such a low chance that it might not be worth the runic hammers spent in the process.... this was, if I remember correctly, using Copper + Powerful + Slaughter .
May I ask, whether you have had better luck as these other players and if you got 100% Elemental Damage Weapons along with 70 overcapped hit spell and, if so, did you use Copper + Powerful + Slaughter or was it some other Runic hammer and Reforging combination ?
By the way, the posts I read mentioned specifically only Hit "Area" spells as possible to get with Copper + Powerful + Slaughter , not the direct Hits like you mentioned Hit Lightning....
What do you use to get "direct" Hit spells such as Hit Lightning that are overcapped at 70 ? And can you get them along with the non-Physical 100% Elemental Damage property ?
You have yet to tell us what weapon you are trying to make. Judging from your post about UEV, I'd guess it's some sort of axe for your sampire. If that's the case, 2 handed weapons get a higher property weight which I'm not going to tell you because you can go figure that out by using the tool people have suggested.
You keep asking for the exact step by step tutorial down to the smallest detail when you could easily figure it out by just "doing it".
One of the problems when trying to help Popps is, he does not tell you his goals or what he is trying to do. He just presents his opinion on mob difficulty or an opinion about something like he did about the Gold ingots, he never would state what he was going to use them for after I asked 3 times.
He said he wants to kill EVs faster, he does not say why he is killing them in the first place.
If he would have said he wants to kill them to get a whetstone to take DI off a two handed swords weapon, a lot of posters would know that you do not need an exceptional weapon, because NPC bought weapon that has no DI Might have enough points to max out whatever 5 things he wants.
He would need to state the 5 things he wants because you can not get some combinations without an exceptional weapon.
I answered the question, how do I kill them faster. Some answers were given, now he is asking how to get silver snake skins. Again he did not give the reason why. They are used for imbuing spell channeling. Is he putting spell channeling on the weapon so he can cast while fighting the EV? PSFTW told him to put Corpse Skin on the EV.
Does Popps not know you do not need spell channeling on your weapons or shield when casting Necro spells?
Or does Popps want silver snake skins for deco? That is the most common thing I use them for.
If posters would give a good explanation of what they want, what they want to do with them, and what their over all goal is. There would probably be a lot less trolling and snarky answers.
Look at Cookies post, His want may not be popular but because he went to great detail, it is very difficult to toss out a stupid reply because he covered the bases. We know why he wants that particular money sink.
As a PvPer I suffer from having a near unlimited supply of gold so end up buying most things and missing the content.
I enjoyed some actual gameplay the other day when I had to make a whole new suite of weapons without damage increase so needed a load of whetstones. And they were retailing at 15mill each. I noticed that the gems were only 7 mill per 60 so just smashed through the shame monsters saving 7 mill each run making it worth it.
I wish I was poor again”
Entirely, total separate issues.... Ultima Online is a game of depth.... one can go one thing a moment, and an entirely different thing another...
Nonetheless, there "might " be some similarities seen in between the 2 issues.... players' enhanced enjoyment of a given spawn or acrivity in the game....
Just like the arguments which time and time back made the Ore Elementals spawns be discontinued are no longer valid, to my opinion, since with the various changes to the game the concern of players farming those ingots by killing those elementals are no longer an issue (IDOCs deleting stacks of resources, ingots obtainable from a range of varied ways, nowadays), and thus the Ore Elementals spawns above Shadow could be very well re-instated, the Silver Serpents spawn down the Tomb of Kings is also an issue that revolves around UO players' better enjoyment of the game....
Having the "pool" of spawnable MoBs be the one and the same for Guardians and for Silver Serpents, inevitably can result, if one kills only 1 type of MoBs because they only seek 1 type of imbuing material, in all of the spawn becoming flooded with the other type of MoB thus forcing the player to have to kill a type of Monster which they do not need, just to trigger the spawn of the one type which they need to spawn and kill.
To me, this makes hardly any sense.... the "pools" should be separate so that if one kills a Silver Serpent only a Silver Serpent can spawn and the same should be for Guardians.
Then, if one wants to kill both, be my gueat.... but with 2 separate pools, those UO players only seeking to kill one type, could still do it and never run out of the wanted type yielding the wanted imbuing ingredient.
So, totally separate issues but, in a way, having in common the wish to see a more players' friendly UO, to my opinion.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs