The "Slayer Paragon" on less populated Shards
- The Mawling adds from the Riftborn Monstrosity will now spawn with fewer hit points and resists, and spawn less often. @Kyronix or @Parallax
Can you please , please look into the "Slayer Paragon" . It is near impossible to kill 1, imagine 2 or 3 at the entrance. this may be possible on Atlantic with 2000 people, but on smaller shards, people are giving up to do the dungeons, because it is impossible to kill them, I collect 30 death robes and no actual drops. PLS look into this, specially for smaller populated shards.
Comments
I genuinely have to ask: is this working as intended? @Kyronix
Players on smaller shards are giving up. We just had a group of six people attacking one of the event PARAGON demons non-stop for over 30 minutes, and we barely got it to half health. In the process, we probably died over a hundred times. Is this really the kind of gameplay you think is fun or fair?
It honestly feels like the game is being tuned exclusively for large population shards like Atlantic. Is the goal to push everyone to play there and abandon the rest?
Do you actually check balance across shards before pushing these events live? Or is it just “flip the switch and let them deal with it”?
I’m asking seriously—because for those of us who still love our home shards, this kind of experience is incredibly frustrating and demoralizing.
There needs to be a plan to either have a character kamikaze themselves to lure one of the paras away or a mage to lure and invis. Then have a tamer come in and get their pet onto the para to tank OR sampire to tank w/heal assist. Mages help heal/invis if the para changes targets.
Fighting characters should have a demon slayer, either tali or weapon. Preferably Voidbane Elixir on weapon and then demon tali.
Mage characters should have a demon slayer spell book or Voidbane on the spell book.
Having a bard with a demon instrument would be a great addition.
You really should at least try something so basic, as to just bring your sampire into the dungeon and play the game, before making these comments lol.
"Maybe don't play on a dead shard next time? And you wouldn't have this problem."
There we go, circle of life in UO complete.
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Life Leeching has been allowed on Treasures Paragons since the last event, "Treasures of the Shattered Sanctum". It's why Sampires have become dominant again since the last Treasures event. The Shadow Reavers though are still immune to Life Leech/Drain.