Same Ol' Equipment
I think one thing I would like to see is a balance of weaponry. I think armor is not terribly unbalanced. I can find some nice armor that can come kinda close to some named artifact pieces. Then, armor also has eater suits, LRC suits, luck, etc etc that kinda makes some pieces valuable that otherwise might be trash. However, the same weapons seem to be recycled over and over which is mostly just composite bows and double axe. Clearly, for the whirlwind attack and armor ignore. I wouldn't say those need to be nerfed but maybe some of the other weapon types brought up to speed.
For example, I've never seen anyone have a ninja. Maybe they are stealthing all over the shard. I dunno, but I don't see a single shadow strike. So, a bunch of weapons are just crap because you lose a special ability. I got some nice two hand axes but they use shadow strike. Why? I have no idea. At least if shadow strike was based off of hiding instead of stealth might help. That way the move could at least hide me but if I wanted to move I would need a stealth check. Hiding does at least make aggressors lose their query.
There's so many weapons but all I see are swordmen with axes and archers with composite bows. Also, repeating bows need some help. The strongest repeating bow with slayer still takes forever to kill. I think alot of weapons need a face lift.
Thoughts.
For example, I've never seen anyone have a ninja. Maybe they are stealthing all over the shard. I dunno, but I don't see a single shadow strike. So, a bunch of weapons are just crap because you lose a special ability. I got some nice two hand axes but they use shadow strike. Why? I have no idea. At least if shadow strike was based off of hiding instead of stealth might help. That way the move could at least hide me but if I wanted to move I would need a stealth check. Hiding does at least make aggressors lose their query.
There's so many weapons but all I see are swordmen with axes and archers with composite bows. Also, repeating bows need some help. The strongest repeating bow with slayer still takes forever to kill. I think alot of weapons need a face lift.
Thoughts.
Comments
Just like with the scores of pet abilities, players choose the ones that do the most damage. So just like the pet abilities never used, some weapons are never used.
A Ninja in Tiger form is a very tanky build, but it can't use specials so, not a lot of damage.
Tamers would like pet abilities more balanced so a player can choose something besides AI/Chiv for every pet.
There would be tons of ideas to make pet abilities worth going after.
PvM is the same.
Everything just seems to be a dichotomy when it comes to weapons and special moves and since axes have about the highest base dmg and then AI and whirlwind gives bonuses then everyone just picks that template.
Still it gets a little monotonous just seeing axers roaming everywhere. Everyone with the same gear. Equipment and dress is a little more varied. There are some great paperdolls out there but if they are melee then they probably are swords and carry a double axe. Id just like to see a non-npc player carry a broadsword or cutlass. I do, but my ax is much deadlier.
Also you like to ignore the fact that bushido does not work as well with a shield. Bushido users don't get those extra stats.
There are real reasons players use a particular weapon with their template.
Since they made the paladin weapons. There is not as much of a difference between the melee classes.
I'm doubting they are going to chance any others.
Swords still has the best AI weapon weapon tho. A comparable macing AI weapon would be nice.