EC Macro question
Have a macro question - I made a macro in the enhanced client which is attack nearest enemy - double strike - delay 2 sec- whirlwind - delay 2 sec- attack nearest enemy - double strike - repeat - This normally works fine but with the current event the dungeon has been packed with mobs and players - I've found that if I'm around a ninja in tiger form the macro targets his duplicates instead of the mobs - is there anyway to correct or work around this other then manually targeting when he is close?
Comments
When I use whirlwind, it's usually surrounded and i want to repeat the same.
Likewise when I use double strike or AI, it means focused attack on one and I will want a macro just for that.
Now what I did with above two types of attack is
Attack nearest
Whirlwind
Cast counterattack
When surrounded, counterattack triggers easily and it's possible to get double whirlwind.
Likewise with doublestrike but I cast the CA separately because it triggers less.
Anyway what I mean is separate macro for primary and secondary attack. Just sharing my method.
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For double strike it becomes a quadruple strike however some will miss normally so at best double becomes triple hit.
But for DS, CA triggers less often so that is a bonus for long fight, e.g. against the Generals in Invasion it can fight forever and a triple strike is a good bonus.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Perhaps if a trammel player reports the issue it will be read”
WW first before CA. I used to repeat it but now no more. I have different macro for swordsman onslaught and honor, that I use at the beginning of a fight. Then I switch around manually.
I know what u mean, u just like to have one macro and rotate all spells and attack. We have done that but not quite effective.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs