Suggestion: Keep the Dungeon Permanently Open on Low-Pop Shards like Origin
I wanted to bring up an issue that many of us on smaller shards like Origin are experiencing with the current Event setup. The problem is that due to the low population, it's nearly impossible to get enough players together to make meaningful progress—especially against the final boss.
For example, as of writing this, the final boss is active in the city, but there are only two of us here. We can't make any progress, and it's incredibly discouraging. We've spent hours trying to recruit help through general chat, but the response is always the same: "We just don’t have the people."
We’d like to kindly ask you to consider keeping the dungeon open all the time on low-population shards. That way, even if we don’t have the numbers to take down the boss, we at least have something to do and can continue participating in the event at our own pace.
We really appreciate the content, but right now, the way it’s structured unintentionally locks out small communities from enjoying it.
Thanks for your time and consideration.
Comments
When the gate falls, we try to zerg rush inside and leave the spawn at the gate rather than engaging it.
Once you're inside, stay together (don't split up for commanders) and keep each other rezzed. We did it with a small group the other night (anywhere from 5-6 people up to 8-9) and the only major problem we had was commanders who were near each. We'd be fighting one, and the other would aggro on us. What we had to do is keep the commanders split up by making sure we didn't go anywhere near the other commanders' territory, so we'd have to move them around.
Even the final boss wasn't that bad (of course it depends on the boss).
And last night I did it with a fairly small group and it went really smooth. It really is impressive how well it scales.
By all means, come visit Origin or Baja or any other low pop shard, is depressing!!, you'll quickly see there's almost no one around to talk to.
I completely agree that shard-bound items are hurting low-population shards, where we mainly have casual players dropping in from time to time.
We still have two more months of this event ahead. If people aren’t interested in participating on smaller shards, don’t you think we need an alternative for those of us who do want to play? I don’t want to be forced to play on another shard just to be stuck with shard-bound items that I can’t bring home or worse, miss out entirely on content because no one else wants to play on my home shard.
I’d support something similar to what the devs did in the last event — like opening a second location (e.g., the Hives), or even better, making the dungeon permanently accessible. Even if it resets every few hours, that’s fine — just let us open the gate once the wall to the city is breached.
Boss explodes after 2 hours and dungeon can be opened? @Kyronix GENIUS IDEA.
Thanks for your feedback! I will be sure to pass this along to the Dev team.
And on top of that, NL is happening. A lot of us are ignoring that for Riftborne.
IMO the solution for the smaller shards (for future events) is that the stages that prevent the next stage (ie 1-3 this event) should be on a timer like stage 4 (let's say 2 hours per stage) so if there is no progress after that time then the event moves to the next stage.
I have plenty, I can sustain the shard through the end of the event with no problems on my own, but there are a few other dedicated crafters on Origin that help.
Just call out in Gen Chat...we have usually had the dungeon open early mornings and again earlier in the evening.
Meaning bots will still farm/script to get items for their suits (ie equip those items) and then farm for shard bound items to sell to others (they would not equip)...they would do this on many more shards AND use these toons (with account bound transferrable suits) to also farm everything else on the shard worth value when an event is not going on....
Like I said, this is a horrible idea and only gives botters/scripters/cheaters MORE power.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Its losing steam...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
These 2 paragraphs seem to contradict each other; if drops start out as account bound then would be anyone selling drops bc everything is account bound?
I'm against making drops account bound in general though because what if people aren't able to play for various life reasons OR only use one account? Now they can't have those items ever (or until they are recycled)? Heck I've even played all events and there have been times where I am outfitting a new toon or changing a template and I need to go buy X item because I thought I farmed enough but ended using the 1 or 2 extra I had.
Personally, I think shard bound is fine and nothing needs to be changed because there is no need to make it easier for botters to shard hop with "L33t suits" to every single shard as they please for every event/EM/etc. Honestly I think for most people it's really just a "work around" or "cheat" to go farm wherever it's easiest/most drops and then bring them back to whatever shard. Sorry, I just don't agree with that; I don't care if people are mad they have to move pieces around on their suits when shard hopping. If people want to shard hop to play X event or whatever on other shards then they can farm THAT shard during the event.
Perfect example is that I play Origin sometimes to early test stuff so I've stopped farming on ATL (outside of satchels) and started spending that time farming on Origin. I've already gotten my 1 FC sash (actually picked up a second one for durability sake) and a veilkeeper's branch to go along with my mantle & gloves of archlich I picked up from previous events. I am totally in favor of actually being required to play the shards you farm.
Slightly related, I think EM drops should be shard bound too. It's funny (and also sad) that basically every single drop from these events ends up on ATL with ppl trying to sell for top dollar literally within an hour of the EM event ending. It just happened the other night with multiple people trying to sell the drops from an EU event just 50min after it ended.... that goes against what the EM events are for (IMO).