The "Slayer Paragon" on less populated Shards

  • The Mawling adds from the Riftborn Monstrosity will now spawn with fewer hit points and resists, and spawn less often. @Kyronix ;  or @Parallax
Can you please , please look into the "Slayer Paragon" . It is near impossible to kill 1, imagine 2 or 3 at the entrance. this may be possible on Atlantic with 2000 people, but on smaller shards, people are giving up to do the dungeons, because it is impossible to kill them, I collect 30 death robes and no actual drops. PLS look into this, specially for smaller populated shards. 


Comments

  • ChumboWumboChumboWumbo Posts: 87
    edited July 9
    "Sorry, but the dungeon is designed for bots, and bots only.

    Enjoy your 50% reduction to your boss drops, legitimate player. Go do some chests instead, champ, maybe you'll get a shard bound decoration after 500 of them, because your time means nothing to us!  :)"

    -Broadsword, probably
    My pronouns are: Cry/Me/A/River
  • KingKing Posts: 180
    @Kyronix @Parallax can you guys take 2 minutes at your precious time and address this?
    Pacific, origin, baja, you cant even pass the front door because those paragons deamons kill you 10000000x
  • NikonUSNikonUS Posts: 56





    THE 5 OR 6 PLAYERS FROM THOSE SHARDS , CANT EVEN PASS THE FRONT DOOR





  • AnglesWingsAnglesWings Posts: 27

    I genuinely have to ask: is this working as intended?  @Kyronix

    Players on smaller shards are giving up. We just had a group of six people attacking one of the event PARAGON demons non-stop for over 30 minutes, and we barely got it to half health. In the process, we probably died over a hundred times. Is this really the kind of gameplay you think is fun or fair?

    It honestly feels like the game is being tuned exclusively for large population shards like Atlantic. Is the goal to push everyone to play there and abandon the rest?

    Do you actually check balance across shards before pushing these events live? Or is it just “flip the switch and let them deal with it”?

    I’m asking seriously—because for those of us who still love our home shards, this kind of experience is incredibly frustrating and demoralizing.


  • GypsyGypsy Posts: 1
    edited July 10

    I genuinely have to ask: is this working as intended?  @ Kyronix

    Players on smaller shards are giving up. We just had a group of six people attacking one of the event PARAGON demons non-stop for over 30 minutes, and we barely got it to half health. In the process, we probably died over a hundred times. Is this really the kind of gameplay you think is fun or fair?

    It honestly feels like the game is being tuned exclusively for large population shards like Atlantic. Is the goal to push everyone to play there and abandon the rest?

    Do you actually check balance across shards before pushing these events live? Or is it just “flip the switch and let them deal with it”?

    I’m asking seriously—because for those of us who still love our home shards, this kind of experience is incredibly frustrating and demoralizing.



    well said.

    had to finally create a forum account, seems like community manager is the only one that interact with people at the discord thing.
  • GrimbeardGrimbeard Posts: 3,081
    I say be better we have no issues on baja work together draw one off get a bard involved buffing Etc
  • DapeekasDapeekas Posts: 29
    I am really not trying to be rude, but I am confused how six people could not organize to kill a Balron paragon. Unless it was 6 rogues? 

    There needs to be a plan to either have a character kamikaze themselves to lure one of the paras away or a mage to lure and invis. Then have a tamer come in and get their pet onto the para to tank OR sampire to tank w/heal assist. Mages help heal/invis if the para changes targets. 

    Fighting characters should have a demon slayer, either tali or weapon. Preferably Voidbane Elixir on weapon and then demon tali. 
    Mage characters should have a demon slayer spell book or Voidbane on the spell book.
    Having a bard with a demon instrument would be a great addition. 
  • Community ManagerCommunity Manager Posts: 642Dev
    If this was on Pacific, this has been since resolved. :) 
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  • keven2002keven2002 Posts: 2,517
    ....and the drops have also been decreased as part of the resolution.  :D
  • PlayerSkillFTWPlayerSkillFTW Posts: 677
    Macers can deal with the Paragon Balrons, due to Stagger. During these Treasures events, i swap my Macer/Paladin's GM Parry for GM Necro, and go Vamp Form while still being able to bandage heal. Stagger slows down the enemy's attack speed, which makes them a lot more survivable. Swords Sampires can have a problem with hard hitting foes like the Paragon Balrons, unless you use Feint with Daishos. Swordsman = DPS, Macer = Tank.
  • These were normal paragon balrons?
  • poppspopps Posts: 4,189
    Macers can deal with the Paragon Balrons, due to Stagger. During these Treasures events, i swap my Macer/Paladin's GM Parry for GM Necro, and go Vamp Form while still being able to bandage heal. Stagger slows down the enemy's attack speed, which makes them a lot more survivable. Swords Sampires can have a problem with hard hitting foes like the Paragon Balrons, unless you use Feint with Daishos. Swordsman = DPS, Macer = Tank.


    I thought that MoBs in this Event did not allow Life Leeching... if this is the case, what good does Vamp form do, just for the Stamina and Mana Regens ?
  • keven2002keven2002 Posts: 2,517
    popps said:
    Macers can deal with the Paragon Balrons, due to Stagger. During these Treasures events, i swap my Macer/Paladin's GM Parry for GM Necro, and go Vamp Form while still being able to bandage heal. Stagger slows down the enemy's attack speed, which makes them a lot more survivable. Swords Sampires can have a problem with hard hitting foes like the Paragon Balrons, unless you use Feint with Daishos. Swordsman = DPS, Macer = Tank.

    @ PlayerSkillFTW

    I thought that MoBs in this Event did not allow Life Leeching... if this is the case, what good does Vamp form do, just for the Stamina and Mana Regens ?
    The only thing that doesn't allow leeching are the shadow reavers because their attribute is anti-life leech.

    You really should at least try something so basic, as to just bring your sampire into the dungeon and play the game, before making these comments lol. 
  • usernameusername Posts: 1,121
    I'll take a page out of the book when I complain about stuff on Atlantic and uno reverse it back to small shards... ahem...

    "Maybe don't play on a dead shard next time? And you wouldn't have this problem."

    There we go, circle of life in UO complete.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
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  • PlayerSkillFTWPlayerSkillFTW Posts: 677
    edited 1:37AM
    popps said:
    Macers can deal with the Paragon Balrons, due to Stagger. During these Treasures events, i swap my Macer/Paladin's GM Parry for GM Necro, and go Vamp Form while still being able to bandage heal. Stagger slows down the enemy's attack speed, which makes them a lot more survivable. Swords Sampires can have a problem with hard hitting foes like the Paragon Balrons, unless you use Feint with Daishos. Swordsman = DPS, Macer = Tank.

    @ PlayerSkillFTW

    I thought that MoBs in this Event did not allow Life Leeching... if this is the case, what good does Vamp form do, just for the Stamina and Mana Regens ?

    Life Leeching has been allowed on Treasures Paragons since the last event, "Treasures of the Shattered Sanctum". It's why Sampires have become dominant again since the last Treasures event. The Shadow Reavers though are still immune to Life Leech/Drain.
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