Matriarch / Dragon nest advancement feedback


Broadsword, please take a look at changing the progress/work effort towards spawning the Matriarch.
e.g.
  1. Fewer burned maps needed to spawn the matriarch.
  2. Possibly scaled based on shard population.  (Less population = faster progress).

Comments

  • PawainPawain Posts: 11,392
    Any idea what the messages are and which one is the last one.  I have not seen the Matriarch.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,638
    I'm in favor of tweaking this part of the event as well. The issue is that this kind of acts like the MoE did by doing a map...but the maps are really kind of separate from this event (even though they are event rewards for maps) because the people really "getting the maps" are the dungeon crawlers but those aren't the toons that can do the maps. So people need to switch toons to do the maps and then it depends on how many people are actually doing maps to generate the matriarch. 

    It just has the feel that it's 2 separate events mashed together but missing some synergy. 

    I also think that unless you do a map, you won't ever get the notice the matriarch has spawned (unless you are sitting next to a town cryer) so I ended up missing one because my sampire was in a dungeon when it spawned and I had no idea because I hadn't gotten any maps to do at that point. 
  • PawainPawain Posts: 11,392
    edited October 16
    Yes this needs improvement. 

    You don't need a special hunter.  My macer WWs the mobs in seconds.  Only used 12 durability on the weapon.
    Focus on what you can do, not what you can't.
  • usernameusername Posts: 1,192
    edited October 16
    Now would have been a perfect time, with so much temporary content going on, to split them up like last time with Manifestation. Run the ToT for scheduled 3 months, then run the Matriarch for however long after that. Or leave that sort of mechanic in the game permanently, the manifestation was a neat addition to the tmaps. There was never a reason to ever run them both simultaneously. I called the Matriarch being slow, even on Atlantic, especially now with the ToT and holiday stuff ramping up. Poorly planned.
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  • keven2002keven2002 Posts: 2,638
    Do we have a running list anywhere of what specific drops there are from the matriarch (ie what type of clothing/etc)?

    I got an "Umbrascale Kilt" in a red color for doing the matriarch my first run and then the next time around I got a bag of 10 deco eggs (this is like rubble to me from the last event lol). 

    If the satchel drops are anything like the Mistas event... I'll never see a mature dragon egg since I'm assuming that's the obelisk comparison but at least with the Mistas event we sort of knew the cadence; with needing to do maps things are going to be very sporadic and vary greatly depending on how many ppl are actually burning maps. I don't love that blind approach.

    @Community Manager - Is there any way to remove the "hay" tags from the dragon nest OR make the "Nest" tag show on top at all times? When digging up a nest under trees (or corpses), it's impossible to see the nest itself to click so we need to use the crtl/shift tag show...and there are like 25 "hay" (and corpse) tags I need to click through to get to the actual nest.... little cumbersome when trying to simply open the nest.

  • keven2002 said:
    Do we have a running list anywhere of what specific drops there are from the matriarch (ie what type of clothing/etc)?

    I got an "Umbrascale Kilt" in a red color for doing the matriarch my first run and then the next time around I got a bag of 10 deco eggs (this is like rubble to me from the last event lol). 

    If the satchel drops are anything like the Mistas event... I'll never see a mature dragon egg since I'm assuming that's the obelisk comparison but at least with the Mistas event we sort of knew the cadence; with needing to do maps things are going to be very sporadic and vary greatly depending on how many ppl are actually burning maps. I don't love that blind approach.

    @ "Community Manager" - Is there any way to remove the "hay" tags from the dragon nest OR make the "Nest" tag show on top at all times? When digging up a nest under trees (or corpses), it's impossible to see the nest itself to click so we need to use the crtl/shift tag show...and there are like 25 "hay" (and corpse) tags I need to click through to get to the actual nest.... little cumbersome when trying to simply open the nest.


    I understand, I can pass this along, and/or if you are in the discord, you can add it to the feedback thread. I do know that the Devs do actively read it regularly. 
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  • ForeverFunForeverFun Posts: 1,048
    keven2002 said:
    Is there any way to remove the "hay" tags from the dragon nest OR make the "Nest" tag show on top at all times? When digging up a nest under trees (or corpses), it's impossible to see the nest itself to click so we need to use the crtl/shift tag show...and there are like 25 "hay" (and corpse) tags I need to click through to get to the actual nest.... little cumbersome when trying to simply open the nest.


    For EC users, you can set an objectfilter, I have mine set to this string:

    Nest|crate|chest|door

    Pickup the change listed here to allow proper functioning of the or (|) operator.

  • TimTim Posts: 850
    Also really useful for finding your body under the pile of corpses.
    Just set filter to your name. (or part of)
  • ForeverFunForeverFun Posts: 1,048

    It also seems:
    1. Progress is lost when the shard is reset.  It appears at least all the north american shards were brought down about an hour ago.  (side question: what was this for?)
    2. Progress may be lost at daily shard maintenance, similiar to #1.
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