Need help with CUO map for Nests

I read the map go to the spot.  This one said 28W  now it says 29.  Now its back to 28.

Have to move on. 

I choose a corner spot with each value at a maximum.  I do this randomly with each map.

So in this case I know the Nest should be below and in front of me.

My main question is, how do I use the squares?  Which squares do I use.

I have 0 spatial relations skills.  

Thanks



Focus on what you can do, not what you can't.

Comments

  • PawainPawain Posts: 12,145
    So in that hour I eventually got the nest.  It was at the 29.  It spawned the Boss.

    Got 2 drops 1 eggs.
    Focus on what you can do, not what you can't.
  • so if it says the map is 12Sx28W (and isn't changing) you'd go to that spot. From there you go on the diagonal that has you going to 12.3x28.3 ish next. you want to dig infront of you above front, and below front. step to 12.6x28.6 repeat digging pattern. do this until the nest appears. if the second number keeps changing, start at the high one and use the pattern. that's what works for me the fastest, and I can burn through the nests.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • keven2002keven2002 Posts: 2,850
    Agree w/ Vic here. 

    To add what I do... I open/close/open the map at least 4-5 times when decrypting. That is usually enough to see if a coordinate changes. If a map is changing a coordinate, that means it's located "on the line" between those two coordinates (ie if it's switching from 28 to 29W then you want to be on the line where 28 turns to 29W). 

    If I have a map that's changing the N or S coordinate that means I find the "on the line" spots for N/S and then walk East to West (or vice versa). If it's changing E or W then I get "on the line" there and move North to South (or vice versa). 

    These types of maps are actually quicker for me bc instead of trying to hit on both N/S & E/W coordinates by going diagonal, I just need to hit on 1 given I already know "the line" of one of them.
  • PawainPawain Posts: 12,145
    Ya I probably open the map 10 to 20 times, not kidding, while I am getting set up.

    I think its because I feel this should be easier with CUO.  With CC I would use coords and the map pin to dig up TMaps.  I was digging up those faster.

    Ill try those things later.

    I think I am making it more difficult trying to figure out the squares.
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 362
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 12,145
    I could see that.   In CC I would use the map more than coords once I got to the area.  CUO is new to me and you can tilt the world map to match. So this should be easier.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,850
    Rocko said:
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
     :s

    Why aren't you just using the coordinates (either via the nest map or a davies locker); recalling to that area (many shards have rune libraries); use a sextant to find the far "corner" of that intersection and start digging diagonally??

    It takes 1-4 tries usually but requires very little guess work and the need to use a cell phone pic  :D  
  • PawainPawain Posts: 12,145
    Some of us are visual.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,448
    I seldom use cord I look at map and at ec map never have trouble 
  • PawainPawain Posts: 12,145
    I recall why I am trying to use chords.  The maps that change coords do not match the pin.  When you dig it up, you would have never dug at that spot because it is not near the pin.
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 362
    keven2002 said:
    Rocko said:
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
     :s

    Why aren't you just using the coordinates (either via the nest map or a davies locker); recalling to that area (many shards have rune libraries); use a sextant to find the far "corner" of that intersection and start digging diagonally??

    It takes 1-4 tries usually but requires very little guess work and the need to use a cell phone pic  :D  
    It works for me in 1-3.  Takes you 1-4. =)
    Former content creator for UO Stratics.
  • I'm one of the "visual" ones myself. I will only use the coordinates if i haven't found it in 3-4 dig attempts, then i use the method i described above. I have done Tmaps since I started playing and like most of us can look at one and know where to go without pulling up the larger map. and searching. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,720
    edited February 6
    Pawain said:
    I recall why I am trying to use chords.  The maps that change coords do not match the pin.  When you dig it up, you would have never dug at that spot because it is not near the pin.
    The maps in EC are much closer to the location than CC, iirc the chest is generally under the red ball in the pin in CC, not where it sticks in the ground. Think @Petra_Fyde did a writeup on that back in the day. not sure if CUO Mirrors the CC in that regard or not, I don't play in it enough to know but will check this weekend if work allows. 

    **EDIT** I can see the confusion now, I'd be using the Coordinates too If i didn't have the EC. In that ECmap on the right the nest was dead nuts on the middle of the red X and dug it up on the first try.  But looking at the CUO the nest came up somewhere in the middle of the red pin and the yellow "Shadow" of the pin. I will try to test it for you this weekend and report back.



    nest.png 227.8K
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • keven2002keven2002 Posts: 2,850
    I guess I'm the minority from the sounds of it lol.

    But yes Vic, I use CC and the pin on those maps are harder to find than the pin on a par 5 (for me at least) so I just use the coords.
  • keven2002 said:
    I guess I'm the minority from the sounds of it lol.

    But yes Vic, I use CC and the pin on those maps are harder to find than the pin on a par 5 (for me at least) so I just use the coords.
    That’s the best way in anything other than the EC. I drove myself batty when I was using the cc trying to find chests. EC is a breeze for me.  
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • PawainPawain Posts: 12,145
     :D yes I recall hearing EC was better for Maps.

    Looks like it is easier.

    I'm prepping maps for Tuesday.   Use the Cypher, go to the coords and mark a rune.

    They said on T maps the initial dig does the luck I think.  I'm wondering if I should find the spot with my tamers luck suit on.  Stop.  Then dig it up later with my macer.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,850
    Pawain said:

    They said on T maps the initial dig does the luck I think.  I'm wondering if I should find the spot with my tamers luck suit on.  Stop.  Then dig it up later with my macer.
    I'd probably go 1 step further to maximize your luck statue hit (only an hour) by taking your tamer and digging several nests. So hit the luck statues then take your tamer with luck suit to the areas and then mark a rune (for your macer) and then go dig everything you have ready (without killing spawn). After your 5-10 maps are dug up, either gate or give runes to macer to clean up.  This should net you more nests under the luck effect than recalling to each with your tamer to sig and gating in your macer to kill.
  • PawainPawain Posts: 12,145
    edited February 9
    Oh interesting that I'd doable.  Thanks

    Otherwise you lose the statues luck soon.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,850
    Yep - this should help maximize that time. The only call out is the timer on the nests (I think it's like an hour?)... don't dig so many that you can't go back and clear them before they run out of time.

    Also wanted to check with @Community Manager that the expectation for luck now is that your luck value (not just the luck timer) also restarts with sever reset?? I kind of thought it would act like it had in the past and if I use my luck hit pre-server down; that would carry past the reset and then I could hit the statue again to essentially create a 2 hour luck window. I did this for the dungeon event when I knew I couldn't play much that day... I'd hit the luck statue to get my bump... log in the next day and play for that hour and then hit the luck statue again for an extra hour.
  • keven2002 said:
    Yep - this should help maximize that time. The only call out is the timer on the nests (I think it's like an hour?)... don't dig so many that you can't go back and clear them before they run out of time.

    Also wanted to check with @ "Community Manager" that the expectation for luck now is that your luck value (not just the luck timer) also restarts with sever reset?? I kind of thought it would act like it had in the past and if I use my luck hit pre-server down; that would carry past the reset and then I could hit the statue again to essentially create a 2 hour luck window. I did this for the dungeon event when I knew I couldn't play much that day... I'd hit the luck statue to get my bump... log in the next day and play for that hour and then hit the luck statue again for an extra hour.

    The luck statues have a time limit on them. So, if the statue is 1 Real World hour, then after you've played for that hour of play time, it will dissipate and you will have to wait until server reset to click it again. Rinse and Repeat as you see fit. :)  The luck statues do not stack (with the exception of the new clock).
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  • keven2002keven2002 Posts: 2,850
    keven2002 said:
    Yep - this should help maximize that time. The only call out is the timer on the nests (I think it's like an hour?)... don't dig so many that you can't go back and clear them before they run out of time.

    Also wanted to check with @ "Community Manager" that the expectation for luck now is that your luck value (not just the luck timer) also restarts with sever reset?? I kind of thought it would act like it had in the past and if I use my luck hit pre-server down; that would carry past the reset and then I could hit the statue again to essentially create a 2 hour luck window. I did this for the dungeon event when I knew I couldn't play much that day... I'd hit the luck statue to get my bump... log in the next day and play for that hour and then hit the luck statue again for an extra hour.

    The luck statues have a time limit on them. So, if the statue is 1 Real World hour, then after you've played for that hour of play time, it will dissipate and you will have to wait until server reset to click it again. Rinse and Repeat as you see fit. :)  The luck statues do not stack (with the exception of the new clock).
    Thanks for the response! Let me clarify...

    I clicked the statues maybe 20min before server down to get my bump.... when I logged back in after server up; my luck was 0 (but I could click the statues again). Is that the expected result OR should I have been given my 40min more from my first luck hit before server down?
  • RockoRocko Posts: 362
    keven2002 said:
    keven2002 said:
    Yep - this should help maximize that time. The only call out is the timer on the nests (I think it's like an hour?)... don't dig so many that you can't go back and clear them before they run out of time.

    Also wanted to check with @ "Community Manager" that the expectation for luck now is that your luck value (not just the luck timer) also restarts with sever reset?? I kind of thought it would act like it had in the past and if I use my luck hit pre-server down; that would carry past the reset and then I could hit the statue again to essentially create a 2 hour luck window. I did this for the dungeon event when I knew I couldn't play much that day... I'd hit the luck statue to get my bump... log in the next day and play for that hour and then hit the luck statue again for an extra hour.

    The luck statues have a time limit on them. So, if the statue is 1 Real World hour, then after you've played for that hour of play time, it will dissipate and you will have to wait until server reset to click it again. Rinse and Repeat as you see fit. :)  The luck statues do not stack (with the exception of the new clock).
    Thanks for the response! Let me clarify...

    I clicked the statues maybe 20min before server down to get my bump.... when I logged back in after server up; my luck was 0 (but I could click the statues again). Is that the expected result OR should I have been given my 40min more from my first luck hit before server down?
    Luck statues reset at server up.  So, yes, you could use a luck statue for the first time that server cycle an hour before server reset and again after server reset to create a two hour window.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 12,145
    They used to last thru maint.  If I only used 20min.  And logged off.  The remaining time was there the next day.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,448
    Why didn't they add the requested luck buff icons ?
  • PawainPawain Posts: 12,145
    You are colluding with a black listed person, I fought him over the auction safe thing, they implemented a fix.

    DMed him about his tactics and how they lead to failure.
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 1,092
    Grimbeard said:
    Why didn't they add the requested luck buff icons ?

    Are you referring to this thread that, for EC, add buff icons?

    The broader question remains: will broadsword add the contents of Default.zip, which is the EC pluggable UI/LUA code, to a github repository, and then setup the usual procedures for managing that?

    There's a long list of things that could be ported to CC, from EC, though the practicality of that is an interesting thought experiment.
  • GrimbeardGrimbeard Posts: 3,448
    Grimbeard said:
    Why didn't they add the requested luck buff icons ?

    Are you referring to this thread that, for EC, add buff icons?

    The broader question remains: will broadsword add the contents of Default.zip, which is the EC pluggable UI/LUA code, to a github repository, and then setup the usual procedures for managing that?

    There's a long list of things that could be ported to CC, from EC, though the practicality of that is an interesting thought experiment.
    Well I've asked before why they can't add the great things you and others have done directly in a patch as I'm not competent enough and worried about breaking something. But I was referring to developers saying a luck buff icon could be added 
  • PawainPawain Posts: 12,145
    Grimbeard said:
    Why didn't they add the requested luck buff icons ?

    Are you referring to this thread that, for EC, add buff icons?

    The broader question remains: will broadsword add the contents of Default.zip, which is the EC pluggable UI/LUA code, to a github repository, and then setup the usual procedures for managing that?

    There's a long list of things that could be ported to CC, from EC, though the practicality of that is an interesting thought experiment.
    Can you make it appear in EC?  It does not appear in CUO, so it would require coding.  But they do that.  You would be a better writer for the bugs area than these two.

    The devs don't respond well to the condescending things they write.

    Be polite and explain the issue.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 12,145
    edited 10:04PM
    CUO has countdowns on the icons.  CC does not.  It seems CUO can utilize the CC code better.

    A large % of players would utilize those luck icons.  There is one for the store potion. 
    The Vicious bite one, maybe .01%
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 1,092
    Pawain said:
    Grimbeard said:
    Why didn't they add the requested luck buff icons ?

    Are you referring to this thread that, for EC, add buff icons?

    The broader question remains: will broadsword add the contents of Default.zip, which is the EC pluggable UI/LUA code, to a github repository, and then setup the usual procedures for managing that?

    There's a long list of things that could be ported to CC, from EC, though the practicality of that is an interesting thought experiment.
    The devs don't respond well to the condescending things they write.

    Be polite and explain the issue.
    There are plenty of well written bug reports, requests, etc in this forum.

    That aside, who is "they"?  You're perhaps talking about the banned M****n and Y***i accounts.  I think they've caused more changes to the game than Pawain, at least based on forum history.   You may not agree with the relevance of the issues they've reported, or whether they are even applicable to your play style.

    You realize anybody in executive / management positions needs to have a thick skin, and should be able to react to customer input however that may be packaged?  It's not uncommon to deal with irate customers that may not be friendly in how they approach their communication.





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