Same Ol' Equipment

I think one thing I would like to see is a balance of weaponry. I think armor is not terribly unbalanced. I can find some nice armor that can come kinda close to some named artifact pieces. Then, armor also has eater suits, LRC suits, luck, etc etc that kinda makes some pieces valuable that otherwise might be trash. However, the same weapons seem to be recycled over and over which is mostly just composite bows and double axe. Clearly, for the whirlwind attack and armor ignore. I wouldn't say those need to be nerfed but maybe some of the other weapon types brought up to speed. 

For example, I've never seen anyone have a ninja. Maybe they are stealthing all over the shard. I dunno, but I don't see a single shadow strike. So, a bunch of weapons are just crap because you lose a special ability. I got some nice two hand axes but they use shadow strike. Why? I have no idea. At least if shadow strike was based off of hiding instead of stealth might help. That way the move could at least hide me but if I wanted to move I would need a stealth check. Hiding does at least make aggressors lose their query. 

There's so many weapons but all I see are swordmen with axes and archers with composite bows. Also, repeating bows need some help. The strongest repeating bow with slayer still takes forever to kill. I think alot of weapons need a face lift.


Thoughts.

Comments

  • PawainPawain Posts: 11,081
    edited July 23
    Most like to do the most damage as quickly as possible.  Ninja is not a high damaging template.

    Just like with the scores of pet abilities, players choose the ones that do the most damage.  So just like the pet abilities never used, some weapons are never used.

    A Ninja in Tiger form is a very tanky build, but it can't use specials so, not a lot of damage.

    Tamers would like pet abilities more balanced so a player can choose something besides AI/Chiv for every pet.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,094
    You don't see ninja because crybaby pvpers got it nerfed to oblivion. And yes some diversity in weapons would be nice 
  • azuldemogoguazuldemogogu Posts: 49
    I'd just like to see the variety. I think it just takes some brainstorming to make other pet abilities and weapons/abilities viable. Damage output is super important when the name of the game is kill or be kill. I do think battle lust and bleed were neat features that help some weapons be useful. I feel like masteries was an attempt to balance out some templates, but I guess I'm more about gear. I know high damage is nice, but since when is a katana less or more deadly than an axe. Maybe disconnect the ability to the weapon and make it a path for the player and make it difficult to change so there is some stress in picking your journey to say have paralyze blow and whirlwind. Then, give the abilities intensities like imbuing so if you want those two abilities it will be really hard to obtain. Obviously, if I had a ninja Id go after shadow strike. Every weapon should be able to perform every ability granted ranged vs melee. Why can't I do a whirlwind attack with a katana?

    There would be tons of ideas to make pet abilities worth going after. 
  • PawainPawain Posts: 11,081
    We can tell you never compared the damage of Tail swipe to Armor Ignore.  We been brainstorming since 2017. But we have yet to find a better special than AI for a pet against a High HP high resist foe.  

    PvM is the same.  
    Focus on what you can do, not what you can't.
  • azuldemogoguazuldemogogu Posts: 49
    I haven't. From what I've read and seen, taming is very involved. You mentioned that pets have some skills that are unbalanced which don't have much use in your comparison to my complaint about weapons. I think there are probably tons of stuff to make AI not the only thing to kill. Obviously, a special move that allows you to hit an opponent as if they were naked is gonna be the end all be all. Maybe tail swipe doesn't have to hit as hard but maybe one of the effects are made a little stronger. Maybe a creature that can tail swipe can outfitted with armor or spikes can be added to the tail to give it a harder hit. Maybe some players would sacrifice AI in order to have fun outfitting their tails and still be able to hit pretty hard.

     Everything just seems to be a dichotomy when it comes to weapons and special moves and since axes have about the highest base dmg and then AI and whirlwind gives bonuses then everyone just picks that template. 

    Still it gets a little monotonous just seeing axers roaming everywhere. Everyone with the same gear. Equipment and dress is a little more varied. There are some great paperdolls out there but if they are melee then they probably are swords and carry a double axe. Id just like to see a non-npc player carry a broadsword or cutlass. I do, but my ax is much deadlier. 
  • GrimbeardGrimbeard Posts: 3,094
    High damage weapons were intended to be slow and achieving max swing speed impossible so they were rarely used.  
  • notdrunknotdrunk Posts: 1
    I too have been wishing for more practical weapons.

    I have an idea that may be easy to implement, although it is not a radical solution.

    I believe that the “Crushing Blow” change will make many weapons more practical in PvM. By increasing the mana consumption from 20 to 30, and changing the effect to double damage that doesn't hit the multiplier damage limit, it can be used in much the same way as the “Double Strike”.
    Although there is a problem that these two special moves have almost the same effect, I think the advantage of increasing the player's options is still greater.

    As for light weapons being underpowered, it might be possible to improve that a bit by adding something like a “weight adjustment” to change the base damage and speed.

    I have various other fantasies like adding a third special move to weapons using something like a power scroll, but whatever it is, I would love to see an update that changes this situation where everyone is using the same axe.
  • GrimbeardGrimbeard Posts: 3,094
    Light weapons were intended to swing at Max speed thus 2 25 pt hit balances with 1 50 pt hit but with modern equipment and abominations like sampire it's messed up 
  • PawainPawain Posts: 11,081
    Grimbeard said:
    Light weapons were intended to swing at Max speed thus 2 25 pt hit balances with 1 50 pt hit but with modern equipment and abominations like sampire it's messed up 
    You always ignore the fact that those players can have 5 to 10 extra stats on a shield.  I already showed you the correct 1 hand weapons that do the most damage for the most used abilities.  Some do just a fraction less damage than 2 handed. 

    Also you like to ignore the fact that bushido does not work as well with a shield.  Bushido users don't get those extra stats.

    There are real reasons players use a particular weapon with their template.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,094
    Pawain said:
    Grimbeard said:
    Light weapons were intended to swing at Max speed thus 2 25 pt hit balances with 1 50 pt hit but with modern equipment and abominations like sampire it's messed up 
    You always ignore the fact that those players can have 5 to 10 extra stats on a shield.  I already showed you the correct 1 hand weapons that do the most damage for the most used abilities.  Some do just a fraction less damage than 2 handed. 

    Also you like to ignore the fact that bushido does not work as well with a shield.  Bushido users don't get those extra stats.

    There are real reasons players use a particular weapon with their template.
    Those extra stat Don't do crap you ignore the fact and spout nonsense as usual 
  • PawainPawain Posts: 11,081
    edited July 23
    So stats are non-sense? You build a suit without considering stats and the weapons abilities? Most of us do not.

    Since they made the paladin weapons.  There is not as much of a difference between the melee classes. 

    I'm doubting they are going to chance any others. 
    Swords still has the best AI weapon weapon tho. A comparable macing AI weapon would be nice.
    Focus on what you can do, not what you can't.
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