Haven Training or else

I guess I always knew the purpose for Haven, but I never had much use for it as my toons were pretty much old when Haven came about. Recently, since returning to UO I wanted to venture out and make some new templates. I actually find myself as a "young" player utilizing Haven quite a bit. 

It seems most combat skills can be GM quite fast just fighting bogs, ettins, and then earth eles in the mine. I also found that spellbinders can GM resist probably as fast as 2-3 days. 

Does anyone else prefer to just Haven train or do players still use some of the training methods found throughout the UO wikis such as using golems etc? I think some of the recommendations for raising a weapons skill and tactics are doing graveyards. Also, parrying seems to have some old and new methods but I GM parry pretty fast just off earth eles. I didn't do the whole 8 sheep method and such.

Also, does anyone have anything else that was easy to GM in Haven? Something like lumberjacking or mining seems like it can't be sped up and is just going to take as long as needed regardless where you are at. 

Just want to hear people's thoughts and maybe this will help some new adventurers. 

Comments

  • GrimbeardGrimbeard Posts: 3,355
    Haven is wonderful the quest with excelerated skill gain will get you to 50 super fast. The problem is you can't do $hit with 50 skill... Haven should have quest that take you to GM there should be a small champ area that drops 105 ps for people to learn to pvp(no one with xx skill points allowed and of course no 3rd party clients) and lastly EJ should be restricted to Haven....
  • Good points. I actually like all of those. I really like the idea of a champ area and 105ps. I could see restricting EJ accounts to Haven especially if they expand it and even have its own champ spawn. 
  • Arnold7Arnold7 Posts: 1,473
    Old Haven, Ettins, Earth Elementals, and, don’t forget the pirates in the farming area, will easily get you to 100 and even higher if it’s just the skill level that gets you gains.  All are easier to find in good numbers in New Haven than anywhere else.  Good for new players that don’t know where else to look yet.  
  • MariahMariah Posts: 3,663Moderator
    Some suggestions for novice adventurers can be found on this page:

  • Thank you Mariah. That's a good read. 
  • Arnold7 said:
    Old Haven, Ettins, Earth Elementals, and, don’t forget the pirates in the farming area, will easily get you to 100 and even higher if it’s just the skill level that gets you gains.  All are easier to find in good numbers in New Haven than anywhere else.  Good for new players that don’t know where else to look yet.  
    I don't think I've fought any of the pirates. Do they give good gains?

    I haven't fully taken advantage of high seas. I made an alchemist so I could start outfitting a boat and I made a new swordsman that I wanted to be a pirate. 

    I didn't realize there were some pirates on the island.
  • MariahMariah Posts: 3,663Moderator
    I think you'll find those 'pirates' are actually brigands :)
  • Arnold7Arnold7 Posts: 1,473
    Yea, brigands.  They are good for learning how to fight against groups, and their treasure chests are good for learning remove trap.  If you are a mage, they are really good for learning how to use direct damage and area damage spells while riding a horse.  During Halloween you will find Grim inhabited pumpkins in the farming fields in that general area.  Some of their treasure chests can be opened with the magery unlock spell.
  • Ahh, yes! They are brigands aren't they? Thanks Arnold, that makes sense. Good training grounds. 
Sign In or Register to comment.