Whats the deal with Sacred Journey
This spell is a little aggravating. Chivalry is a easy cheap way to put a few skill points on a template to get a few nice spells with the big advantage it gives a way to recall. I'm about at 55 skill and still fail too many times at sacred journey which is a min of 15 skill. It doesn't seem any other magic has such a high fail rate with such a large difference in skill points. I got 40 more skill pts that what is required. Could you imagine having 80 magery and fail a ton at 4th circle. I think I would be ok with a fizzle here and there but some times I'm like jeez. I have a human character that actually doesn't have to attempt too many more times than my character with 55. My human character is just using the 20 jack of all trades skill.
Other chivalry skills that have higher minimums have a lot less failures such as divine fury. I rarely fizzle it, but will on occasion but that is fine. Why have sacred journey have such a high failure rate? Why not just set the skill min to like 40.
Other chivalry skills that have higher minimums have a lot less failures such as divine fury. I rarely fizzle it, but will on occasion but that is fine. Why have sacred journey have such a high failure rate? Why not just set the skill min to like 40.
Comments
I'll probably dial Chivalry back to the 60s once I raise Bushido - I have no use for Noble Sacrifice (my Healing is nearly 105) as it usually gets me killed.
I dialed mine back to 55. Because noble sac is almost worthless. It would be cool to cast in the middle of several folks who are getting mobbed cause it supposed to heal, cure, and rez an area but afterwards if a mongbat sneezes on you you're dead. Also, if the mob is that bad then you definitely dying after it.