Super Slayer description
Please can super slayers also display their vulnerabilities?
EG:
Enchantress’ Cameo
Reptile Slayer (Vulnerable to Arachnid)
Strength Bonus 1
Hit Point Regeneration 2
Hit Chance Increase 10%
Swing Speed Increase 5%
Damage Increase 20%
Durability 255/255
EG:
Enchantress’ Cameo
Reptile Slayer (Vulnerable to Arachnid)
Strength Bonus 1
Hit Point Regeneration 2
Hit Chance Increase 10%
Swing Speed Increase 5%
Damage Increase 20%
Durability 255/255
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
I did wonder if perhaps the info on that fact had fallen by the wayside over the years, but no, it's still clearly mentioned at the top of the wiki page on slayers. https://uo.com/wiki/ultima-online-wiki/items/slayer-property-items/
I think Mervyn's response is going to be that we have a lot of new players now, who are asking a heck of a lot of questions. We are going through it ourselves. They just don't know where to look, they don't know this is even a thing, they don't know what these things are even called, to go to look.
The data is all fantastic for us, we've been using it for 20 years, but we've evolved with all of this. We know where it is, what it's called to find it, how to reference it.
It's a huge amount of unknowns for new players.
I couldn't remember the name of the Sacred Journey quest the other day, and the second you don't have a reference point, this stuff becomes really hard to find.
Only 2 days ago, I had problems finding data on the EJ Starter Deluxe Kit.
Psycho even said the other day, we almost need Counsellors/Seers back ingame, to help them all.
It's the Vets doing it at the moment.
Repond - undead - I forget how many times I died on level 3 maps with lich and ogre lords before I learned that one.
Arachnid - reptile (that one's easy, the terathans hate the ophidians
Daemon (ie abyss) - elemental & recently Fey too
will that do?
You might be surprised how much info I can manage off the top of my head
Why does it harm you for new players to be given knowledge, do you feel a sense of superiority when we the elite know more than the new players?
they have more than enough to wrap their heads around. With the LMC bonus not being displayed on non med armour and trying to explain the pvp spell damage increase caps..
anat + eval = wrestling with a minus 20 somewhere in there.
When real skill is required vs non real skill,
tactics not required for infecting.
80 dex required to parry
cut them a break.
Can you photoshop a pic of what you would want to see on a few item types?
To get this done it has to include what is needed and some things will have to not be included if it makes a giant thing on the screen.
I would like more info when you hover over your toon. Like Mana regen and stuff like that. Some the weapon and armor things could be in that screen.
I also think Equipping a shield should show the Penalty to throwing hit chance as a debuff. Had a returning player who recently managed to get to 100 throwing with a shield equipped and 0 parrying, Can you even imagine....
Overall, it’s kind of annoying how much you have to look on websites to learn what is what in the game. When uoguide goes down, almost everyone feels it. You could say “check the official wiki” and that is almost comical because, firstly, it’s not even a real wiki...it is structured like a blog not a wiki. Secondly, only a fraction of what is on uoguide is on the wiki. Some info on the wiki is more updated but finding anything on the wiki is far more confusing than uoguide (an actual wiki).
Imagine if uo wiki and guide is accessible from within the game, it will be very helpful for both veterans and new players.
Furthermore, the moment we find a bug or error in the wiki or guide, we can have a button there to report the issue on the spot. Not many of us would take the effort to open a browser, login here and post a bug or issue with the guide etc.
You can see the number of usual active posters here.
This is why I urge the Dev to respond to reports of bugs and issues. I hope the day will not come when no one even bother to login here to report anything anymore.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Do not get me wrong, I LOVE then complexity and depth of Ultima Online, it is what makes it the great game that it is, still capable of competing with games out there with astonishing Graphics but with only a limited and short lived gameplay....
Nonetheless, and this particularly for new and returning players as it has been stated, it would be necessary to have somewhere a comprehensive list of all of the mechanics and rules which regulate players gameplay....
Sure, there is UOGuide, Stratics, the UOWiki but sometimes the informations there might be out of date, no longer current and thus add it to the confusion rather then clearing it out....
Aside from the Hit Chance penalty when using a shield with the throwing skill, how many players know or remember of the change to hiding and drops which was introduce by Publish 47 or if one is farther then 16 tiles away from when the Monster dies ?
https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2007-2/publish-47-24th-september/
These are only 2 examples for the sake of the discussion, my point being, that I do not see "how" a new or returning players could possibly get aware of such mechanics (and who knows how many more there are which we either do not know or simply no longer remember they exist...) and, YET, they would affect their gameplay IMMENSELY....
I mean, they would not get drops if they were not to fullfill those mechanics..... yet, getting drops IS the point of playing, right ?
But if they are not aware of those mechanics, how could they possibly play according to them ?
So, clarity and handiness of information about all of the mechanics of the game is Paramount here, to my opinion.
We do not need LESS rules, I LOVE the complexity of the game and its depth, we just need to have all those mechanics be KNOWN and readily available !!
I mean, even veteran and experienced players at some point find themselves doing searches on something about Ultima Online's mechanics and gameplay.... and that should tell all....
If that massive source of informations about Ultima Online was to be gone for good, I think that playing Ultima Online would become way, but way more difficult.