Paladin build
Hi, I'm trying to fix up my old paladin to get it usable in todays game. atm I'm looking at
120 Sword
120 Tactics
120 Bushido
120 Parry
90 Chivalry +15 glovers +15 ring
100 Resist Spells +15 ring (if I can get a 120 scroll)
50 Anatomy +10 ring
As I understand it resist is really important to reduce the effects of curse and other spells that debuff stats , and anatomy also important to buff damage output and therefore healing done through life leach.
I don't want to use Necro as this character is a paladin.
Anyone have a better idea? I know there was a build called a Dragoon but that one seemed to use either resist or anatomy and I would like to use both if possible
120 Sword
120 Tactics
120 Bushido
120 Parry
90 Chivalry +15 glovers +15 ring
100 Resist Spells +15 ring (if I can get a 120 scroll)
50 Anatomy +10 ring
As I understand it resist is really important to reduce the effects of curse and other spells that debuff stats , and anatomy also important to buff damage output and therefore healing done through life leach.
I don't want to use Necro as this character is a paladin.
Anyone have a better idea? I know there was a build called a Dragoon but that one seemed to use either resist or anatomy and I would like to use both if possible
Comments
120 weapon
120 tactics
120 anatomy
120 resist
120 healing
120 chiv
This build can do all content with ease
So what about
120 Sword
Don't you take a crazy amount of damage without parry?
You could swap in Healing for Bushido and have a pretty decent build, but would need more anatomy to cure (and stronger heals).
It will depend on what you fight (high magery mobs or no magery mobs), but you could probably run a little lower parry (maybe 90ish) and bump up anatomy. If you use the +15 healing legs that allows you to go 105 healing (120 total) and place that 15 in anatomy as well. Another choice here would be to swap out swords for macing. Again this is just my opinion but a paladin isn't relying on only leeches for their healing so they don't need to go swords (onslaught); they can actually go macing for stagger (eventually bringing the mob to 0 stamina) which means the melee hits coming in will be much fewer (ie don't need as much parry) and you also can use toughness for extra HP. That said, if you are sighting something like ancient liches (high casting mobs) then stagger isn't going to be as effective.
At the end of the day it's a different playstyle. You won't be running into a swarm of mobs, Leroy Jenkins style, but instead kind of grinding your way around so the skills might be a little different than what a Sampire has.