Does the new "Dynamic ToT Spawn tool" permit Events on a larger area then a Dungeon ?
@Kyronix , @Bleak
So far, we have been having the new style of Spawns pretty much restricted in a limited area, be it a dungeon or the Ilshenar Savages area.
I was wondering, whether the new tool allows the Developers to set up the spawn on a way larger area, say for example, the entire Trammel or Felucca Map, or for example the entire Ilshenar Map, or for example the entire Malas Map or for example the entire Tokuno Map.....
From a roleplay gameplay point of view, a Spawn taking place on a larger area can be well fitting whereas an invasion spreads out all over the place and players might take pride in defending, for example, particularly the Town and its surroundings of which they are a Citizen of -and, if the spawn is concurrant all over the place, they would need to make a choice whether to fight in the Vesper area or the Minoc area or in whatever any other Town's area.... rather then going to some Dungeon and keep killing stuff without much of a reason.... there could be several NPCs for turn ins spread out among the various Towns, of course, all linked to one another so, turning in the drops to one NPC would be shown also at the other turn in NPCs.
So, inevitably, depending on players' defense activity on the surroundings of a given Towns area rather then that of another Town's Area, some Towns (and their surroundings) would fare better against the evil attackers as compared to other Towns, thus promoting more that sense of Citizenship and affiliation to a Town in a player which, is my understanding, is also the wish with the new Legacy Server....
I think that, if possible to have a grander scale Spawn on an entire Map, it could be more interesting and fun then just going to a small place as a Dungeon, even a larger one, can be.
Even the 20th Anniversary Towns Invasions were 1 Town at a time. I am talking here, of a grander scale whereas the entire Trammel/Felucca Map, for example, would be subject to a Grander Scale spawn Event... not just 1 Town at a time as it was during the Invasions.... and it would not be just the Town only, but also all of the Land outside of the Town Gates....
So, is the question, does this new tool permit the Developers to fire up "Grander scale" Events that would cover up an entire Map ?
So far, we have been having the new style of Spawns pretty much restricted in a limited area, be it a dungeon or the Ilshenar Savages area.
I was wondering, whether the new tool allows the Developers to set up the spawn on a way larger area, say for example, the entire Trammel or Felucca Map, or for example the entire Ilshenar Map, or for example the entire Malas Map or for example the entire Tokuno Map.....
From a roleplay gameplay point of view, a Spawn taking place on a larger area can be well fitting whereas an invasion spreads out all over the place and players might take pride in defending, for example, particularly the Town and its surroundings of which they are a Citizen of -and, if the spawn is concurrant all over the place, they would need to make a choice whether to fight in the Vesper area or the Minoc area or in whatever any other Town's area.... rather then going to some Dungeon and keep killing stuff without much of a reason.... there could be several NPCs for turn ins spread out among the various Towns, of course, all linked to one another so, turning in the drops to one NPC would be shown also at the other turn in NPCs.
So, inevitably, depending on players' defense activity on the surroundings of a given Towns area rather then that of another Town's Area, some Towns (and their surroundings) would fare better against the evil attackers as compared to other Towns, thus promoting more that sense of Citizenship and affiliation to a Town in a player which, is my understanding, is also the wish with the new Legacy Server....
I think that, if possible to have a grander scale Spawn on an entire Map, it could be more interesting and fun then just going to a small place as a Dungeon, even a larger one, can be.
Even the 20th Anniversary Towns Invasions were 1 Town at a time. I am talking here, of a grander scale whereas the entire Trammel/Felucca Map, for example, would be subject to a Grander Scale spawn Event... not just 1 Town at a time as it was during the Invasions.... and it would not be just the Town only, but also all of the Land outside of the Town Gates....
So, is the question, does this new tool permit the Developers to fire up "Grander scale" Events that would cover up an entire Map ?
Comments
Devs implement this and the next essay post from poppa troll is "Devs can we stop the large scale spawn, it's too hard to play".
Is there a reason this guy gets to keep creating trolling threads without any recourse?
Funny how majority of his threads he posts something, people reply with answers then he wants to debate them on every topic. and then it gets locked and then literally the same day or next day there is another novel written about something almost exactly the same with a slightly different skill or item and you that doesn't fall under starting a duplicate thread (that was already locked due to his trolling).
2. to the people that are constantly complaining about his posts? STOP OPENING THEM AND READING THEM! IMO you are the trolls, just posting in his threads to complain, it's ridiculous.
To the original question....I did like the original ToT event....no paragons, a chance to tame some pretty hiyrus and get minors to turn in for better versions.
That included the entire tokuno area and we didn't have to worry about paragons.
I think maybe doing something like that again would be fun! Just take the paragons out. Bring back the original (Meaning do it in Tokuno) with new drops and rewards.
I know that you want it in other areas, I remember the Ophidian invasions...would LOVE for something like that again. I don't think it's feasible to have it on an entire map unless you take out the paragons and aggro mobs because of player housing, it would have to be like the original ToT.
I think it would be fun to recall home and have to run from a paragon polar bear (I live on Ice Island) but I don't think everyone shares my sentiment!
Maybe something like a town invasion whereas the town center is safe and the outlying areas are not, we've done that before, and then fighting to save the towns.
I don't know just throwing ideas around!
PLEASE add an ignore feature on these forums before I abandon it for good. I do NOT want to see anything he adds, It pisses me off no end seeing yet another stupid title and boreathon, so please create a feature where I can add him/her/it so I never see a post/thread or reply from him again
They do it in game, add a lovely filter to the forum
I am sure there are plenty out there that will add me to it too
Cheers MissE
Remember, be careful what you wish for.... *cough* Upgrade treasure chests *cough*
For example, say that Banks are decided to be that "safe area" being a place where players most frequently need to go to, a certain Range around Banks would be kept as safe which it means, that even if someone dragged spawn to a Bank, the spawn would "bounce back" to their original spawning place as soon as it reached the boundary of that wantedsafe area...
I goes down to how much control the Developers have Designed the tool to give to them, I would guess...
From what we know about the New Legacy Shard, it looks to me that the Developers want to invest in this "feeling of allegiance" be it to a Family, a Town and so forth.
Grander scale Spawns would permit this, is my line of thinking because players would have to make a choice to be defending a given place and not another if they wanted to make a significant difference in the efforts of that Town against the Spawn plaguing it.
Doing instead a small spawn at a time does not permit this, because everyone goes to that same one spawn and when it ends, move onto the other.
With smaller spawns, is my point, there can be no feeling of allegiance to a given place, in the end, all players end up doing all spawns or, at least, all those that they have time to participate into.... but there is no "choice" so to speak, of what to really fight for.......
If the Developers want to promote into players a feeling of allegiance, I think it is also necessary that they give to players reasons and ways that they can show that allegiance.
Smaller scale spawns I just do not think are the right way to permit that, only grander scale spawns can, with obviously the proper Design and mechanics directed at reaching that wanted goal.....
That is at least how I see it.
P.S. And yes, I also enjoyed much the Ophidian invasion back in the days, it was a lot of fun !!
We should just make everywhere have Fel rule set.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
When will people realize that the grandest majority of Ultima Online players and paying customers do not want to have anything to do with the Felucca ruleset ?
Most people play UO to have fun and relax playing it, not to get aggravated by other players.
But this thread is NOT about any of that so, please, if you want to post, stay on topic and do not derail the thread.
Thank you.
When you have a problem, stick with solving THAT problem.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I am sure that the Developers would be interested to hear what players might think of this.
My point of view is, that from what I have seen that the Developers' ideas are for the New Legacy Shard, that is, that they want to create into players a feeling of allegiance to a Family history, to a certain Town Citizenship and all that, perhaps the Design of new content on a grander scale on regular Shard might be going towards that goal since players, at that point, not being able to be anywhere at the same time on a grander scale Map spawn, would need to make choices to what area they might prefer to fight for and, thus, promote that feeling of allegiance and Citizenship....
It is just a thought, of course it can be bettered and expanded, it is what these Forums are for, I imagine.... it would be good though, if a Developer was to step in this Thread and let us know their thinking on this one topic....
@Kyronix , @Bleak , do you think the topic has any merit for you guys to want to let us know your thoughts on any of this ?