Classic Client, Mount's healthbar dissapear when mounting
On Classic Client when someone mounts a pet, you lose the healthbar.
Some history on this:
July 2017 newsletter https://us9.campaign-archive.com/?u=17d7bd79de495239fca33bcf5&id=f42fd63a3b
"2. In the EC, when I have a mountable pet's healthbar up and
another player mounts that pet, the healthbar remains. In the CC this
doens't happen, why?
This is a bug in the EC and will be fixed in a future update."
This is a bug in the EC and will be fixed in a future update."
Please note, at time of publish today a mount's healthbar still remains when mounting on EC
Also
"3. EC and classic client pet health bars behave differently when the pet is mounted.
- I agree that both clients should behave similarly when dealing with mounted pet health bars and have submitted a problem report into the system for this issue and added it to the list of potential Publish 100 bug fixes."
Expected result: For the pet's healthbar just to grey out and become untargetable the same as when a mobile is out of range.
Reason being, it's very annoying to have to grab everyone's pet's healthbar again when you're with a group of tamers, also in PvP if you want to switch between targeting a player and their mount, it's very hard to target a mount when they keep mounting and dismounting you lose their bar after specifically grabbing it.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
Perhaps it'd be useful to incorporate features of the opensource clients into official client?
At some point, it'd be pretty great of Broadsword released player studio tools so players can submit content that could possibly be sold in UO store etc.
Look at Rust , CSGO etc. Sellable skins that players collect bring in a lot of cash to support game development.