Battle Lust Damage Calculation

The explanation on uoguide about weapon damage calculation does not seem to mention battle lust. Does anyone know if the damage increase from battle lust fills the 100% cap allowed from items? Other guides also mention divine fury adds to the "item" damage pool which means if your weapon has some damage increase and you got some gear (jewels, sashes, talismans, etc) that gets you to 100% then divine fury's full usage is diminished. It will give you refresh potion and some hit chance increase but the damage is capped at 100%. 

If battle lust is added to "item" damage then a battle lust weapon with say 50% damage increase could essentially easily hit the 100% because all you would need is another 50 from the battle lust. Battle lust is said to be 15% for each aggressed opponent with a cap of 90%. 

However, this is good to know because if a template is going to be using battle lust or divine fury could help with jewelry and gear selection.

Comments

  • PawainPawain Posts: 11,095
    It's too easy to get 100 DI. You shouldn't base suit building on temporary things.  
    Focus on what you can do, not what you can't.
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