Paladin build

Hi, I'm trying to fix up my old paladin to get it usable in todays game. atm I'm looking at 

120  Sword
120  Tactics 
120  Bushido 
120  Parry 
90   Chivalry   +15 glovers +15 ring
100  Resist Spells  +15 ring (if I can get a 120 scroll) 
50  Anatomy  +10 ring 

As I understand it resist is really important to reduce the effects of curse and other spells that debuff stats , and anatomy also important to buff damage output and therefore healing done through life leach. 
I don't want to use Necro as this character is a paladin. 
Anyone have a better idea? I know there was a build called a Dragoon but that one seemed to use either resist or anatomy and I would like to use both if possible 

Comments

  • GrimbeardGrimbeard Posts: 3,336
    Mordeed said:
    Hi, I'm trying to fix up my old paladin to get it usable in todays game. atm I'm looking at 

    120  Sword
    120  Tactics 
    120  Bushido 
    120  Parry 
    90   Chivalry   +15 glovers +15 ring
    100  Resist Spells  +15 ring (if I can get a 120 scroll) 
    50  Anatomy  +10 ring 

    As I understand it resist is really important to reduce the effects of curse and other spells that debuff stats , and anatomy also important to buff damage output and therefore healing done through life leach. 
    I don't want to use Necro as this character is a paladin. 
    Anyone have a better idea? I know there was a build called a Dragoon but that one seemed to use either resist or anatomy and I would like to use both if possible 
    I run 
    120 weapon
    120 tactics 
    120 anatomy 
    120 resist
    120 healing 
    120 chiv 
    This build can do all content with ease 
  • PawainPawain Posts: 11,589
    Gonna need healing to fight tough mobs.  The event leg armor was a great item for us.
    Focus on what you can do, not what you can't.
  • MordeedMordeed Posts: 36
    which leg armour from which event ? No legs in the Umbrascale event 

    So what about 

    120 Sword
    120 Tactics 
    100 Healing 
    120 Parry 
    90 Chivalry +15 glovers +15 ring
    100 Resist Spells +15 ring (if I can get a 120 scroll) 
    70 Anatomy +10 ring 

    Grimbeard said:
    Mordeed said:
    Hi, I'm trying to fix up my old paladin to get it usable in todays game. atm I'm looking at 

    120  Sword
    120  Tactics 
    120  Bushido 
    120  Parry 
    90   Chivalry   +15 glovers +15 ring
    100  Resist Spells  +15 ring (if I can get a 120 scroll) 
    50  Anatomy  +10 ring 

    As I understand it resist is really important to reduce the effects of curse and other spells that debuff stats , and anatomy also important to buff damage output and therefore healing done through life leach. 
    I don't want to use Necro as this character is a paladin. 
    Anyone have a better idea? I know there was a build called a Dragoon but that one seemed to use either resist or anatomy and I would like to use both if possible 
    I run 
    120 weapon
    120 tactics 
    120 anatomy 
    120 resist
    120 healing 
    120 chiv 
    This build can do all content with ease 

    Don't you take a crazy amount of damage without parry? 
  • keven2002keven2002 Posts: 2,713
    If you are going traditional paladin build; you don't need Bushido... in fact your parry chance is actually decreased when combined with Bushido (compared to regular parry w/o Bush).

    You could swap in Healing for Bushido and have a pretty decent build, but would need more anatomy to cure (and stronger heals). 

    It will depend on what you fight (high magery mobs or no magery mobs), but you could probably run a little lower parry (maybe 90ish) and bump up anatomy. If you use the +15 healing legs that allows you to go 105 healing (120 total) and place that 15 in anatomy as well. Another choice here would be to swap out swords for macing. Again this is just my opinion but a paladin isn't relying on only leeches for their healing so they don't need to go swords (onslaught); they can actually go macing for stagger (eventually bringing the mob to 0 stamina) which means the melee hits coming in will be much fewer (ie don't need as much parry) and you also can use toughness for extra HP. That said, if you are sighting something like ancient liches (high casting mobs) then stagger isn't going to be as effective. 

    At the end of the day it's a different playstyle. You won't be running into a swarm of mobs, Leroy Jenkins style, but instead kind of grinding your way around so the skills might be a little different than what a Sampire has.
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