Event Reflection

I returned to UO in July and got right into the event.  I farmed lots of chests, defended Mistas, killed lots of bosses.  I was able to get all of the event items that I wanted having accumulated over 1000 points.  I got lots of void cubes and a few banners but never received the obelisk but I do not lament that: I had fun doing what I did. Clydesdales were a hit.

Being in Ilshenar was nice but I am wondering if there is a way to incorporate the High Seas into any future events.  There were a few drawbacks: lag, endlessly teleporting bosses but overall it was a good event.
Former content creator for UO Stratics.

Comments

  • keven2002keven2002 Posts: 2,606
    I agree with you.

    There were plenty of ways to get Riftborne drops and they fell at a decent rate, allowing me to get everything I wanted and a few extras. 

    A few tweaks/improvements I have based on playing the event:
    • All stages should be on a timer. After X time passes, stage 1 should move to stage 2 (and 2 to 3 to 4 / etc) regardless if people work it or not. Especially given some lower shard populations.
    • The more you do for any given stage of the event, the more you should get in the way of drops. Period. It kind of worked this way for stage 1 where you got drops for breaking down the wall (well done), but the next 2 stages everyone got the same regardless of how much they helped. I liked the way ATL had the Commanders before "the fix"... the more I do against the Commander should directly impact the number of drops I get. Same goes for the champion... the more damage dealt/healed/etc should lead to a better chance of more rare drops; not the most common one.
    • Give a more tailored / focused way to earn resources (for the event) during the event. I started off helping breaking the walls down when the event started but I found myself running lower on 1 of the 3 things usually. Ultimately this made me stop making stuff for the siege and I started relying on others.
  • PawainPawain Posts: 11,219
    @keven2002 sounds pretty selfish and petty that you feel that every player that participates should not have a chance for the same drops.  Only because you feel you participated more and do more damage. 

    I play for fun, not to try to beat everyone else.  

    The RNG rewards the humble.
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 198
    Pawain said:
    @ keven2002 sounds pretty selfish and petty that you feel that every player that participates should not have a chance for the same drops.  Only because you feel you participated more and do more damage. 

    I play for fun, not to try to beat everyone else.  

    The RNG rewards the humble.
    What about an "event drop ladder"? The RNG can exist side by side with an "event drop ladder".  This way, those who put in greater effort receive greater rewards but for casual players the RNG is there.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 11,219
    edited September 1
    Rocko said:
    Pawain said:
    @ keven2002 sounds pretty selfish and petty that you feel that every player that participates should not have a chance for the same drops.  Only because you feel you participated more and do more damage. 

    I play for fun, not to try to beat everyone else.  

    The RNG rewards the humble.
    What about an "event drop ladder"? The RNG can exist side by side with an "event drop ladder".  This way, those who put in greater effort receive greater rewards but for casual players the RNG is there.
    Does everyone pay the same?

      If it were only top damagers then those who have the equipment/template/pet that does the most damage would get an obelisk every time.  Then frustration sets in for those who play like they want to.

    This part of the event was perfect, everyone had the same chance as everyone else. Players could play the template they like to play.

    I don't have all the rare things from krampus, should I make a pity party thread about that?
    Focus on what you can do, not what you can't.
  • TheoTheo Posts: 267
    edited September 1
    I do agree with an event ladder and rewards based on overall contribution.    

    I played MORE than a casual player and was only able to acquire one Obelisk.   I don't think they should drop like candy but honestly if you are a casual player playing the event nonstop (like 1 to 2 cycles a day) - you should be able to get an obelisk.  

    My grand totals were :
    1 Obelisk
    5 Banners
    2 Crystals
    30 Void Cubes
    Approx 5 - 6k in reward items claimed (3 Mares, the recipes, 10 or so boots, handful of the branches, handful of each wearable, 20 of the void beacons, about 20-25 of the slayers totems (stackable in a jewelry box).  


  • keven2002keven2002 Posts: 2,606
    Pawain said:
    @ keven2002 sounds pretty selfish and petty that you feel that every player that participates should not have a chance for the same drops.  Only because you feel you participated more and do more damage. 

    I play for fun, not to try to beat everyone else.  

    The RNG rewards the humble.
    You got 4 obelisk, how about your give me one since I participated and didn't get one? You talk a lot of "giving back" yet all I see is you troll the forums. 

    Congrats you got 4 drops.... on the flip side you also don't have a life outside of UO so I think you are losing in the grand scheme of life. But hey congrats on your pixels. 

    Anyways... I played my sampire on Origin and was typically the only warrior fighting the champion which meant I was taking lots of dmge etc... I don't think in that situation that person should get the most common reward. Also as a clarification, I'm not saying the people who created a new toon with 50 magery wouldn't have a chance at the most rare drop.... that band would work like it did which apparently worked well for some. 
  • PawainPawain Posts: 11,219
    edited September 1
    Such anger when you are Jealous.  B)
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 198
    Pawain said:
    Rocko said:
    Pawain said:
    @ keven2002 sounds pretty selfish and petty that you feel that every player that participates should not have a chance for the same drops.  Only because you feel you participated more and do more damage. 

    I play for fun, not to try to beat everyone else.  

    The RNG rewards the humble.
    What about an "event drop ladder"? The RNG can exist side by side with an "event drop ladder".  This way, those who put in greater effort receive greater rewards but for casual players the RNG is there.
    Does everyone pay the same?

      If it were only top damagers then those who have the equipment/template/pet that does the most damage would get an obelisk every time.  Then frustration sets in for those who play like they want to.

    This part of the event was perfect, everyone had the same chance as everyone else. Players could play the template they like to play.

    I don't have all the rare things from krampus, should I make a pity party thread about that?
    Does everyone pay the same? Yes, however this is a false flag. 

    Does everyone PLAY the same? 

    Also, EJ accounts are free to play.  Not sure if that type of account could get drops/rewards.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 11,219
    edited September 1
    When you have no real content to use in a discussion, Blame EJs.

    We had a archer that was very nice on LS, Rest her soul, she went to the community hunts and you could see her shooting at the mob, but after the mob died she always said she did not get loot rights.

    I think players like her who are there to participate as well as they can should have a chance at the same outcomes that players who do max damage.  Maybe just me that feels that way.


    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 198
    Pawain said:
    When you have no real content to use in a discussion, Blame EJs.




    Not sure where I was blaming EJ.  I said I didn't know if they got drops.  Maybe you were making a general statement.

    Your friend on LS: I agree, she should have gotten loot rights.  Too bad someone on LS didn't help her out and show her how to increase her damage output.
    Former content creator for UO Stratics.
  • PawainPawain Posts: 11,219
    edited September 1
    Rocko said:
    Pawain said:
    When you have no real content to use in a discussion, Blame EJs.




    Not sure where I was blaming EJ.  I said I didn't know if they got drops.  Maybe you were making a general statement.

    Your friend on LS: I agree, she should have gotten loot rights.  Too bad someone on LS didn't help her out and show her how to increase her damage output.
    We tried, some want to play with the things they found years ago. Some mages still use EVs instead of adding taming.  The next logical step from an EV.

     Also you don't know the health/physical conditions of some players.  Maybe they are lucky to be able to do what they can.  
    Focus on what you can do, not what you can't.
  • Pawain said:
    I play for fun, not to try to beat everyone else.  

    Hey look he's stopped claiming to be good and has moved on to inventing moral justifications for being bad. Congrats dude, that counts as progress.
  • PawainPawain Posts: 11,219
    edited September 2
    Pawain said:
    I play for fun, not to try to beat everyone else.  

    Hey look he's stopped claiming to be good and has moved on to inventing moral justifications for being bad. Congrats dude, that counts as progress.
    Always been better than anything you have.  But I don't usually brag unless someone brings it up.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,219
    I miss the event  :(  I have to pretend at home.


    Focus on what you can do, not what you can't.
  • Pawain said:
    I miss the event  :(  I have to pretend at home.



    Love the deco!! Very inventive!!
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  • Pawain said:
    Always been better than anything you have.  But I don't usually brag unless someone brings it up.

    Yeah right, by the way here's your best friend Grimbeard doing the same tapdance.

    Grimbeard said:
    Unlike you killing not a race to me

    Oh you're both just so much more enlightened than us people who try to actually build decent characters and play the game right. We just race for the destination, but you guys, you stop along the way to smell the flowers and enjoy the journey like real warrior-poets. You don't care who can kill faster, you just complain about it all the time.
  • TimStTimSt Posts: 1,949
    I liked that Paragons in the dungeon did not automatically reveal my stealthing dungeon crawler.  They were safer to be around than the Void Horrors who constantly revealed me.
  • NorryNorry Posts: 539
    The reset was to long. By the time i got home from work and got the kids in bed, the city was already done, and i had a 3-5 hour wait to be able to do it.

    I know there was the dungeon, but the city was what i wanted to do, and i was never able to get on for that breif time.
  • PawainPawain Posts: 11,219
    Ya they were lunch, dinner, midnight for east and central time zones.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,230
    edited September 3
    Norry said:
    The reset was to long. By the time i got home from work and got the kids in bed, the city was already done, and i had a 3-5 hour wait to be able to do it.

    I know there was the dungeon, but the city was what i wanted to do, and i was never able to get on for that breif time.

    Personally, I did not have a problem with the reset times since it gave me the chance to attend real life stuff in between without feeling that I was missing out some Town run because of real life stuff to do... 

    Personally, I much prefer fewer Town runs in a day (i.e. longer reset time in between) with more drops each time run, rather then having more Town runs in a day should this mean less Artifact drops per Town run because this would mean for me and players like me with scarce time to participate, having to spend more time in the game to get a satisfactory amount of Artifact drops per day...

    Time is always scarce because of real life things to do so, I'd rather do less Town runs in a day but still be able to gather a good number of Artifact drops in that day thus spending a reasonably more limited time (I especially loved the one Town run right after server maintainance...) rather then having to spend more time to participate to more Town runs due to a shorter time reset, if this was to mean less Artifact drops per Town run in order to then be still able to gather a satisfactory number of Artifact drops.

    What I was upset with, is the fact that, since I could only join the Event a month after its start because of real life stuff, and because the number of Rewards was high, and many points were needed (The Shadowmane alone cost 500 points...), I had to set my priorities with the limited playing time that I had and focus on gathering Artifact drops without being able to participate to the hidden chests as I would have loved to also do...

    Too much stuff to do, too little time to be able to do it all...

    I hope that, like items at the tur in NPC which make a comeback with new Events, also the hidden chests items (particularly the Prisms) will be again offered at future, new Events for players who missed them with this one.
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