Treasures of fey reward feedback
Items posted here:
https://www.uo-cah.com/events/treasures-of-fey-wrath
Silverbranch bow, leeches too low, with no SSI. Note the Bane bows from the invasions had overcapped leech (had to analyze on soul forge to get the actual leech).
Spellbooks, 250 points, heavy dose of inflation?
Quiver interesting.
thanks!
https://www.uo-cah.com/events/treasures-of-fey-wrath
Silverbranch bow, leeches too low, with no SSI. Note the Bane bows from the invasions had overcapped leech (had to analyze on soul forge to get the actual leech).
Spellbooks, 250 points, heavy dose of inflation?
Quiver interesting.
thanks!
Comments
doesnt really need ssi imo
The invasion bows gave you the choice as to whether to imbue other properties, but again, they had higher overcapped mana leech.
(also, I would trade higher hit mana leech for lower life leech).
Silverbranch bow is a Yumi, are you really needing SSI for a Yumi? You only need a total 20 SSI for a 3.25 weapon with 180 stamina.
The invasion bows:
Crossbow 4.5s max 50 hit mana leech max, specials: Concussion/Motal Strike
Bow 4.25s - 50 hit mana leech max, specials: Paralyzing Blow/Mortal Strike
Heavy 5.0s - 50 hit mana leech max, specials: Moving Shot/Dismount
You would need 240 stamina and capped ssi to swing the bow at 1.25.
So how are these invasion bows better?
Rings 25 each, Jumus 20. short 30DI. Feudal grips too much for having them on all my fighters.
Basic Tali 15 DI.
What if you have a nice jewel with no DI?
So, I wish the whips had more DI.
You can imbue 30SSI onto that 4.25 invasion bow, and I've seen the displayed HML stay as high at 48% with 30SSI. There was an HML variability range with the bow drops. That's well over the normal imbuing cap (40 displayed HML) for a bow with 30SSI. It may not quite be the max possible reforge %.
If you analyze that invasion bow on a soul forge, you'll see the HML is overcapped. Just match the HLD %, without imbuing HLD, you'll see the total weight. You can also see the variability I speak of above, if you look at enough samples. You'll need to account for the weight of the DI. The knuckleheads imbuing calculator can help if you don't know the weights.
The "Bow of the Infinite swarm" is a composite bow artifact that has overcapped HML.
With this new yumi, we're basically seeing the leeches at the imbuing cap, whereas it'd be good to see some mods approaching reforge caps.
I don't use antique jewels on my sampire because I would need to repair way too often and have to reconfigure jewels way too often to mix and match skills. There really isn't much to gain (for me) in the way of clean jewels that lack DMI.
All that said, I know everyone has different builds which is why I dont assume everyone has DMI on their suit.... which is why I asked the question because someone could make the same argument for SSI on a yumi (not everyone has 10 SSI on both their jewels or 180+ stam).
A "Bane" composite bow would generally be more useful. However, this is a rare case where gargoyles got the better part of the deal during the city invasions -- they had a chance a bane soul glaive (basically their composite bow equivalent). No such bane composite bow drop otherwise...
- No idea why the spellbooks are 250 points. Don't get it, was happier when they dropped to 200 pts, but even then, still didn't claim them.
- Weapons won't even consider at 100pts because they're brittle.
- Half apron no idea what niche that goes to but probably some PvP build and I don't cheat so I will never PvP.
- Talisman may just claim one to do the event with.
- Luck/di/ssi cloak again no idea what niche build that works with but pass.
- Earrings, jawbone, cloak of light nice to see them back. Think some are at lowered costs compared to the past?
- Titles are a staple, people either love or hate 'em.
- Only a few deco items but the plinth is nice. Probably where a lot of my points will go.
Overall, kind of a 'meh' ToT BUT I think that's a good thing: summer and great weather is coming up and I don't want to have to spend a ton of time at a current ToT to get everything I want.I will be slow to reply because I cannot log in/stay logged in to the forums.
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You can reforge greater than 100% leech, but that only goes into effect if you then add SSI directly to the weapon later. This was fairly common for sampires before SSI was easily obtainable off the weapon. This is why you see the HML not drop when adding SSI to the invasion bows (not implying you don't understand this, seems like you do, just making sure things are clear).
Even if you were able to reforge 200% hit leech in the background, it still caps it at 100% power and then is half effective for ranged weapons. So theoretically 50% hit leech is all you will ever get on ranged weapons.
The link on this page goes to a defunct stratics post, but there used to be a good explanation on it. There may still be one floating around the warrior forum somewhere: https://www.uoguide.com/Hit_Mana_Leech
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At the end of the day, we now have a new bow choice that is similar to an imbued weapon - and in many cases will be inferior to an imbued Bane invasion bow. The new Bane bow may have arisen out of various points made on bringing bane more mainstream.
On the new bow, it'd be better to see the HML at 50, better still if the HML was 50 and the SSI > 0, and even better if this was a composite bow. The bow of infinite swarm is several years old, and already uses overcapped HML w/SSI30. I'd probably pick Abhorrence over this new bow too.
Others have taken this in a direction of effective swing speed, and that's not really the point of the feedback.
Same reason I never used the dino bow.
Least he put bane on something. A small step towards a bane adding potion.
I probably adjusted my suits for the Cameo and demon slayer trinket. So, I need to check to see which guys I could use the medallion on. Since neither of those have LMC I probably do not need it now on some guys.
But my macer is at 55 DI without weapon or tali. So My build needs DI on weapon.
I have 35 on a ring and none on the bracelet because I put skills there. Also my pets ate all my 120 tactic scrolls so I would have to adjust skills.
how’s these requested changes coming along ?
Give the man a lute he can hold in 1 hand like the bottle of rum from the Fellowship turn ins.