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Healing skill buff
I suggest healing needs to be looked over, anyone can bleed a person with healing non stop and cause their bandaids to heal for nothing.. from the way I understand it bleed is supposed to be treated similarly to poison but it currently only takes away the bleed effect doesn't take it away and heal for less (actually sometimes it does but not always and this is at 120 anatomy 120 healing with enhanced bandages) just nullifies bandages outright if bleed is stacked or bleed is hit with splinter.. please consider fixing this its really random how often it takes off bleed and heals (almost never) I have been testing this had someone hit me with a bleed 19 damage hit my bandage only stopped bleeding didnt heal anything at 120/120 with enhanced bandage....
Healing like meditation is potent in a 1 vs 1 setting. So you need to be careful because it will be impossible to kill someone in a smaller number of fights if you buff it too much.
In best-case scenario, we see a healing mastery. That does the following.
*Increases the amount of damage needed to cause finger slippage. (based on real skill)
*Increase Healing from all sources by X%.(based on real skill)
Allow Healing to count as a combat lower mana cost skill.