I also wanted to ask one more thing about Necromancy. I leveled it up to 75, and my karma dropped from +8000 to –16000. What is the fastest way to restore my karma back up? I’m not sure what works best on this server, so any advice would help a lot.
Positive Karma is gained primarily by defeating monsters. Usually higher difficulty creatures give more karma and fame. Creatures in Felucca give more fame/karma than their counterparts in Trammel/Ilshenar/Malas etc. You will have quite a grind...the "fastest" way depends on what creatures you are capable of killing quickly, ideally something powerful with a high spawn rate.
Casting Necromancy spells gives negative karma and should be avoided by any character that uses Chivalry casting. To avoid this problem, players can train Necromancy on a seperate character and use a Soulstone to transfer the Necromancy skill to the Sampire character to avoid tanking tbeir karma. For the same reason, once your Sampire is trained up, should avoid using Necromancy spells (aside from Vampric Embrace).
Chivalry is widely used but not essential to the Sampire build. Bushido, Necromancy, Tactics, a weapon skill and usually accompanying Parry and Resist. Some players leave Chivalry out of their build, others use soulstones to sub in Resist only when needed.
Chivalry is used for the spells being Enemy of One and Consecrate Weapon, which aren't needed if you can craft and imbued weapons with the proper elemental damage type and slayer type needed for what you are fighting. Heal Wounds and Cleanse by Fire shouldn't be used often by the Sampire as casting resets the weapon swing timer and both poison and hit points should be taken care of by the Vampire form provided by the Vampric Embrace spell. Characters can also carry yellow healing and orange cure potions if you have access to a good Alchemist. The only other spell often needed is Remove Curse...when fighting creatures that cast the necromancy spell Blood Oath, a Remove Curse is usually needed to prevent a Sampire from hacking itself to death due to the reflected damage.
Thalon, Merchant Sailor of Pacific for fine Tools, Clothing, and Potions! Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors. Exotic beasts available with proper authorization from the Crown.
Hey everyone. I’m a bit confused and need some advice, so I’m posting my skills, stats, weapon, and talisman screenshots below.
I was told by my guildmates to drop Anatomy and raise Resisting Spells, so I lowered Anatomy from around 110 down to 23. But now my damage is much lower.
Before, with Anatomy 110, I was doing around 110–120 Double Strike damage on Navrey with a Spider Slayer weapon + Spider Slayer talisman.
Now with almost the same setup (just using a Reptile Slayer talisman) my Double Strike is only around 80.
So now I’m really not sure what to do.
❓ Does Anatomy really affect melee damage THAT much?
Because the difference for me is huge.
❓ Should I raise Anatomy back up and drop Chivalry instead?
I almost never use Chivalry anyway (except for traveling).
My gear is also not as strong as the end-game builds I see here, so I’m not sure what the best option is.
Any help or suggestions would be appreciated. Thanks!
When it comes to skills used that's going to be different depending on who you ask (and what they/you fight mainly).
To answer your first question; no anatomy isn't going to be accountable for an extra 30 damage per hit; the loss of damage is because you changed your talisman from spider/arachnid (which Navrey is) to a reptile slayer (which navrey is not); so you are no longer benefiting from that damage. Swap it back and I'm guessing you will see close to what you were getting (maybe 2-4damage less).
My 2 cents:
It doesn't make sense to have 20 of any skill (especially if your toon is human and has JOAT). I'd drop that skill (whether it be anatomy of resist) to 0 and give points to other skills like tactics (this helps damage output).
You can drop Necro by 2 points to 99 (will keep Vamp form) and use those 2 points elsewhere... the 2 extra points you have in there now aren't going to make a difference in casting.
With the 25 extra points you will have by dropping those skills; I'd put 5 into tactics (for 120 tactics) and then make a choice... do you want to be more tanky? If so drop the remaining points into resist and parry to bring them up to 120 each. If you think you tank just fine then drop 15 points into Bushido (for evasion - Bushido needs to be 100+) and 5 into Chiv (for easier casting & slightly longer spell duration).
For what it's worth; I don't have anatomy on my sampire at all and I do just fine with damage output. I also have my resist at 120 because most of what I'm fighting (ToT spawn etc) has casting ability and I'd prefer less paralyze/curse effects/etc.
Melee Damage Calculation Tactics Damage Bonus% = Tactics ÷ 1.6 (Add 6.25% if Tactics >= 100) Anatomy Damage Bonus% = (Anatomy ÷ 2) (Add 5% if Anatomy >= 100) Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100) Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100) Total Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strength Bonus + Damage Increase Items† Final Damage = Base Damage + (Base Damage * Final Damage Bonus%) † Damage Increase from items is capped at 100%, Damage bonus is capped at 300%.
The stats tonyberz posted were 139 Strength and 23 Anatomy
Strength damage bonus = (139 * 0.3) + 5 = 46.7% round down to 46% Anatomy damage bonus = (23 * 0.%) = 11.5% round down to 11%
Increasing Strength 11 points from 139 to 150 would reach 50% damage increase, only a gain of 4% more compared to the 11% granted by Anatomy.
So is tonyberz at maximum damage cap of 300%? No 78% from Tactics 115 11% from Anatomy 23 46% from Strength 139 100% from Damage Increase equipment properties Total = 234%*
*Slayer items not included.
Thalon, Merchant Sailor of Pacific for fine Tools, Clothing, and Potions! Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors. Exotic beasts available with proper authorization from the Crown.
@Thalon - I think where pawain was going there is that to help maximize damage; strength should be at 150 and since it's not a skill that's something most people prioritize.
@tonyberz - I'd agree the strength also needs to be bumped to 150. If you go human instead of elf on your Sampire; you will get a free +20 anatomy and lumberjack from JOAT. I have both a human and elf sampire setup very similar and my human toon does an extra 1-2damage per hit.
Hi everyone, thanks again for taking the time to help me. I really appreciate how much attention you give and how you help me improve my character — it means a lot.
1. How can I raise my Strength above 144? My cap is 150, but my Strength completely stopped gaining. What should I do to increase it? Chop trees? Use a stat transfer stone? I've never used one before, so I'm not sure how it works. Do I need to put money on my account, buy the stone, select which skill to store (for example Resist), then raise Lumberjacking and get more Strength that way?
I saw in a video that Amelia uses Lumberjacking specifically for Navrey, but not for events or other bosses. One of my goals was to kill Navrey solo without a pet, and yesterday I finally did it — but my Double Strike hits were around 80 damage, while his setup hits around 150. I used Necro/Vampiric Embrace, he uses something else instead of Necro. Also, even though my axe is Spider Slayer and my talisman is Arachnid, switching from Reptile to Arachnid did NOT increase my damage at all. That confused me a lot.
2. I understand everyone has different opinions, but if we look strictly at the game mechanics — Anatomy does increase damage, and Lumberjacking seems to as well. But we must sacrifice something to fit skills. I have three goals that might not be compatible:
a) kill Navrey fast
b) PvP on Felucca
c) farm events fast for drops to sell and buy upgrades for my Sampire
3. What is the best path for me? I’ve been playing for 3 months. I saved around 60m gold. I am thinking about buying the event dragon (the one that absorbs 12% damage). Can you ride it? Do I need to bond it to ride? Is it actually good? I also have 500 ToT points, so I could buy it for free — but it might be more profitable to buy 6 top-tier weapons for 500 points and sell them for ~18m each, then buy two dragons instead.
Also, Amelia mentioned that the dragon can be upgraded to 20% damage reduction. How is that done?
4. PvP is a separate topic. I hear that archers and mages with parry are the strongest right now, so Sampires are not as good in PvP. And you also need a coordinated group to be effective. I will ask PvP questions later.
5. Last question — about the “fun factor.” As a new player, everything was interesting while leveling. Now I feel like I can kill most monsters and there is no challenge anymore. One of the reasons I want to play PvP on Felucca is to keep the game exciting.
Outside of PvP, what else is there to do? Farming event dragons became boring. Treasure maps are fun but the rewards are extremely low — Grand Dragon Nest maps cost 700k and drop almost nothing except essences nobody buys. How else can I make gold? And what activities stay interesting long-term?
@tonyberz - Pawain answered your #1 point so I'll skip that.
On your second point; I'll tag in @PlayerSkillFTW to speak on how anatomy / LJ add damage and what it is. I do not think having 120 anatomy vs 23 will create a 40pt damage swing, but I don't have the math to support that.
A little more on your second point; generally speaking if you want to be "good at PvP" you are going to have a different build than if you are killing monsters...from suit stats to actual skills. While a PvP build might do ok for killing some event spawn (etc); it's not going to be the fastest killing setup as if you went with 100% PvM. You will need to pick which one you want to be the "strongest" at or kind of meet in the middle for a PvE type toon, but just know this will likely be a toon that can PvP a good amount (but probably struggle against the top people) and be decent at PvM (but not killing things like Navrey the fastest).
#3 As with everything else in UO; the choice is yours based on what you want. Do you want to make more gold?? If so, claim stuff to sell and make gold. If you are good on gold and you really just want to build the best toon that you can, I suggest getting the 500pt bird. It's a reskinned/rehued Paroxy Dragon... meaning you can ride it, it auto bonds, and it gives the rider a 12% damage reduction. There isn't a 20% reduction option for this mount; I believe Amelia would be talking about using an armored swampy instead... they give 20% damage reduction but you need to reapply their armor every so often based on the damage you take (the bird mount is 12% reduction forever; never need to reapply any armor).
#4 Kind of touched on this above. I'd suggest if you really want to PvP to make a separate toon. Again generally speaking it's going to be a different build; none of the PvP people I see are using Vamp form so that's a complete change from using a Sampire.
#5 There are plenty of things you can get into, again you decide what you think is fun. It sounds like you might need to develop a few other toons for PvP etc... so you can build those... farm this event to outfit them. This is just my opinion, but this is what I'm doing (you might think differently than me). I am doing a few "luck runs" a week in the dungeons to get drops, meaning I hit the luck statues (and sometimes will pop a potion) and non-stop kill in the dungeon for an hour. The other time, I am doing massive nests (with my Sampire) in search of mature eggs and depending on if I'm on my luck hour (or not) I do the matriarch as she spawns.
My advice to you is to not bother buying the grand maps. If you hit the matriarch when she spawns, there is a chance you will get them there. You also might get some drops which you turn in and at 20 drops you can get a massive map....when you do the massive map there is a chance you get get a grand map in there (along with more drops & a mature egg). You can also farm some of the event spawn like I do for your luck hour and get the massive maps that way (that's what Ive done). Your end goal would be to get a mature egg and from there you either have a cool new pet for your tamer (if you don't have one you can build one and that gives you something to do) OR you can sell it and make a good amount of gold to outfit your toons.
Comments
Casting Necromancy spells gives negative karma and should be avoided by any character that uses Chivalry casting. To avoid this problem, players can train Necromancy on a seperate character and use a Soulstone to transfer the Necromancy skill to the Sampire character to avoid tanking tbeir karma. For the same reason, once your Sampire is trained up, should avoid using Necromancy spells (aside from Vampric Embrace).
Chivalry is widely used but not essential to the Sampire build. Bushido, Necromancy, Tactics, a weapon skill and usually accompanying Parry and Resist. Some players leave Chivalry out of their build, others use soulstones to sub in Resist only when needed.
Chivalry is used for the spells being Enemy of One and Consecrate Weapon, which aren't needed if you can craft and imbued weapons with the proper elemental damage type and slayer type needed for what you are fighting. Heal Wounds and Cleanse by Fire shouldn't be used often by the Sampire as casting resets the weapon swing timer and both poison and hit points should be taken care of by the Vampire form provided by the Vampric Embrace spell. Characters can also carry yellow healing and orange cure potions if you have access to a good Alchemist. The only other spell often needed is Remove Curse...when fighting creatures that cast the necromancy spell Blood Oath, a Remove Curse is usually needed to prevent a Sampire from hacking itself to death due to the reflected damage.
Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors.
Exotic beasts available with proper authorization from the Crown.
Hey everyone. I’m a bit confused and need some advice, so I’m posting my skills, stats, weapon, and talisman screenshots below.
I was told by my guildmates to drop Anatomy and raise Resisting Spells, so I lowered Anatomy from around 110 down to 23. But now my damage is much lower.
Before, with Anatomy 110, I was doing around 110–120 Double Strike damage on Navrey with a Spider Slayer weapon + Spider Slayer talisman
.
Now with almost the same setup (just using a Reptile Slayer talisman) my Double Strike is only around 80.
So now I’m really not sure what to do.
❓ Does Anatomy really affect melee damage THAT much?
Because the difference for me is huge.
❓ Should I raise Anatomy back up and drop Chivalry instead?
I almost never use Chivalry anyway (except for traveling).
My gear is also not as strong as the end-game builds I see here, so I’m not sure what the best option is.
Any help or suggestions would be appreciated. Thanks!
To answer your first question; no anatomy isn't going to be accountable for an extra 30 damage per hit; the loss of damage is because you changed your talisman from spider/arachnid (which Navrey is) to a reptile slayer (which navrey is not); so you are no longer benefiting from that damage. Swap it back and I'm guessing you will see close to what you were getting (maybe 2-4damage less).
My 2 cents:
It doesn't make sense to have 20 of any skill (especially if your toon is human and has JOAT). I'd drop that skill (whether it be anatomy of resist) to 0 and give points to other skills like tactics (this helps damage output).
You can drop Necro by 2 points to 99 (will keep Vamp form) and use those 2 points elsewhere... the 2 extra points you have in there now aren't going to make a difference in casting.
With the 25 extra points you will have by dropping those skills; I'd put 5 into tactics (for 120 tactics) and then make a choice... do you want to be more tanky? If so drop the remaining points into resist and parry to bring them up to 120 each. If you think you tank just fine then drop 15 points into Bushido (for evasion - Bushido needs to be 100+) and 5 into Chiv (for easier casting & slightly longer spell duration).
For what it's worth; I don't have anatomy on my sampire at all and I do just fine with damage output. I also have my resist at 120 because most of what I'm fighting (ToT spawn etc) has casting ability and I'd prefer less paralyze/curse effects/etc.
For templates that require more than 720 skill, anatomy is the first to go.
Your strength not being 150 is reducing damage more than anatomy can increase it.
According to the uo.com wiki at https://uo.com/wiki/ultima-online-wiki/skills/melee-fighting/
The stats tonyberz posted were 139 Strength and 23 Anatomy
Strength damage bonus = (139 * 0.3) + 5 = 46.7% round down to 46%Anatomy damage bonus = (23 * 0.%) = 11.5% round down to 11%
Increasing Strength 11 points from 139 to 150 would reach 50% damage increase, only a gain of 4% more compared to the 11% granted by Anatomy.
So is tonyberz at maximum damage cap of 300%? No
78% from Tactics 115
11% from Anatomy 23
46% from Strength 139
100% from Damage Increase equipment properties
Total = 234%*
*Slayer items not included.
Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors.
Exotic beasts available with proper authorization from the Crown.
This makes my archers feel better because they can't wear most of the event armor because of no MR on the pieces. They don't have 150 str normally.
But the str does not require 120 skill points. For its increase.
@tonyberz - I'd agree the strength also needs to be bumped to 150. If you go human instead of elf on your Sampire; you will get a free +20 anatomy and lumberjack from JOAT. I have both a human and elf sampire setup very similar and my human toon does an extra 1-2damage per hit.
1. How can I raise my Strength above 144? My cap is 150, but my Strength completely stopped gaining. What should I do to increase it? Chop trees? Use a stat transfer stone? I've never used one before, so I'm not sure how it works. Do I need to put money on my account, buy the stone, select which skill to store (for example Resist), then raise Lumberjacking and get more Strength that way?
-----------------------------------------Amelia----------------------------------------
----------------------------------------------Me--------------------------------------------
You increase and decrease those to get your desired stats.
Take off everything and see what your stats are. If your strength is not 125 then you should lower your intel until it is.
If your Strength is 125 then you can only reach 150 with items that have + str.
Ozymandia's Obi has +10str. So you just need 3 other pieces with 5. There are 3 on the current event NPC.
The event armor has +5 Str. That is why it is popular. +str is difficult to find on looted armor.
When you replace armor pieces you have to adjust your Stats to get full benefit, which can be a pain to stop at the right time.
https://uo.com/wiki/ultima-online-wiki/player/stats/skills-stats-and-attributes/
Use rocks on Navrey. That is the fastest way. Since her fire resist is around 50, you can use a double axe with Double Strike.
https://www.uoguide.com/Navrey_Night-Eyes
On your second point; I'll tag in @PlayerSkillFTW to speak on how anatomy / LJ add damage and what it is. I do not think having 120 anatomy vs 23 will create a 40pt damage swing, but I don't have the math to support that.
A little more on your second point; generally speaking if you want to be "good at PvP" you are going to have a different build than if you are killing monsters...from suit stats to actual skills. While a PvP build might do ok for killing some event spawn (etc); it's not going to be the fastest killing setup as if you went with 100% PvM. You will need to pick which one you want to be the "strongest" at or kind of meet in the middle for a PvE type toon, but just know this will likely be a toon that can PvP a good amount (but probably struggle against the top people) and be decent at PvM (but not killing things like Navrey the fastest).
#3 As with everything else in UO; the choice is yours based on what you want. Do you want to make more gold?? If so, claim stuff to sell and make gold. If you are good on gold and you really just want to build the best toon that you can, I suggest getting the 500pt bird. It's a reskinned/rehued Paroxy Dragon... meaning you can ride it, it auto bonds, and it gives the rider a 12% damage reduction. There isn't a 20% reduction option for this mount; I believe Amelia would be talking about using an armored swampy instead... they give 20% damage reduction but you need to reapply their armor every so often based on the damage you take (the bird mount is 12% reduction forever; never need to reapply any armor).
#4 Kind of touched on this above. I'd suggest if you really want to PvP to make a separate toon. Again generally speaking it's going to be a different build; none of the PvP people I see are using Vamp form so that's a complete change from using a Sampire.
#5 There are plenty of things you can get into, again you decide what you think is fun. It sounds like you might need to develop a few other toons for PvP etc... so you can build those... farm this event to outfit them. This is just my opinion, but this is what I'm doing (you might think differently than me). I am doing a few "luck runs" a week in the dungeons to get drops, meaning I hit the luck statues (and sometimes will pop a potion) and non-stop kill in the dungeon for an hour. The other time, I am doing massive nests (with my Sampire) in search of mature eggs and depending on if I'm on my luck hour (or not) I do the matriarch as she spawns.
My advice to you is to not bother buying the grand maps. If you hit the matriarch when she spawns, there is a chance you will get them there. You also might get some drops which you turn in and at 20 drops you can get a massive map....when you do the massive map there is a chance you get get a grand map in there (along with more drops & a mature egg). You can also farm some of the event spawn like I do for your luck hour and get the massive maps that way (that's what Ive done). Your end goal would be to get a mature egg and from there you either have a cool new pet for your tamer (if you don't have one you can build one and that gives you something to do) OR you can sell it and make a good amount of gold to outfit your toons.