How about something to protect against curses for some time like Orange petals do with poison ?
Yes, Enchanted Apples remove Curses, yes, the Chivalry spell Remove Curses removes Curses, yes, the Curse Remove Talisman removes Curses like the Chivalry spell YET, all of these, do not last for an X time but, only remove whatever Curses are there the moment that they are used.
Which, I noticed, is useless, because, the split second that one eats an enchanted apple, or casts the Chivalry Remove Curse spell, or uses a charge on the Curse Removal Talisman, some monster from the spawn will, inevitably, cast those Curses again, and again, and again, and again some more...
To the point that, I no longer bother removing them because I find it pointless since they are then, inevitably, cast on my Template back again, inexorably........
There used to be a saying that the only certainty in life was death well, I feel it as necessary to add to that, the chance that some creature with spell casting abilities in the game Ultima Online will cast Curses on a Template isalso a certainty in life.....
Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....
So, as I said, since I have realized how pointless it is to remove curses, as they get cast on my template right away, the split second that I remove them, now I no longer bother and I try to get used to play while having them on my Template, as if they are a permanent thing to have to get along with...
Why not then, at least, give to UO players something, an eatable, for example, or a magic fish pie, some new cooking recipe, whatever, that was to enable players to Remove Curses from their template for some time (that is, new curses cast on them over the course of that eatable would not "stick" to the Template with a message saying "you resist to that Curse"....), so that now yes, it would actually make sense to remove them because, at least for X time, the player could play without being under the effect of these Curses ?
Just a thought.....
Which, I noticed, is useless, because, the split second that one eats an enchanted apple, or casts the Chivalry Remove Curse spell, or uses a charge on the Curse Removal Talisman, some monster from the spawn will, inevitably, cast those Curses again, and again, and again, and again some more...
To the point that, I no longer bother removing them because I find it pointless since they are then, inevitably, cast on my Template back again, inexorably........
There used to be a saying that the only certainty in life was death well, I feel it as necessary to add to that, the chance that some creature with spell casting abilities in the game Ultima Online will cast Curses on a Template isalso a certainty in life.....
Yes, having Magic Resist on a template helps not getting Cursed yet, not all templates can accomodate those Resisting Spells points.... this would be something to come to the aid of those templates who cannot "squeeze" Resisting Spells skill points on their template.....
So, as I said, since I have realized how pointless it is to remove curses, as they get cast on my template right away, the split second that I remove them, now I no longer bother and I try to get used to play while having them on my Template, as if they are a permanent thing to have to get along with...
Why not then, at least, give to UO players something, an eatable, for example, or a magic fish pie, some new cooking recipe, whatever, that was to enable players to Remove Curses from their template for some time (that is, new curses cast on them over the course of that eatable would not "stick" to the Template with a message saying "you resist to that Curse"....), so that now yes, it would actually make sense to remove them because, at least for X time, the player could play without being under the effect of these Curses ?
Just a thought.....
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Comments
Why then, we can have orange petals for poison but, for curses, it should be a "matter of choices"^
Looks to me some double standards, doesn't it ?
At that point, better some Resisting Spells skill points although, depending on the Eval Int and Magic of the MoB casting the curses, chances are, that 120 Resisting Spells to be most effective against them would be needed, ain't it ?
But my argument, was for those Templates with no room for neither Resisting Spells skill points, nor Mysticism and neither Focus.... how could they get given a way to block curses other then having to use tons of Curse Removal charges on a Talisman, or cast the Chivalry Spell Remove Curse non-stop, or eat Enchanted Apples till they explode from being too full of them.....
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
This contradicts his threads about wanting unused skills to be useful.
He has finally noticed templates are packed already.
He now wants useful skills to be overridden by eating something. Orange petals only override a spell not a whole skill.
Making choices is one of the reasons UO has lasted so long. We are not copies of each other.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
That is, rather then merely remove the curses which then MoBs stick again on the template, have it a lasting effect for sometime which would not permit for that time to have the Curses be again put on the character....
Curses... are... trivial...
So, why not have something in the game to end this mere annoyance ?
They do affect macers but apples work just fine. There is no delay to use another and they cost 200 gold each.
Also can make them cheap.
Yes curse removal is a spell in multiple magics.
Move to the next trivial thing that catches your eye when you play 10 more minutes.
A split second.... then, one gets cursed all over again, and again and again, to the point that, removinf curses with whatever one wants to use, becomes pointless since, the split second that one removes them, one gets cursed back again....
It becomes an annoyance, rinse and repeat all over again....
I cannot see how there may be players enjoying doing the same things all over again, and over and over and over...
Endlessly.....
How is this fun, having to repeat the same moves over and over and over again ?
Doesn't it get old ?
Never be afraid to challenge the status quo
If the swing spd calculator tells you that you require 35 ssi and 150 stam, run 168 stam on your suit.
Having to eat enchanted apples as if there was no tomorrow, or to have to cast Remove Curse over and over, mindlessly ?
Seriously ?
That is what some people consider as "fun" ?
WOW......
That's why I said that I no longer bother getting cursed and to remove the curses.... I just "compensated" as you said, and let the curses stay as if they were not there.
Still, I think that there should be a better way.
I do not see why there could or should not be "something" like an eatable, that was to protect from getting cursed (other then the resisting spell) for X time like the orange petals do with poison.
But if there is people who think it as fun to eat enchanted apples a go-go, or having to mindlessly cast the Chivalry spell Remove Curse "non-stop", well, good for them......
Perhaps, it may make sense for any remove curse to have an immunity effect say for 10 or 20 secs.
Meaning when he gets cursed again, he won't feel the effect because he has residual effect from anti-bodies from the anti curse vaccine
If 100% immunity is not right, then maybe scale to 80 ot 50% over say 10secs or 5 secs period...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs