New mask / pendant not worth using now.
after the nerf to 35 EP, will anyone actually be using this now? i thought it was ok before with 50, definitely not for the most high end / maxed out suits, but a viable alternative if you could find jewels with enough properties to make up for using the relatively weak mask (by property weight). 2 non-EP jewels could probably make up for that loss of weight to the armor slot. but only 1 jewel like this really doesnt make it worthwhile.
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ICQ# 478 633 659
No matter what new content they introduce, people call it a grind. What do you want them to do? Just have the arties appear in your backpack on login like a holiday gift?
Sounds good to me. Killing stuff is fun. Dying is not fun.
If you dont want the gifts drop them on the ground and use Armor from a blacksmith if you want a more challenging game. You do not have to alter other playstyles to make the game harder for yourself.
But the thread is about nerfing the mask.
What is your input on the topic?
ICQ# 478 633 659
ICQ# 478 633 659
Based on feedback, it was deemed a single item which provided "cap" level EP required a balancing pass, thusly the EP property was reduced.
We did have a bit of a grind with Kotl.
No grind at all with Skittles, it was like doom-log in for your hour or so a day and enjoy the halloween content.
Now with KHaldun, we gonna have to mine, LJ, cook, God only knows what else, and then craft books and weapons to participate. Was hoping to just buy a spellbook with last years points, but no, we can't continue that tradition...everyone is gonna grind!!
- You do it for enjoyment
- you do it to interact and have fun with other people
Job- You do it for rewards
UO is a gameYou might be different but I only do content I find fun regardless of the loot available. For me the worst thing the developers can do is power creep. If they keep introducing new more powerful item all the time then the next content has to be powered up to reflect the new normal. To do that content I then have to grind the last one even if I don't want to just to keep up.
NO new items should be entered into the game more powerful the what is already available just different.
ICQ# 478 633 659
And by your definition, if rewards were removed from UO, it would still work as a game. Nope, 90% (and I am being generous here) would leave.
The mask was nerfed because of "balance" concerns.
I think we're talking about balance between PvP templates and also balance between Artifact choices for head armor slot.
1) PvP templates
EP benefits ALL templates, not specific ones. It even helps and allows PvPers to make more various templates because 50% EP on head slot will allow no EP jewels with skill bonuses to be used on BOTH bracelet and ring slot. With only 35% EP, you probably still need EP on one jewel.
It also makes no EP jewels more useful and valuable.
2) Artifact choices for head slot
Other Artifact choices for head slot will still be as viable and useful as they are now since they all have their own unique and powerful mods.
You can get FC1, SSI, HCI, SDI from town buffs, but not EP. This is one more reason why 50% EP wouldn't hurt balance, it will add one more good choice for head slot and will help variety in suit and template building. The more choices you have, the less likely balance issues would happen because we all have different tastes and preferences.
I heard Khal Ankur is very angry now since his mask was nerfed... I fear his anger will grow stronger and will make UO servers unstable when the new publish goes live worldwide...
It's still not too late, give the 50% EP back to his mask.
50 was overpowered.
ICQ# 478 633 659