<!–– 1941 ––>
Calling all Ultima players to ask the Dev's to change house IDOC rules
Thorakh <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 20
edited February 2021 in Homes & Castles
There are two main scripters getting all the 18 x 18's houses , Keeps and Castles in the game. These two have single handedly also raised the cost of housing to outrageous amounts of gold. The current way to determine if a house can be placed, after an IDOC, is by casting recall, and if you can recall you can place a house. This method makes it very easy for scripters to write code that detects this faster than other players and these two scripters get the nice housing spots every single time. I propose that the timer be truly random after a house falls with no methods to determine if a house can be placed, so that it cannot be scripted by these two players.
- Should the Ultima Developer's change the IDOC rules ?25 votes
"When the house collapse an invisible tile is placed at the SW corner of the previous , also known as "no draw" tile. That tile contain the info of when the area will be available to replot. There is quite a few people using a script that can read that tile and when the tile vanish, they can replot the house in .0000001 sec."
So it seems that the ordinary player have absolutely no chance at all for placing when a scripter is at the idoc site.
The same guy placed all 3 houses and instantly put up for sale. I guess he is from one of the gold seller sites??
So, maybe they should get rid of that invisible tile to that normal players have a fair chance?
Mort: Mystic Mage
Your just have to walk around like the old days looking for houseing spots.