@Kyronix / @Community Manager - I'm still trying to understand what "high intensity" means from the Orc boss loot table because the "consolation item" isn't anywhere near high intensity from what I've seen.
A drop isn't guaranteed... so out of 5 spawns I've only gotten 1 item and this is the item I got... a greater artifact. Nothing overcapped and not even 8 total properties. Hoping that you can adjust the consolation item to be Legendary every single time one drops (the consolation item doesn't need to drop every single time the boss dies).
For starters, it'd be an improvement if a larger % of "high intensity" drops became 1 name (only a prefix or suffix), or no-name (no prefix or suffix). That would allow for more diversity in the generated loot.
The problem with 2 name drops is they tend to all be amonst a very narrow set of options, as the "packages" are of limited selection, and there is also quite a bit of overlap in several packages (which leads to bias in the generated mods). That is amplified when the loot system has existed so long; a recurring sense of de ja vu ...
I haven't seen it mentioned yet, but they stealthed nerfed Navrey on the Kindlehart flame she awards on death. I would assume they nerfed other things as well. Not a big deal to me because it's still faster than anything else.
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
I haven't seen it mentioned yet, but they stealthed nerfed Navrey on the Kindlehart flame she awards on death. I would assume they nerfed other things as well. Not a big deal to me because it's still faster than anything else.
Are you sure it's not just a random amount of essence given??
In regards to the "high intensity" items... I still have not seen Kyronix comment on what that means. When I think high intensity loot from something like the orc champion (aka "final boss") I think it should be legendary and honestly should be something like we would find from UWB or the roof... after all these items don't even drop every single time AND it seems to cycle literally all items so there is a chance it's not even usable (ie elven machete). On the day I posted the bone arms, I went 2 for 7 on drops and the other item I got was a major artifact repeating crossbow which was unusable (something LMC/+mana/etc).
My point isn't that a legendary item should drop every single time you kill the boss... but when you do "get a reward" and it is from the consolation table (which seems to be more times than not) then it should at least be legendary; otherwise I'd rather get nothing at all and "waste" my drop.
It was pretty consistent a couple of days ago and then yesterday and today it appears to be about half or so of what it was. so if it is random, it has only been random since yesterday apparently.
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
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We just did the Tempest, I got 3 notes.
We were stuck at the last level, we did a scalis. That filled many bottles.
A guy loves Navrey, That gives searing to full and 1/2.
Do nests do bosses.
I got an extra 6 filled at tempest. One of my guys got 4 filled, the other 2 just Seared and a filled.
Never be afraid to challenge the status quo
A drop isn't guaranteed... so out of 5 spawns I've only gotten 1 item and this is the item I got... a greater artifact. Nothing overcapped and not even 8 total properties. Hoping that you can adjust the consolation item to be Legendary every single time one drops (the consolation item doesn't need to drop every single time the boss dies).
You can't craft that. Too intense.
I swear Popps asked for a way to get more junk weapons armor.
Where's the Lame smiley?
Right next to sacrifice.
Never be afraid to challenge the status quo
In regards to the "high intensity" items... I still have not seen Kyronix comment on what that means. When I think high intensity loot from something like the orc champion (aka "final boss") I think it should be legendary and honestly should be something like we would find from UWB or the roof... after all these items don't even drop every single time AND it seems to cycle literally all items so there is a chance it's not even usable (ie elven machete). On the day I posted the bone arms, I went 2 for 7 on drops and the other item I got was a major artifact repeating crossbow which was unusable (something LMC/+mana/etc).
My point isn't that a legendary item should drop every single time you kill the boss... but when you do "get a reward" and it is from the consolation table (which seems to be more times than not) then it should at least be legendary; otherwise I'd rather get nothing at all and "waste" my drop.
Never be afraid to challenge the status quo
I had 2 guys at Navrey and one in Orc. Navrey died first, we all ran to Orc.
Got enough to pop Tempest.
Since I take 3 guys to as many bosses as possible, each guy gets different amounts. One guy may fill an empty, another may get a glowing.