Need help with CUO map for Nests

I read the map go to the spot.  This one said 28W  now it says 29.  Now its back to 28.

Have to move on. 

I choose a corner spot with each value at a maximum.  I do this randomly with each map.

So in this case I know the Nest should be below and in front of me.

My main question is, how do I use the squares?  Which squares do I use.

I have 0 spatial relations skills.  

Thanks



Focus on what you can do, not what you can't.

Comments

  • PawainPawain Posts: 12,079
    So in that hour I eventually got the nest.  It was at the 29.  It spawned the Boss.

    Got 2 drops 1 eggs.
    Focus on what you can do, not what you can't.
  • so if it says the map is 12Sx28W (and isn't changing) you'd go to that spot. From there you go on the diagonal that has you going to 12.3x28.3 ish next. you want to dig infront of you above front, and below front. step to 12.6x28.6 repeat digging pattern. do this until the nest appears. if the second number keeps changing, start at the high one and use the pattern. that's what works for me the fastest, and I can burn through the nests.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • keven2002keven2002 Posts: 2,834
    Agree w/ Vic here. 

    To add what I do... I open/close/open the map at least 4-5 times when decrypting. That is usually enough to see if a coordinate changes. If a map is changing a coordinate, that means it's located "on the line" between those two coordinates (ie if it's switching from 28 to 29W then you want to be on the line where 28 turns to 29W). 

    If I have a map that's changing the N or S coordinate that means I find the "on the line" spots for N/S and then walk East to West (or vice versa). If it's changing E or W then I get "on the line" there and move North to South (or vice versa). 

    These types of maps are actually quicker for me bc instead of trying to hit on both N/S & E/W coordinates by going diagonal, I just need to hit on 1 given I already know "the line" of one of them.
  • PawainPawain Posts: 12,079
    Ya I probably open the map 10 to 20 times, not kidding, while I am getting set up.

    I think its because I feel this should be easier with CUO.  With CC I would use coords and the map pin to dig up TMaps.  I was digging up those faster.

    Ill try those things later.

    I think I am making it more difficult trying to figure out the squares.
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 356
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 12,079
    I could see that.   In CC I would use the map more than coords once I got to the area.  CUO is new to me and you can tilt the world map to match. So this should be easier.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,834
    Rocko said:
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
     :s

    Why aren't you just using the coordinates (either via the nest map or a davies locker); recalling to that area (many shards have rune libraries); use a sextant to find the far "corner" of that intersection and start digging diagonally??

    It takes 1-4 tries usually but requires very little guess work and the need to use a cell phone pic  :D  
  • PawainPawain Posts: 12,079
    Some of us are visual.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,439
    I seldom use cord I look at map and at ec map never have trouble 
  • PawainPawain Posts: 12,079
    I recall why I am trying to use chords.  The maps that change coords do not match the pin.  When you dig it up, you would have never dug at that spot because it is not near the pin.
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 356
    keven2002 said:
    Rocko said:
    I take a picture of the open map with cell phone.  Blow it up, go to the spot, look at pic and any landmarks to get situated and dig.  Usually no more than three tries brings up the nest.  Sometimes more but rarely.
     :s

    Why aren't you just using the coordinates (either via the nest map or a davies locker); recalling to that area (many shards have rune libraries); use a sextant to find the far "corner" of that intersection and start digging diagonally??

    It takes 1-4 tries usually but requires very little guess work and the need to use a cell phone pic  :D  
    It works for me in 1-3.  Takes you 1-4. =)
    Former content creator for UO Stratics.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,700
    I'm one of the "visual" ones myself. I will only use the coordinates if i haven't found it in 3-4 dig attempts, then i use the method i described above. I have done Tmaps since I started playing and like most of us can look at one and know where to go without pulling up the larger map. and searching. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,700
    edited 10:02AM
    Pawain said:
    I recall why I am trying to use chords.  The maps that change coords do not match the pin.  When you dig it up, you would have never dug at that spot because it is not near the pin.
    The maps in EC are much closer to the location than CC, iirc the chest is generally under the red ball in the pin in CC, not where it sticks in the ground. Think @Petra_Fyde did a writeup on that back in the day. not sure if CUO Mirrors the CC in that regard or not, I don't play in it enough to know but will check this weekend if work allows. 

    **EDIT** I can see the confusion now, I'd be using the Coordinates too If i didn't have the EC. In that ECmap on the right the nest was dead nuts on the middle of the red X and dug it up on the first try.  But looking at the CUO the nest came up somewhere in the middle of the red pin and the yellow "Shadow" of the pin. I will try to test it for you this weekend and report back.



    nest.png 227.8K
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • keven2002keven2002 Posts: 2,834
    I guess I'm the minority from the sounds of it lol.

    But yes Vic, I use CC and the pin on those maps are harder to find than the pin on a par 5 (for me at least) so I just use the coords.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,700
    keven2002 said:
    I guess I'm the minority from the sounds of it lol.

    But yes Vic, I use CC and the pin on those maps are harder to find than the pin on a par 5 (for me at least) so I just use the coords.
    That’s the best way in anything other than the EC. I drove myself batty when I was using the cc trying to find chests. EC is a breeze for me.  
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • PawainPawain Posts: 12,079
     :D yes I recall hearing EC was better for Maps.

    Looks like it is easier.

    I'm prepping maps for Tuesday.   Use the Cypher, go to the coords and mark a rune.

    They said on T maps the initial dig does the luck I think.  I'm wondering if I should find the spot with my tamers luck suit on.  Stop.  Then dig it up later with my macer.
    Focus on what you can do, not what you can't.
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