an idea for future events

im sure by now you guys are running out of ideas for rewards are getting close to it, why not start doin suit pieces? like each each event release 1 piece of a suit, one of melee and one for casters, like one event you do bone legs next event do bone chest, and when you put the whole suit together you get specials stats, doesnt have to be bone, could be plate or what ever was just using that as an example, and ya might take a couple years to make the whole suit but thats fine im not goin anywhere and i know alot of others arent goin anywhere.

Comments

  • KroDuKKroDuK Posts: 1,232
    edited 2:03AM
    This is pretty much what they're doing right now.. Set items.

    The only difference with a game like diablo you don't have extra buff for the full set (like the sets like the myrmidon one, they did in the past)

    Why would u want extra added stats on BiS items? I'm lost on that part.

    They need to go back to decoration items with 2-4 items MAX, for build that need love, to shake up the meta.. every ~18 months.
    Also the intensity on these items should be RNG.. like unique for diablo.. replayability. (instead of needing to repair them after 5 swings)
    And the joy to loot a perfect/ almost perfect one. $-$
    They don't need to be temporary items that gonna break and that u can't POF.

    Heck u could even make PERMANENT content this way.. crazy, right!?!
    FOMO suck on a 30yrs old game.. it killing the game long term for short term botted bribe success.. make actual good content/grind.. permanent one.
    It also make the dev job easier... WAY easier.. If it's a creative one, or simply someone that can communicate with the good portion of it's player base.

    PS: no need to make it rain if u do 2-4 new broken items every 18months to help weaker templates.. u can tie an actual perma grind that people gonna be proud of and enjoy for a very long time.


    Just picture yourself chassing for the elusive perfect roll, or almost perfect. Picture yourself as a Tamer on UO looking for THE pet. -.-


    TL;DR: they already have set items on UO.. instead of aiming for BIS set items from d2 with extra buff.. they should do like UNIQUE from d2.. their artifact (BIS) should have RNG roll on them. and they shouldn't make 10+ BiS every 3 months.. the theme park temporary seasonal bribe itemization is killing the sandbox.

    Personally i'd tie most of those arti to crafting.. u farm new ingredients all over the map, to craft RNG roll artifact.. since we playing a sandbox.
    Ingredient should be rare to a certain point.. but the recipe should be VERY rare/valuable.
    (this way bigger guild can control market early on) As mostly a solo user, I hate that but it's good for the game rewarding bigger organisation/collective of players, or just someone lucky.. for some times early on.

    You could even use imbuing to recycle the bad rolls.. like 5 of them for a new roll type of thing via imbuing or to add more intensity % on a bad roll via imbuing, with your other bad rolls. (to a certain limit/not perfect)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • KroDuKKroDuK Posts: 1,232
    edited 2:22AM
    Like to be clear.. this is pretty much what they doing right now set of BiS items for pre-set theme park Templates.

    They also already done sets like u mention in the past.. not sure adding one piece every season to have a set u can finally wear after X seasons, is good.

    It make the FOMO even worst.. those single piece gonna be worthless till the day they all land.. GL to returning or new comer to get a full buff 6/6 set.. and for what?..
    Extra FOMO.. short term success.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • CovenantXCovenantX Posts: 1,080
    edited 5:23AM
    KroDuK said:
    This is pretty much what they're doing right now.. Set items.

    The only difference with a game like diablo you don't have extra buff for the full set (like the sets like the myrmidon one, they did in the past)

    Why would u want extra added stats on BiS items? I'm lost on that part.


      They should do more 'set' items, but a set item by itself should never be BiS.  in combination with another item from the same set, sure.  that's the purpose of a set bonus..

    but knowing UO, these items would spawn as antique or brittle and only be available for one month and won't show up again for a year or two.   so it's unlikely work as suggested.

    I've suggested in the past that  set items should spawn in each facet and to get them you'd have to do something in each facet to acquire them.

    1 Trammel   - every set should have at least 1/X pieces spawn here
    1 Felucca    - every set should have at least 1/X pieces spawn here
    +1 Ilshenar   - any set with more than 2 pieces spawn here
    +1 Malas     - any set with more than 2 pieces spawn here
    +1 Tokuno   - any set with more than 2 pieces spawn here
    +1 Ter-mur  - any set with more than 2 pieces spawn here
    +1 Eodon    - any set with more than 2 pieces spawn here

    mix/match, so each facet only drops a specific piece to a set, so you can't just farm one facet to eventually complete a set to ensure content in other areas actually get used.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • KroDuKKroDuK Posts: 1,232
    edited 6:16AM
    If u were to collect one piece of a set per seasonal event, let's agree the piece by itself won't necessarly be BiS but once the full set is out.. It should be BiS, knowing how things work around, plus u collected those pieces literally over years (what the OP suggested)


    Set Items as perma content like u suggest I personally do not mind.. it always depend how u do it. Like with ML, I really appreciated the fact those sets items were mainly Mule stuff.
    Collectible content to show off, more than anything else.

    Like this:https://www.uoguide.com/Myrmidon_Armor_Set
                   https://www.uoguide.com/Item_Sets


    Adding items to add items is bad, getter stronger and stronger.. on a freaking sandbox?
    95% of the map gonna be too easy.
    You add items when you need to add them.. like every ~18months to shake up the meta by helping weaker builds.. next 18 months meta could be necro mage.. after dexer.. after ninja.. anyway.

    And sets could be fun.. but if any set is BiS.. u just doing a theme park game with classes, pre-set build.. you failing at doing your job on a sandbox. (what we actually doing with those temporary bribe, BiS suit)

    But yeah, interesting idea.. including all the zones to build sets.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
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