Could Monsters' dispelling summons be toned down some ?
Tamers' pets cannot be dispelled.
Warriors have nothing that can be dispelled.
Spellcasters, which are usually ranged combat characters, instead, rely quite often on summons for their combat effectiveness. Summons, which cost mana to be cast, not to mention the casting time delay...
If Monsters can dispel spellcasters' Summons "that" easily, this often results in Mages being way more disadvantaged as other Templates, in their ability to fight Monsters.
I am fine with Monsters being able to dispel Summons, it is only that, to my opinion, it is way too easy for Monsters to dispel Summons, as I see it....
It should be possible, but, only, a fraction of the times it now seems possible to be, so as to permit to spellcasting Templates not to be so much disadvantaged as compared to other Templates...
Comments
Mage Tamer is the advanced mage template.
I am not saying that MoBs should not dispell summons, only, that now it is way too easy and too frequent to see one's own Summons get dispelled with consequent waste of one's own mana, issues resulting with casting timers, especially if one runs Protection, and all that.
Personally, I think that Summons should, in general, be made more difficult to be dispelled by MoBs....
Warrior melee requires direct contact with all monsters.
- They don't stand at a safe distance.
- They don't have unlimited HP unlike pets and summons (you can spam summon all u want, see current event)
- Equipment wear and tear due to direct contact.
- Slowest to attack other monsters at a distance.
- Often no chance and first to die against the toughest boss and monsters while mages and tamers hide behind eating pop corns.
Same comparison, same answer, 100000 times popps.
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The only comparison u can make that is closest is pets versus summon.
Summon vs Warrior... Why not Summons VS Popps?
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Warriors needed life leech to tank, or else they require another buddy to heal.
Summons are unlimited, expendable tanks and fighters which can be called upon anytime to fight for the mages. There is absolutely zero burden, no wear and tear, no training, no loyalty to take care of.
Pets being the tank, so the tamers can sit behind and heal continuously.
Stop nerfing life leech because warriors are tank themselves! If you keep blocking life leech then remove summon!
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Never be afraid to challenge the status quo
And, each time I cast a Summon Reaper all for nothing because it gets dispelled shortly after, I have wasted not only the 50 Mana cost to cast it, but also wasted the casting time to cast as well as the cast recovery time spent before I can cast something else... all for nothing, because MoBs can dispel it too easily, too often with a little dispel spell which takes little mana, little cast time and little cast recovery time to them (besides, some MoBs have tons of Mana ....).
IBTL.
It's unfair for players who can have 10 EJ accounts spam 20 EVs standing at one location. Even the paragons find it hard to dispel 20 EVs.
Please add wider area mass dispel and cooldown timer for summons.
If not, then give melee warriors back the ability to life leech paragons because they are the truest hardworking dude that run every inch of your dynamic event to kill every critter.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs