If Luck Actually Works

Wouldn't the egg drop rate for chests mirror dragon nest drops? Is it the same mechanic?  I have yet to see an egg or effigy in a chest but I have seen eggs in nests.
Former content creator for UO Stratics.

Comments

  • GrimbeardGrimbeard Posts: 3,333
    I have all the effigy and one egg from chest nothing from nest almost like it's rng...
  • Grimbeard said:
    I have all the effigy and one egg from chest nothing from nest almost like it's rng...
    Yep, all of mine have come from chests too. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MordeedMordeed Posts: 34
    600+ eggs collected plus lots dropped, all my event points spent on massive maps plus Ive done all the greater maps Ive collected, a few hours a day hunting for hidden chests and still no mature egg. I have had one effigy. Im wondering what gives the best chance of finding one? Will spending my time hunting chests give me the same chance as buying massive maps? 

  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,569
    edited November 28
    Mordeed said:
    600+ eggs collected plus lots dropped, all my event points spent on massive maps plus Ive done all the greater maps Ive collected, a few hours a day hunting for hidden chests and still no mature egg. I have had one effigy. Im wondering what gives the best chance of finding one? Will spending my time hunting chests give me the same chance as buying massive maps? 

    No guarantees, but Chests give you a chance at maps, Mature eggs, Artifacts, and Effigy's, without spending your artifacts to get them. That is my personal choice on hunting the elusive Mature eggs. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • VenomVenom Posts: 136
    I've done 100+ nests, all greater or above (majority grand or massive) and no mature egg for me. I use 3,000+ luck (and have tried 5,000+ luck for 4 massive, too). Even an increase in chance is just that -- an increase. I am curious what the actual math behind it looks like.
  • keven2002keven2002 Posts: 2,706
    Venom said:
    I've done 100+ nests, all greater or above (majority grand or massive) and no mature egg for me. I use 3,000+ luck (and have tried 5,000+ luck for 4 massive, too). Even an increase in chance is just that -- an increase. I am curious what the actual math behind it looks like.
    I'm also curious about what the mathematical impact of luck is; I'm using 5k+ luck as much as possible and only do the Massive/Grand maps; I've only popped 1 mature egg so far. I'd also like to know what the intended drop rate is, just in general, because there have been a few times in the past drop rates have been inaccurate and have needed fixed. Even if the intended drop rate is 1% it's good to know just in case people are getting to like 500 nests and still haven't had a drop they can page a GM to see if something is broken.
  • poppspopps Posts: 4,370
    keven2002 said:
    Venom said:
    I've done 100+ nests, all greater or above (majority grand or massive) and no mature egg for me. I use 3,000+ luck (and have tried 5,000+ luck for 4 massive, too). Even an increase in chance is just that -- an increase. I am curious what the actual math behind it looks like.
    I'm also curious about what the mathematical impact of luck is; I'm using 5k+ luck as much as possible and only do the Massive/Grand maps; I've only popped 1 mature egg so far. I'd also like to know what the intended drop rate is, just in general, because there have been a few times in the past drop rates have been inaccurate and have needed fixed. Even if the intended drop rate is 1% it's good to know just in case people are getting to like 500 nests and still haven't had a drop they can page a GM to see if something is broken.
    I sure hope that, whatever the drop rate % was to be, it is not a "fixed" drop rate per day whereas, if someone gets a drop, then, no matter how hard other players try, they cannot get a drop, period, because someone already got one...

    The other problem that there would be, for such a "fixed" drop rate is that, with BOT-Trains and some players using scripted characters, they are those who would most likely get a drop (because they brute-force the RNG) and should their drop then block drops for the other players, the casual players who neither do BOT-trains nor script their characters would have way more difficulties in getting their drops...

    What I am trying to say is, that "if" there is some sort of control of how many Mature eggs spawn per day, I sure hope that this is tailored on characters, not in regards to the overall shard... otherwise, I fear that casual players will get the short hand of the stick and that it will be BOT-trains and players scripting their characters who are going to get the Mature eggs, leaving the rest of the casual players pretty much empty handed, saved the few, rare exceptions.

    Bottom line is, to my opinion, besides getting to know how Luck actually works, it would be good to also know how the Developers are handling the spawning of Mature eggs on any given Shard so as to understand whether or not casual players are getting hurt in their chances at a Mature egg drop by the existance of BOT-trains and scripters.
  • keven2002keven2002 Posts: 2,706
    I said nothing of the sort that there was a "fixed drop rate" wherein there were only so many drops a day. So let's just nip that in the bud now before you take the thread off topic yet again with things that aren't actually true.

    To clarify, I'm talking about a "fix" in the sense where the initial drop rate for Umbrascale seemed to break and needed to be fixed (repaired) to be back to the proper drop rate.
  • KroDuKKroDuK Posts: 1,432
    Keven has data we don't have.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • GrimbeardGrimbeard Posts: 3,333
    KroDuK said:
    Keven has data we don't have.
    We need to tie number of post allowed to hours spent in game 
  • RockoRocko Posts: 266
    Grimbeard said:
    KroDuK said:
    Keven has data we don't have.
    We need to tie number of post allowed to hours spent in game 
    lol, +1
    Former content creator for UO Stratics.
  • Grimbeard said:
    KroDuK said:
    Keven has data we don't have.
    We need to tie number of post allowed to hours spent in game 
    Please expand on this, what is your proposed formula, what are the prerequisites, How many dogs are required to post, etc.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • GrimbeardGrimbeard Posts: 3,333
    Grimbeard said:
    KroDuK said:
    Keven has data we don't have.
    We need to tie number of post allowed to hours spent in game 
    Please expand on this, what is your proposed formula, what are the prerequisites, How many dogs are required to post, etc.
    Well the way I see it...
  • MariahMariah Posts: 3,649Moderator
  • Mariah said:
    @ Grimbeard & @ Victim_Of_Siege Be good!
    Yes Ma'am.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • NecronomNecronom Posts: 84
    I'm guessing there's some diminishing returns for luck somewhere in the formula or something...
  • KroDuKKroDuK Posts: 1,432
    edited 3:16AM
    Mariah said:
    @ Grimbeard & @ Victim_Of_Siege Be good!
    Too little, too late... it's been what.. 18 months?

    It's the first time..   :#

    PS: this is what trolling actually is (90% of grimm/mcdougle posts are, victim must be around 75%).. do better..
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • GrimbeardGrimbeard Posts: 3,333
    edited 4:47AM
    KroDuK said:
    Mariah said:
    @ Grimbeard & @ Victim_Of_Siege Be good!
    Too little, too late... it's been what.. 18 months?

    It's the first time..   :#

    PS: this is what trolling actually is (90% of grimm/mcdougle posts are, victim must be around 75%).. do better..
    So your temporary ban is up?:?
  • NuSairNuSair Posts: 39
    I know luck works on regular t-maps and loot from creatures, I've tested and seen the differences. I've done over 1000 nest, no idea how many chest my wife has done (3+ hours a day almost every day since event began w/ 2225 luck base, 3625 w/ statue, 4625 w/ clock) and she has gotten 1 effigy, 0 eggs. From nest, the quality nor quality of the loot increases based on luck. So, it is impossible to tell from the player side if it works or not.   
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