If Luck Actually Works

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Comments

  • RockoRocko Posts: 271
    edited December 6
    @Pawain ; PP is pre-patch?  Not sure what FWW is....frenzied whirlwind?
    Former content creator for UO Stratics.
  • Rocko said:
    @ Pawain  PP is pre-patch?  Not sure what FWW is....frenzied whirlwind?
    Both are correct.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MordeedMordeed Posts: 39
    I've been using a Naja with FWW and PB , takes care of greater nests really quickly but have to split the mobs on the biggest nests 
    Still no mature and no more effigies for me 
  • poppspopps Posts: 4,371
    edited December 7
    Mordeed said:
    I've been using a Naja with FWW and PB , takes care of greater nests really quickly but have to split the mobs on the biggest nests 
    Still no mature and no more effigies for me 
    Still no mature and no more effigies for me 

    It is ridicolous how hard it is to get a mature egg... regardless whether one tries with hidden chests, Nest Maps or the Matriarch...

    Honestly, I do not understand why the Developers have not yet raised the odds to get one... I hear more and more players getting burnt out trying to get one and spending countless time and efforts in the process, all for nothing...

    @Kyronix, perhaps the odds of getting a mature egg should be increased ?


  • MordeedMordeed Posts: 39
    I've heard people saying that putting a counter on players for a drop would cause massive lag issues, what about the vendor selling a buff in exchange for deco eggs that would increase drop chance untill you get a mature. The counter would be how many deco eggs you collect, they could make it a high amount like 600+ 

    I understand the idea of having an Uber rare item in an event, but don't get why it had to be a tamers creature. I'm burnt out by it atm, I'm having a break by training up some existing pets and sorting out my paladin. And tbh I really don't care about the gold value or UO economy, I wanted one to train and use because my main is a tamer
  • GrimbeardGrimbeard Posts: 3,339
    popps said:
    Mordeed said:
    I've been using a Naja with FWW and PB , takes care of greater nests really quickly but have to split the mobs on the biggest nests 
    Still no mature and no more effigies for me 
    Still no mature and no more effigies for me 

    It is ridicolous how hard it is to get a mature egg... regardless whether one tries with hidden chests, Nest Maps or the Matriarch...

    Honestly, I do not understand why the Developers have not yet raised the odds to get one... I hear more and more players getting burnt out trying to get one and spending countless time and efforts in the process, all for nothing...

    @ Kyronix, perhaps the odds of getting a mature egg should be increased ?


    If you're playing as much as you say you've collected enough drops and new items to buy one..
  • PawainPawain Posts: 11,596
    edited December 7
    I have done the matriarch almost daily avg 6 hours a day. - 1 week.  I have only 2 eggs.
    Atlantic pops it every 15 to 20 mins now.  

    I have 72 skirts over 5k points that I can see I've used.  That's how many Matriarchs I've done.
    I doubt I could do that many on other shards. 

    I would say that is a low drop rate for a new pet that has nice intensity, healing, and new damage spread.

    Knowing what I know now, the Hue 0 egg should have been the rareness of a smoldering tree from the Matriarch and be a drop choice. The 2 other colors stay the same.  Using that metric, I would have 4 red dragons and 2 other.  Which I think would be fair for the amount of time put in.

    I do not know enough about eggs from Nests or Chests to speak on those.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 64
    I've been training a tamer and trying to grasp the dynamics here... seems its not just the rarity, but the fact this pet seems one of the best in the game (correct me if I'm wrong)... if it was just deco, nobody would "burn out" but then again, perhaps people would say the event is not interesting and not be entertained, and since its the only event and temporary....

    I don't envy having to juggle to this kind of quid pro quo.

    on another note I've found it funny when someone took me to some of those hunts and I kept targeting people's pets thinking they were mobs. I think in any of those events, there are more umbrascale dragon pets than actual mobs spawning (lol)

    pure chaos... personally I get a headache.

    I know a player that does this all day long (retired) and he did get 5 of them... so they're out there.

    He keeps wanting me to join in... but after 2-3 runs like that I'm overdosed for at least a week, even with the great loot I can't get elsewhere (sadly and very worryingly).

    Legendary artifacts are now so common people let them decay on the corpses or drop them on the ground to help new players, who in turn will never find better loot in their whole gameplay experience. Why name them legendary in the first place?

    Imagine doing over 200 runs per day... feels like sitting in front of a slot machine and pulling the lever. Doing a run in one of the old dungeons is 10 times as challenging for me, in those events there is no challenge to me... feels like a planned execution of a huge dragon that can't do anything to defend itself.

    Also... taming is now ultra easy to master and beyond... I've found reaching that level isn't even an achievement anymore.

    I was like... ok I'm GM tamer now... and felt nothing, something I never had the patience to achieve back in the day seems quite trivial now.

    Every tamer I meet is a legendary tamer... not much of a legend if everyone is a legend.

    Anyways, I digress.

    I did come in thinking that the game was well balanced... but I'm finding the only way to get good equipment (maybe) is to join those events. As any other similar level content I will wipeout in less than a second.

    One of my guild mates is a paladin, we've done all we can to better his build and equipment, and still he can't even hope to fight a small boss like Miasma... he dies in two hits, no time to heal at all.

    Without my pet, we're stuck killing mud elementals or similar, so no, its not balanced at all. Imagine if you're a solo player building a paladin and the best you can handle is a flame elemental... which gives absolutely 0 loot. I can train a Clydesdale in 2 days and its going to be way more powerful than a fully trained paladin, hello... earth calls the moon, how do you think my guildmates feel when I get my dragon or mare out?

    Its been hard to find mid-level content that is satisfying a challenge vs rewards for my little guild of returning players. We can hunt the strongest spots we can handle, wipe out many times... challenge is fun, but the loot is so ridiculous we ignore most of it.

    There is absolutely 0 feeling we could get lucky and find a better piece of equipment than what people casually drop on the floor daily... so every training instead of being enjoyed is just a race to the "end-game" which only happens for a few specific builds, if you tried to be a little different, no end game for you. No wonder people run around telling all the new players the tricks to kind of hack the system... i.e. people taking a boat to the spellbinders to train a pet resist in a few hours at most.

    Its so wrong IMO, makes everything so trivial... just my opinion.
  • GrimbeardGrimbeard Posts: 3,339
    Ahua said:
    I've been training a tamer and trying to grasp the dynamics here... seems its not just the rarity, but the fact this pet seems one of the best in the game (correct me if I'm wrong)... if it was just deco, nobody would "burn out" but then again, perhaps people would say the event is not interesting and not be entertained, and since its the only event and temporary....

    I don't envy having to juggle to this kind of quid pro quo.

    on another note I've found it funny when someone took me to some of those hunts and I kept targeting people's pets thinking they were mobs. I think in any of those events, there are more umbrascale dragon pets than actual mobs spawning (lol)

    pure chaos... personally I get a headache.

    I know a player that does this all day long (retired) and he did get 5 of them... so they're out there.

    He keeps wanting me to join in... but after 2-3 runs like that I'm overdosed for at least a week, even with the great loot I can't get elsewhere (sadly and very worryingly).

    Legendary artifacts are now so common people let them decay on the corpses or drop them on the ground to help new players, who in turn will never find better loot in their whole gameplay experience. Why name them legendary in the first place?

    Imagine doing over 200 runs per day... feels like sitting in front of a slot machine and pulling the lever. Doing a run in one of the old dungeons is 10 times as challenging for me, in those events there is no challenge to me... feels like a planned execution of a huge dragon that can't do anything to defend itself.

    Also... taming is now ultra easy to master and beyond... I've found reaching that level isn't even an achievement anymore.

    I was like... ok I'm GM tamer now... and felt nothing, something I never had the patience to achieve back in the day seems quite trivial now.

    Every tamer I meet is a legendary tamer... not much of a legend if everyone is a legend.

    Anyways, I digress.

    I did come in thinking that the game was well balanced... but I'm finding the only way to get good equipment (maybe) is to join those events. As any other similar level content I will wipeout in less than a second.

    One of my guild mates is a paladin, we've done all we can to better his build and equipment, and still he can't even hope to fight a small boss like Miasma... he dies in two hits, no time to heal at all.

    Without my pet, we're stuck killing mud elementals or similar, so no, its not balanced at all. Imagine if you're a solo player building a paladin and the best you can handle is a flame elemental... which gives absolutely 0 loot. I can train a Clydesdale in 2 days and its going to be way more powerful than a fully trained paladin, hello... earth calls the moon, how do you think my guildmates feel when I get my dragon or mare out?

    Its been hard to find mid-level content that is satisfying a challenge vs rewards for my little guild of returning players. We can hunt the strongest spots we can handle, wipe out many times... challenge is fun, but the loot is so ridiculous we ignore most of it.

    There is absolutely 0 feeling we could get lucky and find a better piece of equipment than what people casually drop on the floor daily... so every training instead of being enjoyed is just a race to the "end-game" which only happens for a few specific builds, if you tried to be a little different, no end game for you. No wonder people run around telling all the new players the tricks to kind of hack the system... i.e. people taking a boat to the spellbinders to train a pet resist in a few hours at most.

    Its so wrong IMO, makes everything so trivial... just my opinion.
    You can do everything in the game in a journeyman suit... 
  • AhuaAhua Posts: 64
    I will need a better teacher then... I'm very receptive and learn quick, but I'm still learning lots of new things. Point is, while learning, there should be content that feels like its worth the effort.

    If what you say is right and there are "tricks" to do anything in the game for i.e. a classic paladin... then this explains why legendary artefacts are so common they are being dropped on the floor casually. We're not in a better balance with that in mind.
  • PawainPawain Posts: 11,596
    Ahua said:
    I will need a better teacher then... I'm very receptive and learn quick, but I'm still learning lots of new things. Point is, while learning, there should be content that feels like its worth the effort.

    If what you say is right and there are "tricks" to do anything in the game for i.e. a classic paladin... then this explains why legendary artefacts are so common they are being dropped on the floor casually. We're not in a better balance with that in mind.
    That better armor has been around many years.  It was difficult for any melee template to built a suit for max weapon speed.  Unless you played Swords.

    The devs noticed this and started putting armor out for events. The first piece, which literally did allow for fencers and Macers to compete with swords. That was the SSI Epps.  

    They could have stopped there, but the event style was so popular and players wanted More!

    Since then they have made 1 armor slot piece for each event.  

    This event culminates the Dexxer suit.  The new Helmet means all armor slots have an event armor item for Dexxers.


    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,339
    Ahua said:
    I will need a better teacher then... I'm very receptive and learn quick, but I'm still learning lots of new things. Point is, while learning, there should be content that feels like its worth the effort.

    If what you say is right and there are "tricks" to do anything in the game for i.e. a classic paladin... then this explains why legendary artefacts are so common they are being dropped on the floor casually. We're not in a better balance with that in mind.
    What shard do you play? 
  • AhuaAhua Posts: 64
    I am on Atlantic!
  • PawainPawain Posts: 11,596
    Ahua said:
    I am on Atlantic!
    I can give you the pieces on the NPC.  I make gates for the Matriarch, have hundreds of extra drops.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 64
    Sounds good... what pieces are you referring to? I usually hang out in new haven, as my main activity is helping new players and trying my best to retain them and get them to sub to the game.
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