New "fixes"

Weird feeling. 

It seems like the hard core players (no offense to anyone) already got the drops they needed, then it was reported, and now that everyone is doing the captains/boss... none of the newcomers can get the same drops the "first come, first served" folk got.

Same applies to chests.

Again, that weird feeling, that "we don't want to ruin the market"... for some.

I do know that collecting and selling drops is how many players make their event money and later they do their RMT.

However, this is no reason to ruin the fun of the majority of the player base and make folk feel like only a few get to the goodies.

Same thing happened in the NL shard... BT.

Just my 2 cents.
Thank you.   

Comments

  • keven2002keven2002 Posts: 2,504
    Did they change the chests with the hotfix? I thought they just nerfed the number of drops from the commanders?

    Overall though I agree with you that changing drop rates almost a month after it's been live to DECREASE drops is just bad practice.
  • ChumboWumboChumboWumbo Posts: 85
    edited July 8
    "We don't want to ruin the market"

    But it was a-ok for a month. "hotfix" my ass. Stop using the term when it isn't true, its a patch like any other, a "hotfix" implies some level of "expediency", not a MONTH after the fact.
    Yeah, really sending mixed messages, guys. I'm really getting tired of the vagueness and senselessness of changes like this.

    Let me guess, the bot trains complained normal players were getting too many drops and they couldn't sell their over-valued crap as a result, so the drops needed to be gimped? That's the only valid explanation to exist for making an event MORE UNFRIENDLY towards legitimate players. Doesn't affect the bots, they can just happily go down to the dungeon thats practically designed for them and make the spawns so dense literally only they can survive down there anyway.

    I'm one of those "hardcores" you mentioned, and I state as such because I see this change as bogus in defense of "regular" players. No offense taken at all. People shouldn't have to no-life the game to keep up with events, the event as it existed pre-nerf was perfectly on track for being reasonably generous towards more casual players and allowing them to actually "complete" the event in terms of rewards. Now, for some vague reason, a MONTH LATER, regular/casual players need to be punished. It's ridiculous. 
    My pronouns are: Cry/Me/A/River
  • JocastaJocasta Posts: 2
    I have stealthed  through the town and dungeon looking for the prism. Not just a few hours here and there, hours and hours of searching for a prism, I have tried luck and no luck. The prisms need to be fixed. 

    The abundance of rubble is totally ridiculous or give us a reason to keep it. 
  • __Psycoder__Psycoder Posts: 17
    Hmmmm,

    My understanding is that, they did not change the amount of drops you get from the captains. The captains should give 4 drops and now you get 4 drops.

    What they fixed was the bug that sometimes made captains give wrong amount of drops. A guild mate said one time he got 16 drops from a single captain. That is what is fixed.

    Am I missing anything? 
  • IniquityIniquity Posts: 36
    I'm guessing people weren't spending enough on potions of fortune...

    Either way it definitely sucks the fun out of it for me. 
  • LokeaLokea Posts: 227
    Hmmmm,

    My understanding is that, they did not change the amount of drops you get from the captains. The captains should give 4 drops and now you get 4 drops.

    What they fixed was the bug that sometimes made captains give wrong amount of drops. A guild mate said one time he got 16 drops from a single captain. That is what is fixed.

    Am I missing anything? 
    I made two runs - one in the morning, one around noonish my time. On the first run, I got 30 drops (including from the satchel), which I chalked up to it being a very small group (we were usually 6, sometimes 7 or 8 people).

    On the second run, I got 31, including from the satchel, with around 20+ people at times. 

    Both of these were for all 9 commanders and the boss, and both including fighting, rezzing, and healing.

    Normally I'm running 15-20 (or more), with or without satchel.

    If they were going to drop the #, I wouldn't mind 4 per if it was consistent, but if it's going to end with 30 or 31.....meanwhile the multiboxers/bots/auto-followers are cleaning up there and in the dungeon....I love the event, but that is such a massive drop after almost a month.

    Why a month in?  It's  not like they didn't know we were getting the drops that we were a week into the event.


  • GyngersnapGyngersnap Posts: 21
    This makes me sad. I just started doing the event on Sunday. So now everyone who did the event from day one has an unfair advantage. I could understand if this was the first week since the patch, but to wait a month to fix the issue is very discouraging. I wish they had changed it right away or just left it alone at this point. 
  • VenomVenom Posts: 110
    Agreed on the reduction of drops not being ideal. Also, I previously used portions of fortune (twice) and it didn't help at all. I doubt it'll help now, too 
  • IniquityIniquity Posts: 36
    I am not interested in farming the dungeon at all. Nothing burns me out more the farming ToT drops. That's why the drop rate for the bosses was perfect, and really felt like the devs respected our time. 

    30 Per run is just not enough especially if you play legit with only one account. Please consider reversing this change or bumping up the drops some, hardly feels worth it waiting around 4-5 hours for 30 drops...
  • UrgeUrge Posts: 1,336
    edited July 8
    keven2002 said:
    Did they change the chests with the hotfix? 

    It seems changed...for the better or worse depending how you look at it. 

    I played roughly 1.5 hours this morning and got more turn in chest drops than previous times playing longer hours. 

    I say better or worse because the ingredient chests seem scaled back to more regular gem chests. 
  • PawainPawain Posts: 11,057
    edited July 8
    Atlantic with a crowd is not giving 45+ drops like it used to...  Get rid of the 8 drop ones but keep the others how they were.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,504
    Iniquity said:
    I am not interested in farming the dungeon at all. Nothing burns me out more the farming ToT drops. That's why the drop rate for the bosses was perfect, and really felt like the devs respected our time. 

    30 Per run is just not enough especially if you play legit with only one account. Please consider reversing this change or bumping up the drops some, hardly feels worth it waiting around 4-5 hours for 30 drops...
    I agree. I think you nailed, it's a shame that legit players playing only 1 or 2 accounts are penalized (once again) while people using illegal clients to multibox/bot (using 5+ accounts at a time) have benefitted all this time already. 

    It seems kind of weird to me they have seemingly backtracked. When things first kicked off it was presented as an event that allowed multiple playstyles the ability to "get stuff". They allowed crafters to get drops from bombing the gates and allow thieves to get them from chests if that's your playstyle and they made it so that you could fight the commanders (ie boss type things); in addition to the regular ToT dungeon crawls. I think that was a great move by the Dev team. It felt good to be able to do the first 3 stages for the length of this event and feel like I could get everything I want.

    Now a month later they are decreasing the drop rate for a single stage (that by the way is one of the shorter parts)? Feels a bit cheap.

    For me, the first month made it worth running around trying to find the HP bar of a commander and spamming flamestrike that is only doing 4hp damage and sticking around until they die to max out my damage... but if each commander is only going to give 4 drops per then I'll just cast a few spells for credit and move on (if I do them at all). In case any of the Dev team is paying attention... capping the commanders at 4 drops per toon is the EXACT reason nobody fought them down in the hives during the last event... every single time (on ATL too) they spawned people completely ignored them bc they weren't worth it. 
  • firecfirec Posts: 46
    I completely agree. I enjoyed this event, doing the different phases in it in the beginning, and skipping the dungeon entirely. I tried the dungeon a few times, but on ATL... As always, it's a lag fest, and the mob density is insane due to the fact there's 15 different 10 person trains botting their way to the 300+ drops per hour that I, as a legitimate player, will never achieve.

    While I think yes, the drop rate was somewhat broken and random before this, sometimes I would get 2-4, sometimes I would get 16 - it absolutely balanced out for me. I knew other's were farming the dungeon 24/7, with WAY greater returns than me, so it almost felt intentional that the drop rate was higher on those mini bosses.

    When they opened the solen hives in the past event, I thought wow, they made it accessible for real players.

    This event - they did the exact opposite.


    This just makes me want to take all my vendors with ammo and barrels down and go home.
  • CovenantXCovenantX Posts: 1,066
    The Clydesdale “Last Stand” ability will no longer trigger from a PvP attack.

    Would have been nice to have that you know, before the pub went live.. when some of us were saying it would be one of the dumbest things pvp has ever seen, but, glad it's gone from pvp.

    B)
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • JohnKnighthawkeJohnKnighthawke Posts: 462
    I love how they "fixed" one of the best features of the event -- the massive drops from the bosses. It was an appropriate drop level for the critter. Not sure why it had to be "fixed" unless they wanted to reward those who got to it early, in which case this isn't a 'fix,' but a policy change.
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