with archery or with a melee weapon... dismounts...became impossible
Please @Kyronix @Bleak review the change you did.
It's impossible to dismount in a fight now. Only Gargoyles can still use the cyclone and dismount as always.
Instead of keeping this change that makes impossible a dismount during a fight ( people keep moving and running, they don't stay still and wait for seconds...), why don't you make a dismount invulnerability on players, a five minutes dismount invulnerability would make more sense to me than ruining totally the pvp as it always been ( unless it's coming from a bola and then there is no invulnerability timer).
So you can get dismounted once and after 5 minutes you can be dismounted again... it doesn't apply if they dismount you with a bola. Simple. And pvp will not be ruined.
Regards
It's impossible to dismount in a fight now. Only Gargoyles can still use the cyclone and dismount as always.
Instead of keeping this change that makes impossible a dismount during a fight ( people keep moving and running, they don't stay still and wait for seconds...), why don't you make a dismount invulnerability on players, a five minutes dismount invulnerability would make more sense to me than ruining totally the pvp as it always been ( unless it's coming from a bola and then there is no invulnerability timer).
So you can get dismounted once and after 5 minutes you can be dismounted again... it doesn't apply if they dismount you with a bola. Simple. And pvp will not be ruined.
Regards
Comments
I've pvp'd a lot since the patch has been up for a few days, I've not noticed Dismount reducing yet, still being dismounted.
End of the day, Dismount is the easy IWIN kill the pvp button, which should not even be there. It was ok on Bolas, that was it.
It needs to be harder. If it has got harder - great.
Why does everyone have parry/wrestle, ask yourself that one?
Because you have to.
This is even after they nerfed Parry Mages btw - to force mages not to use it.
They added Parry into the focused list of skills, even though Parry clearly is not another Mage skill, therefore reduces mages SDI, yet still everyone has to use it. Why is that?
Mages took a nerf, and are still forced to use those skills, exactly as I said when they did it. Which has allowed all those Dexxers to go mad on those Dismounts.
The answer is still, all Dismount forms are over-powered - it takes 1 dismount to kill an entire pvp fight, that's all. 1 Dismount takes out a key player, which unbalances an entire team and turns it into a gankfest, which could have been fun fight with the movement and tactics.
1 Dismount. It is fine quite frankly, if Dismount only works once every 10 minutes - if any skill should have a 10 minute cooldown - it is the Dismount skill. If you are worried a fight is lasting too long - then you get to use Dismount to bring someone down - but only after there has been a chance of PvP beforehand.
They put a 30 minute cooldown on something as minor as Ethereal Blast - never heard of it? No wonder, Yet allow Dismounts to work every few seconds. Ethereal Blast AND Dismount should be balanced out at a 10 minute cooldown.
{I have a bit of sympathy for Archer template alone - I get your point - but they still have far more options than Gargoyle Throwers btw - but also - if there was less Dismount going on, your Archer would be less vulnerable, think of it the other way, the answer is not more Dismounts, it is less. If there were Less Dismounts - then players would be more confident voluntarily removing Parry skill - again making it easier for the Archers.}.
I'm sorry, but as a pvper in a predominately mage guild on a mage for 20+ years, I disagree.
I know how it is.
I don't care about splinter, it slows you down a bit, who cares. Yes it's annoying - but it has a certain balance, it is not OP, the fight can keep on moving, what was far worse, was the barrage of warrior specials that hit after, including dismount, which sealed your fate. Yes - the scripts made it far worse. But if it wasn't there in the first place.
I also don't care about extra skills, I don't abuse that, and Bards can nullify those characters making them useless. When I take Parry, it is taking away from the rest of the template, I am forced into using it, and I'm a spellweaver, or scribe mage at heart.
That's why I say have a 10 minute timer - if the fight is dragging on, it can be ended then by a Dismount.
PvP zergs being bigger, is a good thing, it's more players/teams in PvP and Felucca, experiencing the best largescale flowing fights - by far the best pvp style out there.
Whilst pvp zergs are a good thing, especially if there are a few of them, being dismount ganked by them is not so cool. You do want the chance of flowing pvp.
You guys all seem to have forgotten how to kill without Dismounts - I feel sad when I listen to you all. You can trap players, you can sync, you can split them from their group, you can use actual skill and strategy.
When you have more players involved, it encourages lesser skilled players to take part, they can be part of it and have fun, pvp isn't just the premise of elite players who have honed everything down to perfection, and when there are more average players around, it just gets all more fun. Dismount ruins the feeling of fun, it's as simple as that, no-one wants to come back after being Dismount ganked. No-one wants to be a Duck in a shooting gallery, no honour, no fun, no dignity.
Lol, the thought of actually having to pvp to get kills, it's a shocker for a lot of you
Now you can genuinely go and get some skills, they are doing you a favour.
It's like if we were to say : disarm is too op , so when you swap weapon you can't toggle disarm special move for a second.
This fix just doesn't make sense. It's more annoying than anything, not being able to legit press two buttons back to back, it feels like they ruined whole archery gameplay by trying to fix the no-dachi/or teleport dismount scripting in the first place.
But hey, the stealther dismounter thats not moving the whole fight is not affected by this nerf, because he's waiting for 2 minutes in stealth with the special move toggled, so it prove even more that this fix doesn't make sense again , nerf it all or dont nerf it.
Nobody said that anywhere?
You are deflecting.
ICQ# 478 633 659
The entire system is based on people being able to build whatever character they want with whatever skillset they want. The problem occurs when game meta shifts and players are theory crafting and min-maxing. Because, in a game like this where any template is possible, there's a ton of possibilities...
You can't just let it be a free-for-all, there has to be limitations between skill usage, much like mixing caster skills with weapon skills. Now I'm completely all FOR hybrid templates, it adds to the players "tool-kit" so to speak, more buttons to press etc. The problem is when you add something to the game to compliment a genre of templates (dexers) and it spilling over to hybrid templates. Parry is too strong for a hybrid template. There should be either reduced block chance or some kind of diminishing returns when mixing Parry with a casting template.
For the ones complaining about gargoyles not being affected, they also can't instantly remount like an archer can.
For those complaining about stealth bola mages...lol. I can say on Atlantic there are two of us and it's only effective if we're running around alone trolling other fights or we have way too many people on. If I hop off and throw a bola at you, I'm on foot with no parry til the bola throws, there's a reaaaaally high chance the bola doesn't even hit, and now I'm useless to any other aspect of the fight because I'm on foot for the duration of the timer plus ethy mount time.
Dismounts were fine til a couple people with no awareness complained they couldn't stay two tiles away from someone with a no dachi.
Wrestle/Parry are OP against dexer/archer.
Evasion mages are OP against sync dumps.
What you should really note is that its a rock paper scissor, which means balance. Change your strategy based on what you're on vs what you're fighting. If you're fighting an evade mage, you better either save your dump to when they're on evade timer or make sure someone is able to get the disarm.
I don't even know why I'm talking about strategy I've not even seen another guild capable of syncing damage.