Tips for Treasures of Wildfire
https://www.uoguide.com/Fire_Dungeon
https://www.uoguide.com/Fire_Dungeon
The normal Mobs are there, but I did not see any Fire Steeds. Things are in their normal places.
They added Balrons and Succubus. They are Demons. Those are scattered around.
Most mobs fit in the flame or mage category.
Balrons and Succubus:
Both are Demons
Both have low energy and low cold
A cold or energy Demon slayer weapon is best.
Cu does Energy and cold damage. Best pet fit for those.
Other "tough" things:
Para Lich Lord
Fire Undead slayer
Para Efreet
Cold Elemental slayer
Para Daemon
Lowest in poison But also low in Energy and cold
Demon slayer
So mark runes before the event comes to your shard.
Find your flame and mage slayer talismans and books.
Make Cold weapons, Demon slayer and Elemental if the Efreet is a pain.
(your energy demon slayers will work.)
Have your Elemental, Undead and Demon Cameos ready.
I am going to carry a cold weapon and a few talis.
I'll change to energy demon slayer as needed
I'll change to the undead fire weapon if I go for lichs.
So Energy spells for mages in general. Fire for the Lichs
Tamers take a pet that does Energy or cold damage or Both like a Cu Sidhe does.
Have fun!
Waves to @Cinderella
@Kyronix The spawn rate is way too low. 3 good players can keep a floor clear.
Para Balrons are stuck on the roof due South of entry.
NPC prices are too high
https://www.uoguide.com/Fire_Dungeon
The normal Mobs are there, but I did not see any Fire Steeds. Things are in their normal places.
They added Balrons and Succubus. They are Demons. Those are scattered around.
Most mobs fit in the flame or mage category.
Balrons and Succubus:
Both are Demons
Both have low energy and low cold
A cold or energy Demon slayer weapon is best.
Cu does Energy and cold damage. Best pet fit for those.
Other "tough" things:
Para Lich Lord
Fire Undead slayer
Para Efreet
Cold Elemental slayer
Para Daemon
Lowest in poison But also low in Energy and cold
Demon slayer
So mark runes before the event comes to your shard.
Find your flame and mage slayer talismans and books.
Make Cold weapons, Demon slayer and Elemental if the Efreet is a pain.
(your energy demon slayers will work.)
Have your Elemental, Undead and Demon Cameos ready.
I am going to carry a cold weapon and a few talis.
I'll change to energy demon slayer as needed
I'll change to the undead fire weapon if I go for lichs.
So Energy spells for mages in general. Fire for the Lichs
Tamers take a pet that does Energy or cold damage or Both like a Cu Sidhe does.
Have fun!
Waves to @Cinderella
@Kyronix The spawn rate is way too low. 3 good players can keep a floor clear.
Para Balrons are stuck on the roof due South of entry.
NPC prices are too high
Focus on what you can do, not what you can't.
Comments
You can find corners that have single type Mobs and you could just sit there and kill those if they respawn fast enough.
Remember you get diminishing returns for rewards if you kill the same mob over and over.
So mix a new type in.
There are places for all level players and any template that can kill will be able to kill stuff.
On LS feel free to take the paragons to the front entry. One of my tamers will kill them.
(holler in chat so I know)
Or it’s strictly PvM only and they are insurable?”
lol
when I first got there, people said they were getting drops already.
but none of them were showing the Treasures of tag yet.
there was a fire steed in there, but I'm guessing as soon as it died,
everything started getting the "Treasure" tag
I did manage to get to the next level, but got turned around lol
Some feedback. The Balrons and Succubus adding was good. They are tough for 1 on 1 in paragon form for melee toons. I have never attempted one with my archer. They are fine for tamers.
I actually send returning melee toons to Chaos Balrons and tell them to call me when paragons appear. When they are good enough to kill the Para Balrons they can move to anything the game has.
The only negative feedback I have is the prices are too high and there is not fast enough re spawn or not enough mobs in general.
Also all shards want Fel activated. Either that or none get it and fix the tram spawn. We all know the lack of spawn is why Fel has been active on Atlantic.
Ill post in the bugs forum if we run out of Spawn. Thanks for looking in on us. Yall made a lot of nice rewards for this. We will be having lots of fun.
Would be nice to get the potion in the store. Or have a weekend or two where we all get drops equal to having the potion.
Flame Slayer
Lowest in cold resist
But they are only high in Fire resist.
Their Dragon breath may cause some deaths.
They are the only equine without Natural Magery. So if they are at a distance you are daring them to use the Dragon Breath.
If they are being a problem, let them use their mana and go in for the kill.
If they are tamable they keep that special name tag.
I think we need to define our terms here. What is your definition of "dominated".
Yesterday with the spawn how it was, a single target pet was averaging 4-5 drops an hour in the trammel spawn. Taking in the cost of the items currently, it would take 40-50 hours for that character/player to get a ostard, not to mention anything else they might want. Much of the time is spent running between a couple of mobs. A couple of characters can keep the spawn cleared on the trammel side.
The Trammel spawn rate, even for Origin needs to be increased. Players need to feel like the time they invest is meaningful.
Using a single underplayed server where many people are using undergeared/spec'd characters to gather data for the rest of the shards is flawed. If Felucca is going to be active on ANY shard, Trammel should have increased spawn to compensate.
Also not sure where you got the idea that we are using Origin as a barometer for the other shards, but we can tweak them individually. What we're not going to do is just arbitrarily crank up everything to 11 just because. We will observe, digest feedback, and adjust spawn caps accordingly based on performance and engagement.
Right now we are looking at too scenarios - one where we have Felucca open on every shard, and another where we put it on select shards. The downside to putting Felucca on every shard is almost immediately concerns of farming are raised. This is somewhat stifled by Shard Bounding rewards and other mechanics we have in place, but it's still the biggest concern raised during these events with regard to Felucca. We look forward to further feedback.
People had no reason to pvp other than boredom, as there was no advantage in killing people since you couldn’t loot the auto insured artis
, was more productive to kill the spawn over other players.
and now the same thing will happen as again the Artis are apparently not cursed or even Prized.
if Artis aren’t cursed, may as well just let people farm them on dead shards, no different to farming on live shards. No risk/reward system in place if there is no risk”
When there are highly desirable items available and the potential to make money from them, it tends to bring out the worst in people.
Botting, scripting, mob trains, griefing, etc.
Maybe it's the nature of Fire Dungeon and how big it is on the first floor that makes the density seem particularly sparse.
I was on Origin this morning for about an hour on the second floor, pretty much by myself. There were some areas where the spawn had a tendency to cluster, but it was still fairly spread out for the most part.
At one point another sampire came down to level 2 and it was immediately noticeable as I had to run around much more to find mobs.
Add several more people to the floor and you will have severe issues with spawn rate. Granted I don't know what rate Origin was set to this morning, maybe it was pretty low still.
But that leads to the issue of participation fluctuating throughout the day. If the values have to be tweaked manually, it seems very taxing on you to have to constantly monitor that, or wait for complaints on the forums.
What may be an OK density at one point in the day, could very well be dogs fighting for scraps at another point. We saw it with Deceit. But at least with Deceit it had many levels for the spawn to occupy.
Given my experience on Origin, getting about 6 drops in an hour with a floor to myself is very demoralizing when you figure you need to spend 6 hours per day for the entirety of the event to get all the items and set pieces you want.
The potion helps, assuming it will be back in the store, and I the cost reduction of items is much appreciated.
I know you don't want people to spend an hour at the event and walk out with 100 items each, but at the same time not everyone will have the time to acquire what they want from the event.
You will always have the "go hard or go home" crowd that farm the ever loving crap out of content. I feel there can be a balance between that crowd and the casual players that don't have the time to get 2000 drops.
The fel or no fel decision I get. Without fel, trammel is guaranteed to be over crowded on most shards. With fel active, it will lighten the load on trammel, but will increase the amount of drops gained on each server. Is that really a bad thing though? The rewards should be accessible and not needlessly grindy.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
On the contrary, the Spawn needs to be adjusted to AVERAGE players.
If they fine tuned the spawn to the best geared players or top pets, then the other players with lesser gear or lesser pets would be in serious trouble......
Game Design as to always be fined tune to the average player, not the best ones, me thinks.
What are these Artifacts being mentioned here ?
And do they drop in one's own backpack or on the corpse of some Monster as loot (which one ?).
Do they spawn(drop only in Felucca, or also in Trammel ?
Thanks for the info.
Fel ice event was dead most times reason was no one was going there but a few of us where. Reds could not get the items off us so they stayed away. Now if there cursed reds will be out there in droves witch will bring everyone back to Tram. Tram side will get to busy like ice did so no one but the scripters running 5 accounts blue and 5 accounts auto kill archer bots will get the drops.
@Yoshi you only want them cursed so you can come in after a blue farmed them for hours and kill him or steal them off him because you don't want to do the work your self.
If it's the Power-scrolls you're worried about, change the champ spawn boss affected by the event to drop up to turn-in items (1 for each player with looting rights) instead of power-scrolls for the duration of the event. -if you want powerscrolls do spawns else where in fel.
ICQ# 478 633 659
Dan, there's no such thing as a 5-man auto kill archer scripter. The second more than 1 person invades the area that would be worthless.
Also, the ENTIRE point of having cursed artifacts in fel is to provide a place for meaningful pvp. Where pvp guilds can takeover the dungeon or parts of and farm it or random reds can go and kill the people farming to take the artifacts. You are blaming yoshi for the exact point of it. Its not to give non-pvper's and bard templates another place to farm. Its to give pvp guilds and murderers a place to farm and kill each other. If the artifacts aren't cursed the whole thing becomes pointless.
Hi @Kyronix, I'm going to put a different point of view again, just to ask.
What is wrong with farming (in a limited time event - that is exactly what we are all trying to do anyway) - it shows enthusiasm for the publish, they can put in the work others cannot, and it makes the game active.
If you put it in Felucca, it is Trammel that gets farmed anyway? Since players cannot touch the players in Trammel, that is where it is safe to farm. If you have activity in Felucca, it can lead to all sorts of things, basically people playing the game, and having fun, which is the entire point.
Morning Psycho![:) :)](/resources/emoji/smile.png)
I'm one of these 4-5 drops per hour players, you know I am. I did not mind so much - I still got 800 drops, my boys helped me, we were able to set a target and go for it, I enjoyed it, if you want something you go for it. In Ice - I was not so bothered.
I know people who bought potions got more, but I did not mind that, that was their choice, I never did. I never like seeing Sampires destroying entire dungeons, when I'm on a mage, or thrower - that did wind me up.
Nice idea about getting the main drop as a rare random drop.
The only reason I play 2 shards maybe, is because they are shard bound, so If a character wants something, I have to go to 2 shards. Also yes, IF I ever got to a situation where I could farm extra, I would do it on Atlantic, never got to that situation.
I personally like the limited by time aspect, it makes it more of a rush, I like that aspect of it. It makes you have to play if you want something. You have to take part.
THIS , very much this.
Personally, I really HATE these time limited Events where one does not enjoy the play, because everything has to be done in a rush, trying to maximize the drops as much as possible in whatever limited one may have to log in....
I do not know others but, personally, I play to have fun and to stress OUT from real life and not have "also" a game that was to stress me on top of how much stress I may already be getting from real life...
I think that here the entire point of "what" a game is supposed to bring to a player may have been missed...
Games, I think, are played to "evade" from real life, to stress OUT from real life, not to add additional stress "on top" of whatever one may get from their real life...
I really HATE these "time limited" Events where one cannot enjoy the gameplay, because everything has to be done in a rush.....
Speedrun Deceit arts with fortune potion - YouTube "
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
That is pretty amazing.
What I don't mind about that though, is he did it in Felucca, he has maximised his chances. He has also taken Risk.
He can still be killed btw, you may not be able to steal his drops, but you can put a massive dent in his farming ability. Ressing takes a lot of time.
The issue on Atlantic, looks like a lack of decent pvpers, to raid the dungeon. But if the pvmers, have got it to that position on their server - power to them - they are in a winning phase of Feluccan superiority, and should get to enjoy the fruits of their domination. That is what it means to win in Felucca.
Felucca is all about the story, the circle, the up's and down's, the battle between good and bad. reds blues and oranges. They are just in a winning cycle, it will continue, until someone wants to do something about it, this is a sandbox game.
To do a spawn, and farm at the same time, would be amazing, I see no issues with it. It just livens the game up, you can take it to the max in terms of gaming, fun, excitement, what you get out of it.