Showcasing "unbreakable" nerve
https://streamable.com/4xaa3v
I'm sure I'm violating some rule by posting this vid in response to something in a closed thread, but I think it's important to qualify the level of understanding (or lack thereof) that some of the most vocal and opinionated posters on the forums have. Now, this isn't an attempt at attacking any individual and I'm not looking to reopen a discussion about mechanics. If someone would like me to post MORE proof, I'll take even more time to record what I'd hope 99% of the player base should know seeing as it's one of the most used specials of the past 14 years and has documented patch notes that say it's breakable.
Basically, recorded a guildmate nerve striking me and me double clicking a trapped box to break the nerve every single time. As further proof of the concept, another guildmate cursed me right after one nerve to show it doesn't even take damage to break it. For context of why I bothered doing this, some players have been adamant in arguing that nerve strike is "mostly unbreakable" which makes zero sense.
If game dev's actually do view these threads and take player feedback into consideration, I hope they understand which players speak from the perspective of an actual, active pvper that understands and uses the mechanics they speak on versus players that just theorize in their imaginations.
I'm sure I'm violating some rule by posting this vid in response to something in a closed thread, but I think it's important to qualify the level of understanding (or lack thereof) that some of the most vocal and opinionated posters on the forums have. Now, this isn't an attempt at attacking any individual and I'm not looking to reopen a discussion about mechanics. If someone would like me to post MORE proof, I'll take even more time to record what I'd hope 99% of the player base should know seeing as it's one of the most used specials of the past 14 years and has documented patch notes that say it's breakable.
Basically, recorded a guildmate nerve striking me and me double clicking a trapped box to break the nerve every single time. As further proof of the concept, another guildmate cursed me right after one nerve to show it doesn't even take damage to break it. For context of why I bothered doing this, some players have been adamant in arguing that nerve strike is "mostly unbreakable" which makes zero sense.
If game dev's actually do view these threads and take player feedback into consideration, I hope they understand which players speak from the perspective of an actual, active pvper that understands and uses the mechanics they speak on versus players that just theorize in their imaginations.
This discussion has been closed.
Comments
I completely understand your reasons and logic for doing this.
I am glad you have made this post.
I have myself been completely stunned, and really annoyed by (the inaccuracy of) some of the opinions being presented on these forums to the Devs. It's the fact they are not based on any sort of reality. I have really held myself back in terms of completely losing it - mainly because I'm getting older and all that, and it's not a good look to be flaming youngsters out of existence
I never knew it was that bad. I also don't want to go on about it.
ICQ# 478 633 659
Are you sure there is not something wrong with your macro?
ICQ# 478 633 659
ICQ# 478 633 659
I think it is possible with UOA macros (for them to mistime and lose one) - to lose one - I used to always do that, it may be more an issue with UOA macros for you.
I myself have stopped using UOA, and play purely in Classic Client now, it deals with most things - except Supernova, which I would like to be built in.
(for reference)
Also, can you do test without UOA?
The reason I ask is because this message pops up when you hit the box:
at the exact time where the "you can move" should be.
Theory: UOA is evaluating contents of the container causing client-side lag.
This is from pub 46 patch notes back in 2007. Nerve strike paralysis is now breakable on hit...does it say "sometimes breakable" or "may break" on hit? Nope.
Here is a second video demonstrating 20 in a row. I was going to go for 30+, but I don't want to pay to reup on streamable for a bigger download size. Want me to do it in multiple areas? Multiple characters? I've clicked the box to do it, shown even a non damage curse can break it, and have shown 20 and 8 in a row (separate videos). You don't really think I sat there between 10 second stun immunities over and over fishing for 20 in a row do you? Can we agree 20 is sufficient to demonstrate it's breakable every single time?https://streamable.com/555d8q
Not the point of the thread though. I just want to qualify people's opinions on mechanics by demonstrating a lack of knowledge and apparently lack of execution according to your testing. The fact you even have to "test" one of the most used specials in the game after 15 years should say enough in and of itself. Meanwhile, players are in here that actually use and play against these mechanics on a daily basis and post to see change only to have a certain handful of "players" attempt to drown them out. So when an easy opportunity to prove how little they know comes along, I'll take it.
Another example, I had Higgs try to tell me in discord that mass sleep puts someone on stun timer and therefore you can't sleep then para/nerve someone. That was his reasoning for why I could box out of a nerve lol. Sleep isn't a paralyze. Sleep doesn't put you on paralyze timer. If you were active participants in pvp over the course of the last two years this would be obvious. We have players on our side and against us that run mystic bokuto purely for that combo. Readers should know the caliber of player that information is coming from here.
ICQ# 478 633 659
ICQ# 478 633 659
Is that why on your deathstriker's client it's footstep sounds are normal, and incoming names and text stay on it's screen the default amount of time, but your other chr has sped up damage text and footstep sounds? Because that'd be more indicative of something like a Cheat Engine with a specific client selected and the "speedhack" option enabled, rather than an overclocked CPU which would be affecting both of the clients, and doesn't actually work the way you're insisting it does at all.
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That's all I was looking for. acknowledgement from an opposing view.
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So we are admitting my timing is way better than yours ?
As Ive never had a fail, and you fail 20% of the time ?
{I genuinely think it is lag issues, or the UOA timing messing up btw}.
I don't get that issue in CC macro.
ICQ# 478 633 659
ICQ# 478 633 659
ICQ# 478 633 659
Your above reply further demonstrates why I'm taking time to do this. Do we have to run through every single weapon with paralyze? "When is the last time you saw a bardiche?" Does it matter when the last time I saw it was? If you add an unbreakable stun to it you completely change the case for using one. Wouldn't that be the point of giving weapons something new? More reason to use them? Why would I want to wrestle stun and bola someone for a 50/50 chance at best it lands, if they don't avoid it, and guarantees I'm on foot for 10 seconds?
^ it's this line of thinking that show that these players aren't even participants in pvp. Comparing being able to hit a dismount, while parrying and evading, with the ability to instantly remount if you miss to a bola with a several second wait, large opportunity to miss, and a guarantee that even if the bola is missed that the thrower is stuck on foot.
And to rephrase the mysticism example because again you've misunderstood....your best buds reasoning for being able to break nerve strike was that "mass sleep" put you on stun timer. In the same way you can't para blow someone on back to back swings, his poorly thought out reasoning was that mass sleep counted as a para, so the follow up nerve wouldn't para, therefore nothing to box out of. This is what we're working with here.
Seems odd that you don't seem to want to take the defensive abilities away from anyone, only add to their arsenal with this.
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I think one of the main issues here is you're looking at it as a "para vs para" whereas I believe most players would look at it as para/disarm vs para/disarm/nerve/dismount/mortal/splinter/bleed/poison/frenzied whirlwind/armor ignore WHILE being able to parry and evade. Maybe bunny is on to something. Bows can hit armor ignore from 10 tiles, why doesn't my leafblade armor ignore from 10 tiles? Seems unfair.
And stop using the excuse of the past 5 years of pvp as some reason that people dont know about pvp. Pvp is has been completely broken for the past 5 years on top of the introduction of many more 3rd party clients which bolster meta of fake lousy pvp. The massive skill increase plus parry/evade combined with caster templates is bad for balance and pvp as a whole. Its been easy button nonsense plus people only running in big groups, if you dont have ten plus dont bother to login. I chose to stay oout of this bad version of pvp cause its pointless and dumb and lacks skill and talent.