I will be eaten alive for this but I think this fix was on point.
A guild mate got 16 drops from a single captain. Getting 16 drops after 2 minutes of fighting is wrong IMHO.
Personally, I would settle for 5 drops per captain. 4 drops per captain is not that much of a miss. I think the dev team is doing a great job with this event and the changes so far.
As for the other, dungeon is too hard crowd, maybe the devs can tune down the paragon monster hardness a little bit. I think the paragon amount is about right, but yeah maybe they can make them a bit easier to kill? Would that make the dungeon better for you guys?
At the end of the day, this is a 2+ month event. You have to fight things to get drops and fight you shall! That is the purpose these events.
Just my 2 cents.
I think this post is a bit contradictory because you think stage 3 (limited to 9 captains every 5ish hours) was "too generous" but you want to "tune down" the dungeon stage difficulty (ie the longest part) to make it easier (ie more drop).
What I think many people are missing is the reason this event is different/better than most others when it started was because it allowed people to collect drops in more ways than ever. People that typically didn't like the grind of the dungeon or don't have hours on end to play are given an option in stage 1-3 to collect drops....and I don't mean in the "play a thief to get drops" way where you are only getting 15 drops an hour. This "fixed" nerfed that so that the dungeon is once again the primary way to play the event.
I don't have a problem with the dungeon the way it is.. the Dev team has done a pretty good job IMO at zeroing in on the right amount of spawn and they switch up the big monster every round so we aren't stuck with ancient hell hounds all day/every day. Personally, I was getting around 80-100 drops for stage 1-3 on ATL (helped bomb the gates etc) and this took about an hour. If I go into the dungeon and play for an hour straight with my sampire or weaver I'm right around 100 depending on what the main baddie is and how many ppl around. That original "mix" felt right to me as someone who doesn't multibox/script based on my hour of play because it very close in drops AND scales based on how much you participate.
Here are my 2 biggest issues with the "fix" (ie nerf).
Keep in mind that stages 1-3 in their entirety are MUCH LESS than stage 4... so people will only get a chance to do stage 1-3 for about 3hours worth of time a day compared to 12+ hours in the dungeon.
The only people really impacted by this are the legit players only playing 1 or 2 accounts (ie bard support type) which if you combine this with the fact they aren't taking any action against even crappy/blatant multiboxing; that sends a pretty clear message IMO that
It was fine the way it was and there still would have been plenty of people doing the various stages the entire time even though numbers might have eventually dipped due to the multiboxers making their money (because legit players would be able to get their own rewards).
There is a balance to this, I believe. I understand if people were getting 200 drops during the LT run, I could understand "fixing" that -- however, my perspective is they went too far in ensuring less drops. Personally, I never had a 100 drop run with the LTs despite doing it probably a dozen + times. I did use luck potions twice (pre-nerf) and saw no increase. I always had looting rights and all that.
Ensuring people didn't get 200 drops while not greatly reducing it can be done.
While 10+ per captain might perhaps be too much, 4 I think is way too little.
They should make it like 6 per Commander, possibly 7 drops per Commander.
So, if really some players were getting 15+ drops per Commander the fix was needed but the number of drops was made too conservative now, IMHO.
If you fight hard or your pets do, and not just a run in and drop a few arrows or spells, 3-4. Add in 1-2 more for healing and rezzing others. Max total of 6.
I have done several runs since the "fix" and, frankly, I do not like it at all...
I am getting most of the time 3 drops only per Commander, only occasionally, and it comes once in a blue moon, 4 drops... and, mind you, I do heal others and occasionally res.
This is way, but way too conservative. It should be at the very least twice that much, that is, always a minimum of 6 drops and occasionally 7 or perhaps even 8 per Commander.
@Kyronix , can you please make it better ? Thank you.
Man we're ungrateful even if you only get it two runs that's 60 easy drops a day ...
The Commanders are not 10 but less so, it is not 30 drops per Commanders run...
Besides that, 2 runs a day ?
Perhaps those who can spend a lot of their time for a game might be able to...
Personally, if my real life schedule conflicts with when the Event restarts, forget about being able to fight the Commanders...
I can hardly do them once every few days... again, if my real life schedule matches the timing with when the town resets...
I think that the Design for gameplay should NOT tailored towards the hard core players but, rather, towards the casual players who usually cannot spend countless time at a game...
I see the phrase legitimate player so much. Is a legitimate player someone who pays for just 1 account, as I see so much, or is a legitimate player someone who pays for 5 accounts? The bias from the complainers is that it very much only includes 1 account players, how come? Maybe you want to play more, and do more in UO?
I saw someone complaining on the official discord, they cannot compete, because people paying 5-6 times more than them, get 5-6 times more rewards...?!
Guys, think about it, it is all relative. You are not competing, and you are getting the same. If you have 5-6 more accounts, you have 5-6 times more characters to gear up.
You are all effectively saying, you want UO to be aimed at 1 account players only. I do not think that will help the game.
The logic of what I am seeing from you guys is this; A. I want to get the same amount of drops as someone who pays for 5x more accounts. OR B. I want someone who pays for 5x more accounts, to get the same amount of drops as I do. Both forms of logic are wrong in my opinion. A one to one ratio, relative fairness, is the correct place to be.
I see the phrase legitimate player so much. Is a legitimate player someone who pays for just 1 account, as I see so much, or is a legitimate player someone who pays for 5 accounts? The bias from the complainers is that it very much only includes 1 account players, how come?
You know that when we say “legitimate player”, that we are talking about players who control one account at a time, regardless of how many accounts they may own or pay for.
We are not talking about the players who are multiboxing/controlling/synchronizing multiple characters at the same time. Thankfully, they seem to be cracking down on some of them, as I’m aware of at least two being recently banned. I’ve also seen fewer multiboxer/bot trains showing up. I know a few people were reporting them and doing video capture (whether to show Broadsword or put on YouTube I don’t know).
I think that the Design for gameplay should NOT tailored towards the hard core players but, rather, towards the casual players who usually cannot spend countless time at a game...
That is at least how I see it.
I think this event can and does work for both types of players you mention. I’ve done both - as a casual player, popping in and asking when the next reset is and then later logging in just for the amount of time needed for the event.
I’ve also done the hardcore side - gathering ingredients (and sometimes buying although most LS players are generous with giving us ingredients) for catapult ammo and building catapults and running those catapults. It can be a bit grueling/tedious/expensive, but you are rewarded with artifact drops (and a lot of rubble!) so in theory you break even with time/gold invested.
One thing the players could do to help the more casual players is keep a shard log/thread going (here or on Discord) for when they kill the final boss in phase 3 - from that moment on you know the dungeon will close in 4 hours, Mistas defense happens (10-15 minutes) and then walls go droopy and then half an hour later walls solidify. For those whose playing time is limited as far as minutes per day, they could have an idea of when they need to login. If your time is limited by a certain time of day, it’s tougher as everything is based off of the morning crew after server-up and then the follow-up group, but you should still be able to find an event that matches your time.
edit: admittedly it comes down to your shard in terms of how friendly it is to casual players. LS has been running mostly like clockwork (we seem to be getting more and more people in the early evenings showing up for the event as this event has gone on) so it’s easier to plan for, but on small shards, I can see where maybe they are only able to do the event twice or three times a day. That’s where it could be very important for people to call out on here or Discord, the times they have beaten the final boss, or when they would like to make an attempt.
He is actually complaining about a system that is completely fair.
Honestly, I thought you Americans understood capitalism.
If you are able to use your 4-6 accounts legally all at once fine. but I think everyone except the developers know that's not the case..
You can easily enough in the stage 2-3 of this event - I have done it. 4 characters, put them on tow, then use each one for 30 seconds, standing the other 3 just out of range. Or, if they are in attack mode, leave them to it. 4th character is a healer, to keep them all up, so focus on the healer.
Comments
What I think many people are missing is the reason this event is different/better than most others when it started was because it allowed people to collect drops in more ways than ever. People that typically didn't like the grind of the dungeon or don't have hours on end to play are given an option in stage 1-3 to collect drops....and I don't mean in the "play a thief to get drops" way where you are only getting 15 drops an hour. This "fixed" nerfed that so that the dungeon is once again the primary way to play the event.
I don't have a problem with the dungeon the way it is.. the Dev team has done a pretty good job IMO at zeroing in on the right amount of spawn and they switch up the big monster every round so we aren't stuck with ancient hell hounds all day/every day. Personally, I was getting around 80-100 drops for stage 1-3 on ATL (helped bomb the gates etc) and this took about an hour. If I go into the dungeon and play for an hour straight with my sampire or weaver I'm right around 100 depending on what the main baddie is and how many ppl around. That original "mix" felt right to me as someone who doesn't multibox/script based on my hour of play because it very close in drops AND scales based on how much you participate.
Here are my 2 biggest issues with the "fix" (ie nerf).
- Keep in mind that stages 1-3 in their entirety are MUCH LESS than stage 4... so people will only get a chance to do stage 1-3 for about 3hours worth of time a day compared to 12+ hours in the dungeon.
- The only people really impacted by this are the legit players only playing 1 or 2 accounts (ie bard support type) which if you combine this with the fact they aren't taking any action against even crappy/blatant multiboxing; that sends a pretty clear message IMO that
It was fine the way it was and there still would have been plenty of people doing the various stages the entire time even though numbers might have eventually dipped due to the multiboxers making their money (because legit players would be able to get their own rewards).Ensuring people didn't get 200 drops while not greatly reducing it can be done.
Is a legitimate player someone who pays for just 1 account, as I see so much, or is a legitimate player someone who pays for 5 accounts?
The bias from the complainers is that it very much only includes 1 account players, how come?
Maybe you want to play more, and do more in UO?
I saw someone complaining on the official discord, they cannot compete, because people paying 5-6 times more than them, get 5-6 times more rewards...?!
Guys, think about it, it is all relative.
You are not competing, and you are getting the same.
If you have 5-6 more accounts, you have 5-6 times more characters to gear up.
You are all effectively saying, you want UO to be aimed at 1 account players only.
I do not think that will help the game.
The logic of what I am seeing from you guys is this;
A. I want to get the same amount of drops as someone who pays for 5x more accounts. OR
B. I want someone who pays for 5x more accounts, to get the same amount of drops as I do.
Both forms of logic are wrong in my opinion.
A one to one ratio, relative fairness, is the correct place to be.
He is actually complaining about a system that is completely fair.
Honestly, I thought you Americans understood capitalism.
We are not talking about the players who are multiboxing/controlling/synchronizing multiple characters at the same time. Thankfully, they seem to be cracking down on some of them, as I’m aware of at least two being recently banned. I’ve also seen fewer multiboxer/bot trains showing up. I know a few people were reporting them and doing video capture (whether to show Broadsword or put on YouTube I don’t know).
One thing the players could do to help the more casual players is keep a shard log/thread going (here or on Discord) for when they kill the final boss in phase 3 - from that moment on you know the dungeon will close in 4 hours, Mistas defense happens (10-15 minutes) and then walls go droopy and then half an hour later walls solidify. For those whose playing time is limited as far as minutes per day, they could have an idea of when they need to login. If your time is limited by a certain time of day, it’s tougher as everything is based off of the morning crew after server-up and then the follow-up group, but you should still be able to find an event that matches your time.
edit: admittedly it comes down to your shard in terms of how friendly it is to casual players. LS has been running mostly like clockwork (we seem to be getting more and more people in the early evenings showing up for the event as this event has gone on) so it’s easier to plan for, but on small shards, I can see where maybe they are only able to do the event twice or three times a day. That’s where it could be very important for people to call out on here or Discord, the times they have beaten the final boss, or when they would like to make an attempt.
4 characters, put them on tow, then use each one for 30 seconds, standing the other 3 just out of range. Or, if they are in attack mode, leave them to it. 4th character is a healer, to keep them all up, so focus on the healer.