Reforging Question

When reforging an item, if you get "Durability +100%", does that property disappear when you imbue it?

Since you PoF to 255, isn't that a wasted property? So, if it does not disappear with imbuing is that reforged piece pretty much worthless? 

I know if you reforge and get the "Self-Repair" property, it will disappear as soon as you imbue the first property. I was wondering if the "Durability +XX%" works the same way?

Thanks for your time.

Comments

  • PawainPawain Posts: 8,971
    Wasted property.
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 728
    So, it doesn't disappear with imbuing?
  • PawainPawain Posts: 8,971
    Nope. And counts as a property.
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 728
    Ok thanks!
  • YoshiYoshi Posts: 3,322
    “Some background 
    brittle items used to be 75 durability, and so items would spawn with a useful durability bonus which would increase durability.

    however the player focus grouped erroneously thought that brittle items suffered from increased durability loss over non brittle items and complained about the low durability so Mesanna changed it to 255, when increasing it to 100 would’ve sufficed.

    Since then players realised brittle items will last forever and the power creep was never restored, brittle items remain to this day ever lasting at 255 dura without a durability bonus needed, (with the exception of splintering weapons which do suffer an increased durability loss)”
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • LilyGraceLilyGrace Posts: 728
    Thanks for the info, Yoshi. Appreciate it. 
  • keven2002keven2002 Posts: 2,080
    @LilyGrace - the mod you are thinking of is Self repair. That is the only property that will "fall off" when imbued.
  • dvviddvvid Posts: 849
    keven2002 said:
    @ LilyGrace - the mod you are thinking of is Self repair. That is the only property that will "fall off" when imbued.
    They already mentioned that in their first post. 
  • LilyGraceLilyGrace Posts: 728
    keven2002 said:
    @ LilyGrace - the mod you are thinking of is Self repair. That is the only property that will "fall off" when imbued.
    Yeah, I was wondering if the + to durability might work the same way. Wish it did.  :o(
  • RorschachRorschach Posts: 503Moderator
    Some irrelevant/disrespectful or discourteous comments have been removed.
  • SethSeth Posts: 2,904
    edited October 2022
    Rorschach said:
    Some irrelevant/disrespectful or discourteous comments have been removed.
    You mean getting angry when someone posted garbage like brittle weapons are everlasting and they used example of players bank sitting to prove brittle - wow - last forever?

    What are u promoting, falsehood?
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • SethSeth Posts: 2,904
    Yoshi said:
    “Some background 
    brittle items used to be 75 durability, and so items would spawn with a useful durability bonus which would increase durability.

    however the player focus grouped erroneously thought that brittle items suffered from increased durability loss over non brittle items and complained about the low durability so Mesanna changed it to 255, when increasing it to 100 would’ve sufficed.

    Since then players realised brittle items will last forever and the power creep was never restored, brittle items remain to this day ever lasting at 255 dura without a durability bonus needed, (with the exception of splintering weapons which do suffer an increased durability loss)”
    This is still a Lie and brittle is not everlasting.  
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • CovenantXCovenantX Posts: 865
    Actually Brittle items (when the durability started at 75/75) Did lose durability faster than non-brittle items.

    In fact, you can still test it if you have any pre-patch brittle items lying around.

    When brittle was changed to 255/255 it essentially became "imbued" with the only differences being, you find these items with properties already on them, and often they exceed the intensity & property limit to that of imbued items.


    X% Durability, counts against you when imbuing
    X% Lower Requirements, counts against you when imbuing
    and should be removed from magic item loot & reforging altogether.  (I've said this before)

    They would still appear after enhancing items with specific materials or on certain static artifacts.


    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!
    ICQ# 478 633 659
  • YoshiYoshi Posts: 3,322
    CovenantX said:
    Actually Brittle items (when the durability started at 75/75) Did lose durability faster than non-brittle items.

    In fact, you can still test it if you have any pre-patch brittle items lying around.

    “Ah interesting (if true)” 
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
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