Forsaken Foes Release 2 Feedback
in Test Center
Please try and adhere to this format when posting:
Feature: [New Equipment/New Crafting of Equipment/Treasures of the Sea]
I have spent approximately [how many hours] hours testing the above feature.
I usually play [solo/with a group]
What I like most about the above feature is [do not simply give praise, thoughtful feedback helps us improve]
What I like least about the above feature is [do not simply give shade, thoughtful feedback helps us improve]
What I feel can be improved about the above feature is [what can be improved, be specific, thoughtful feedback helps us improve]
Feature: [New Equipment/New Crafting of Equipment/Treasures of the Sea]
I have spent approximately [how many hours] hours testing the above feature.
I usually play [solo/with a group]
What I like most about the above feature is [do not simply give praise, thoughtful feedback helps us improve]
What I like least about the above feature is [do not simply give shade, thoughtful feedback helps us improve]
What I feel can be improved about the above feature is [what can be improved, be specific, thoughtful feedback helps us improve]
Comments
I have spent approximately [3] hours testing the above feature.
I usually play [solo or with small groups]
What I like most about the above feature is [that we have a new RP equipable! I really enjoy the bottle of rum in particular. I can't wait to see musical instruments, or rolling pins and frying pans etc to be equipable! I wanna whack a PK on the head with a broom! Thank you for making the Lantern Helm without pre-set properties, and instead imbuable and reforgable, so that we can customize them.]
What I like least about the above feature is [that the new Pumpkin Hat and the Rum cannot be equiped by gargoyls. I really would like to have a dark, bat-winged creature flapping around with a glowing pumpkin head. I neeeed it! hehehe. I did try to alter them, but it said no.]
What I feel can be improved about the above feature is [I have no way to test this for Siege, but please, please can you make sure the bottle of Rum is Siege Blessable? Lanterns are not, and some other event items, which effectively renders them unusable on my shard. Not asking for blessed, just - please - Siege Blessable. It would also be nice if the bottle or the lantern helm were dyable. I like the new titles, but would prefer them to be prefix rather than suffix. Captain Tanager looks better to me than Tanager the Captain.]
I am looking forward to this when it goes live!
I have spent approximately [3] hours testing the above feature.
I usually play [solo]
What I like most about the above feature is [supplying us with the materials to make the items.... somewhat. see below
The artwork for the new tailored items (except for what is mentioned below) is awesome! Especially those belts, I love them!]
What I like least about the above feature is [several of the recipes in the barrel are dupes and caused issues with items in my pack - lots of reorganizing but can tolerate it]
What I feel can be improved about the above feature is [make it so the items can be crafted... here are examples:
1 - mages hood of scholarly insight: unable to craft this even with all required items in the base pack. keeps telling me I do not have all the components so am seriously confused
2 - cowl of mace and shield: crafted with supplied "elven glasses" even tho they were not the required "Mace and Shield Reading Glasses"
3 - (edit) It would be nice if we could dye these items.... especially the collar/elegant collar to match a cloak.
The other new tailoring recipes worked as expected.]
kirthag.blogspot.com
thought to dye a crimson before crafting, does not retain color of the luna white crimmy... bah have to dye it all over again...
dying a crimson sword belt with standard cloth dye tub works, but... is blah (see below).
Also, the sword belt lying over certain robes looks garrish. Am wearing the Cloak of Death, which is standard for me. The belt looks fine with waisted robes.
aaaand... if possible, could the belts be "smart" enough to not show a sword/mace in the belt if one is being carried? I can hide it with my shield... but still see the pommel...
Insofar as the standard items (non-magical), they will also dye with the standard cloth dye tub, but not pigments or natural dyes (which is what I tried before). Items are the collar and the dagger belt, non-magical versions.
Looks sharp!
kirthag.blogspot.com
Edit - got it sorted, the crafting mats from the clicky are now functional!
Also cleaned up the crafting barrels to have less recipes! Thanks for the feedback!
(sorry, was enjoying fishing again and messing with the aquarium of which have feedback outside of this thread)
kirthag.blogspot.com
kirthag.blogspot.com
Treasures of the Seas:
I have spent approximately 4 hours testing
I usually play solo
What I like most about the above feature is:
I love to do something new. The new part is crafting the ethereal soulbinders and then learning what fills them. but I also like that there are more cargo crates.
What I like least about the above feature is :
the loss of materials it takes to craft. there is no master craftsman talisman for glassblowing for loss prevention.
What I feel can be improved about the above feature is:
the plunderbeacons and the soulbound on or near were not giving credit to the ethereal soulbinder
I play a lot solo, but group up fairly often also.
Spent several hours over a couple days to prep and try to fill the Soulbinders in Tokuno.
Biggest issue right now is I cannot dry dock my boat to go to Trammel waters to test the SOS's
as ship scooped up several pumpkin heads on all its moorings.
And the coveted Captain title just is not right "Lady Grace The Captain"
please please change this to "Captain Lady Grace".
A Exalted Soul should be corrected to An Exalted Soul.
The lighting effects of the pumpkin themed pirate ship is really good looking at night time!
Also, are the beacon orcs not supposed to fill up the soulbinders at all? Or they just have really tiny souls and have to kill alot? Certainly a lot harder to kill them now since no slayer I am aware of is working on them.
I hope I don't have to delete this copy and bring a new one over with a fresh boat. Called a GM but don't even know if they here on test.
・ Charybdis
1. Defeat once with 10 party members (Trammel)
2. Defeat once with 4 party members (Trammel)
・ Cogul
1. Defeat once with 3 party members (Trammel)
・ Osiredon
1. Defeat once with 10 party members (Trammel)
2. Defeat once with 3 party members (Trammel)
However, additional items such as recipes and sake bottles never appeared.
What is the appearance rate?
The pumpkins on it fell off the pirate & orc ships, when they turn.
I also have one on my next to one of the pumpkin cannons.
The debris in the water, if you get close enough they get stuck on your ship.
And debris doesn't decay.
on Sonoma, my husband had a piece of one of the plunderbeacons stuck on his ship for 3 days.
It was suggested for him to page a GM.
The GM removed it.
Especially bottles and pumpkin hats.
Played around with the items on test center for about an hour.
I would like to start by saying I love the ideas for the new artifact alternates, the artwork is fantastic, the content is cool. Cant wait to see what else is in store for us!
I will say I think I have a fundamental problem with the idea of adding recipes as drops on boss level content. Due to recipes being everlasting, eventually the market will oversaturate with the recipe when everyone that wants one, has one. When this point arrives, getting that recipe from a boss will feel very disappointing. [Think doom recipes.]
IMO make the recipes have a number of uses. 1-5 perhaps. The recipe drops will always have value, and people will always want to do the content to get them.
Just my thoughts on long term effects of recipes.
And the drop rate should be low on these.
And they are the decorative ones.
The ones that uses the artifacts are for the Treasures Of The Seas (one time seasonal event)
I have spent 4-8 hours testing - sorry, I don't really keep track
I usually play solo, mostly because of time zones. Therefore I have not yet had an opportunity to try Corgul, Scalis or Charybdis.
I found the initial purchase of ethereal sand in Minoc gave me enough soulbinders for several hours of play collecting souls. I first tried a beacon, and found that souls are less likely to be collected there and now the 'orcs' aren't actually orcs and so no longer vulnerable to my orc slayer, took an unacceptable time for me to defeat.
I have had much better results with the red tokuno merchants and orc ships which have no pirate aboard. I find that a ship's crew will fill a soulbinder to 'legendary' I enjoyed this and look forward to doing it back 'home'.
Downsides: as mentioned, the orcs that aren't orcs, the Gargoyle crews who got me bad karma and turned me grey (I was in Fel).
Questions that are buzzing around in my empty head
How many legendary ethereal souls will be needed to meet the requirement of the Fellowship Vendor so that I can get the rewards?
When will we find out what all those gems are for?
What will I do with the fellowship coins I am amassing?
Today I have spent approximately 4 1/2 hours testing
I usually play solo, but Today I doubled up when I was fighting the pirates.
What I like most about the above feature is:
I love to go out and take down the merchant ships, pirates & plunderbeacons
What I like least about the above feature is :
the gargoyle merchants, the plunderbeacon's crew and spawn say they are soulbound but you don't get credit with the soulbinders for the kills...
What I feel can be improved about the above feature is:
getting credit for all soulbound creatures
I have spent approximately [2] hours testing the above feature.
I usually play [solo]
What I like most about the above feature is [the creatures being orange looks neat?]
What I like least about the above feature is [it's limited to sea based content and thus any melee character that hasn't invested in either a cannon boat or just swapped out to a method of ranged damage will not be able to participate]
What I feel can be improved about the above feature is [Make sure there are land bound creatures that can be slain for soul gathering, either in the graveyards or reopen khaldun again. This will prevent the clustering of people in the sea around plunder beacons, and provides halloween content for subscribers that don't play ranged damage characters.]
I have spent approximately 10 hours testing the above feature.
I usually play pair, and about 6-10 party member.
(Approximately 100,000)
This may be reduced a little more.
2. I have defeated all "High Seas Boss" (Scalis, Charybdis, & Corgul) multiple times, but I have never received a new reward.
What is the probability of getting it?
Cheers MissE
*2click the soulbinder bottle at Brit Commons to get soulbinders (or you can craft them)
*Kill High Seas critters with the subtitle Soulbound to fill/charge the bottles
*Drop filled bottles onto the dolphin in Brit Commons so the devs can get an idea of how long it takes ppl to acquire the filled bottles and thus set a value on the rewards
*Walk thru the moongate to get 100 points added to the character
*Go to the Fellowship building in far East Brit, where there is an NPC to spend the points to buy Treasures of the Seas rewards.