sdi mage vs sampire damage balance
I don't think anyone will disagree that an SDI mage even at close to 200 SDI just can't match a sampire in damage output .here are a few thoughts on fixing this.
right now WW attack does XXX damage to every monster it hits while chain lighting and other mutli target spells do XXX damage divided by targets i suggest instead mage spells do XXX damage to all targets
slayer talismans for mages, not more sdi but slayers that will stack with our spellbooks the way they do with warriors weapons
i feel that these two simple changes will put more mages in event dungeons
right now WW attack does XXX damage to every monster it hits while chain lighting and other mutli target spells do XXX damage divided by targets i suggest instead mage spells do XXX damage to all targets
slayer talismans for mages, not more sdi but slayers that will stack with our spellbooks the way they do with warriors weapons
i feel that these two simple changes will put more mages in event dungeons
Acknowledgment and accountability go a long way...
Comments
1. No true cold spells for mages nothing at all for an area spell and mind blast is ridiculous slow. Add AOE and a decent direct damage cold spell
2. No way for a mage to leech mana perhaps an adjustment to the mastery scaling off real skill level.
3 summons, mage summons are just so 1998 weak and need a buff to be able to compete in today world
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I am not asking for alot of damage, just enough to be counted and get looting rights for a chance to drop. So I used thunderstorm, it can even kill mobs in the next room without opening the door.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Sure let my mages do even more damage while I stand there and say all kill.
Apparently the OP has not held a 30 demon book and cast energy bolt at a Balron.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It's no wonder they keep adding SDI items to the game as there is an SDI cap for PVP and thus these items aren't too disruptive.
And in this way I wish summons, field spells, and something with damage over time had more utility. I would think a "if player is in heat of battle yes/no" check could determine how effective these spells would be in PVM.
Sdi mage using cold mystic spells can damage Hiryu more than 500 Hp per hit. Spellweaving wod can hit more than 1000 Hp per cast, with reaper form and arcane empowerment, level 6 spell bonus.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
This time it just damages the first level.
But it is nice that all the mobs are demon so you can use other spells to kill them effectively.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Many ideas out there am sure for inscription mastery bonuses. Initial thoughts are:
Keep innate summons buff
Have mind blast damage also scale to inscription level
Let mind blast work with slayer books
.........
As you can see i am at 175 SDi 130ish with my demon slayer i do indeed know how to use and am well versed in how to play a mage at no point did i say that my ability to use direct damage spells was not on par with sampires
what i did suggest was i had no AOE spell that could do the same damage as WW chain lighting is 300 damage spread over 6 targets VS a WW attack that does 300 to each.
and while in @Pawain little world the monsters wait in line to attack so i can wack them one at a time i shockingly am often surrounded by enemies.
nothing i suggested is OP or takes away from another build
i simply would like to see more than one or two types of builds used in these events
Can you show your Melee toon using WW and doing 300 damage each to multiple targets please.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Add 50% chance of insta kill for any spell that hits more than 4 targets while we are at it.
Don't ask for small increases go for the gusto!
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Newer/returning players are erroneously being told that SDI is capped at 15% in PvP.
what makes you think they have time to play with things that aren’t even broken?
Who do you think you are, a paying customer?”
https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/