Suggestion: Keep the Dungeon Permanently Open on Low-Pop Shards like Origin

@Kyronix

I wanted to bring up an issue that many of us on smaller shards like Origin are experiencing with the current Event setup. The problem is that due to the low population, it's nearly impossible to get enough players together to make meaningful progress—especially against the final boss.

For example, as of writing this, the final boss is active in the city, but there are only two of us here. We can't make any progress, and it's incredibly discouraging. We've spent hours trying to recruit help through general chat, but the response is always the same: "We just don’t have the people."

We’d like to kindly ask you to consider keeping the dungeon open all the time on low-population shards. That way, even if we don’t have the numbers to take down the boss, we at least have something to do and can continue participating in the event at our own pace.

We really appreciate the content, but right now, the way it’s structured unintentionally locks out small communities from enjoying it.

Thanks for your time and consideration.


Comments

  • LokeaLokea Posts: 241
    I wonder if people realize you don't need a lot of players - the event scales up or down very nicely.  I've done some late-night runs with just 5-6 people and we've pulled it off without too much difficulty. The main thing is, starting out, only run a maximum of 2 cats when you have a small group (and if it's really small, just one catapult) as the spawn increases with more catapults. We know roughly how many ammo kits are needed, so keep people away from the main gate (and from triggering more spawn) until you are done with ammo and get the message that the gate has fallen. Plus, with a small group, you need everybody keeping the catapult operators alive.

    When the gate falls, we try to zerg rush inside and leave the spawn at the gate rather than engaging it.

    Once you're inside, stay together (don't split up for commanders) and keep each other rezzed. We did it with a small group the other night (anywhere from 5-6 people up to 8-9) and the only major problem we had was commanders who were near each. We'd be fighting one, and the other would aggro on us.  What we had to do is keep the commanders split up by making sure we didn't go anywhere near the other commanders' territory, so we'd have to move them around.

    Even the final boss wasn't that bad (of course it depends on the boss).

    And last night I did it with a fairly small group and it went really smooth. It really is impressive how well it scales.
  • NorryNorry Posts: 538
    My feedback on this is that the city/bosses are all down by the time i get off work and have a chance to play.
  • NikonUSNikonUS Posts: 59
    3 hours since i posted!
    not a single soul showed up. so , How can I enjoy the event? there is NO ONE around and on my playtime, I cant participate and more and more people say the same!   so @Kyronix pls put some thoughts about keeping the dungeon open
  • NikonUSNikonUS Posts: 59

    Over 4 Hours, at Origin Shard. only myself and 2 thief's doing chests.
    so, people say that we need to give up playing our own shard and go play Atlantic because that is the only popular shard?


    all shards deserve the chances to participate, even if they have 2 players, 4 players, if that is not the case, than pls rethink the Shard Bound stuff!!!

  • AnglesWingsAnglesWings Posts: 30
    edited July 17

     

    By all means, come visit Origin or Baja or any other low pop shard, is depressing!!, you'll quickly see there's almost no one around to talk to.

     I completely agree that shard-bound items are hurting low-population shards, where we mainly have casual players dropping in from time to time.

    We still have two more months of this event ahead. If people aren’t interested in participating on smaller shards, don’t you think we need an alternative for those of us who do want to play? I don’t want to be forced to play on another shard just to be stuck with shard-bound items that I can’t bring home  or worse, miss out entirely on content because no one else wants to play on my home shard.

    I’d support something similar to what the devs did in the last event — like opening a second location (e.g., the Hives), or even better, making the dungeon permanently accessible. Even if it resets every few hours, that’s fine — just let us open the gate once the wall to the city is breached.


  • PawainPawain Posts: 11,066
    Boss explodes after 2 hours and dungeon can be opened?
    Focus on what you can do, not what you can't.
  • AnglesWingsAnglesWings Posts: 30
    uhm. never heard of that and i can guarantee that I been here for over 4 hours and boss was there the entire time, full health @Pawain  
  • PawainPawain Posts: 11,066
    uhm. never heard of that and i can guarantee that I been here for over 4 hours and boss was there the entire time, full health @ Pawain  
    I'm saying they could add that mechanic if this is an issue. Krampus does similar.
    Focus on what you can do, not what you can't.
  • AnglesWingsAnglesWings Posts: 30
    Pawain said:
    uhm. never heard of that and i can guarantee that I been here for over 4 hours and boss was there the entire time, full health @ Pawain  
    I'm saying they could add that mechanic if this is an issue. Krampus does similar.

    Boss explodes after 2 hours and dungeon can be opened?  @Kyronix ;   GENIUS IDEA.

  • GrimbeardGrimbeard Posts: 3,084
    @ "Community Manager"   

     

    By all means, come visit Origin or Baja or any other low pop shard, is depressing!!, you'll quickly see there's almost no one around to talk to.

     I completely agree that shard-bound items are hurting low-population shards, where we mainly have casual players dropping in from time to time.

    We still have two more months of this event ahead. If people aren’t interested in participating on smaller shards, don’t you think we need an alternative for those of us who do want to play? I don’t want to be forced to play on another shard just to be stuck with shard-bound items that I can’t bring home  or worse, miss out entirely on content because no one else wants to play on my home shard.

    I’d support something similar to what the devs did in the last event — like opening a second location (e.g., the Hives), or even better, making the dungeon permanently accessible. Even if it resets every few hours, that’s fine — just let us open the gate once the wall to the city is breached.


    You keep Baja out of this we are just fine again I suggest it's the quality of community rather than quantity 
  • TanntaTannta Posts: 6
    I'm interested in this topic.

    I think the design of this event is very good.

    However, when I look at it compared to the story lore, I feel something is off.

    The gate from Ankh Dungeon remains closed after the champions spawn, so the Void army doesn't advance over time.
    If the Void army doesn't advance, Britannia won't be in any danger, so there's no point in killing the Champion.

    In other words, I think a good story development would be for the champions to spawn and, after a certain amount of time has passed, the gate from the Ankh Dungeon opens and the Void army's invasion begins.
    I think this will also ensure that casual players don't get left behind.


    A word of advice for players on low-population shards:
    The nine leaders and four champions are all capable of being killed by solo players with the generic warrior template.
    It doesn't have to be Sampire, but I would recommend adopting Bushido to reduce risk.
  • Community ManagerCommunity Manager Posts: 643Dev
    @ "Community Manager"   

     

    By all means, come visit Origin or Baja or any other low pop shard, is depressing!!, you'll quickly see there's almost no one around to talk to.

     I completely agree that shard-bound items are hurting low-population shards, where we mainly have casual players dropping in from time to time.

    We still have two more months of this event ahead. If people aren’t interested in participating on smaller shards, don’t you think we need an alternative for those of us who do want to play? I don’t want to be forced to play on another shard just to be stuck with shard-bound items that I can’t bring home  or worse, miss out entirely on content because no one else wants to play on my home shard.

    I’d support something similar to what the devs did in the last event — like opening a second location (e.g., the Hives), or even better, making the dungeon permanently accessible. Even if it resets every few hours, that’s fine — just let us open the gate once the wall to the city is breached.



    Thanks for your feedback! I will be sure to pass this along to the Dev team. :)
    Ultima Online Twitter/X - https://twitter.com/UOTownCryer
    Ultima Online Instagram - https://www.instagram.com/uotowncryer/
    Ultima Online Twitch - https://www.twitch.tv/BroadswordUO
    Email - uo.fenneko@gmail.com
  • LokeaLokea Posts: 241
    It would be great if the event lasted a bit longer.  It's been a blast, even with reduced drops and no obelisk in sight.  I've gotten all of the rewards I wanted, and so I'm mainly playing for fun, but some players who have a more restricted playing time, especially on the smaller shards, are having a tough time.

    And on top of that, NL is happening.  A lot of us are ignoring that for Riftborne.
  • keven2002keven2002 Posts: 2,522
    Lokea said:
    It would be great if the event lasted a bit longer.  It's been a blast, even with reduced drops and no obelisk in sight.  I've gotten all of the rewards I wanted, and so I'm mainly playing for fun, but some players who have a more restricted playing time, especially on the smaller shards, are having a tough time.

    And on top of that, NL is happening.  A lot of us are ignoring that for Riftborne.
    No thank you on extending the event; I don't think that's a viable solution to "fix" low pop shards having the issue of enough people... if anything it's going to be even less populated the longer it goes. In fact, even on ATL I'm seeing less people on stages 1-4 this week than I did 2-3 weeks ago... that number will continue to decrease as the event goes on. 

    IMO the solution for the smaller shards (for future events) is that the stages that prevent the next stage (ie 1-3 this event) should be on a timer like stage 4 (let's say 2 hours per stage) so if there is no progress after that time then the event moves to the next stage. 
Sign In or Register to comment.