New "fixes"
Weird feeling.
It seems like the hard core players (no offense to anyone) already got the drops they needed, then it was reported, and now that everyone is doing the captains/boss... none of the newcomers can get the same drops the "first come, first served" folk got.
Same applies to chests.
Again, that weird feeling, that "we don't want to ruin the market"... for some.
I do know that collecting and selling drops is how many players make their event money and later they do their RMT.
However, this is no reason to ruin the fun of the majority of the player base and make folk feel like only a few get to the goodies.
Same thing happened in the NL shard... BT.
Just my 2 cents.
Thank you.
It seems like the hard core players (no offense to anyone) already got the drops they needed, then it was reported, and now that everyone is doing the captains/boss... none of the newcomers can get the same drops the "first come, first served" folk got.
Same applies to chests.
Again, that weird feeling, that "we don't want to ruin the market"... for some.
I do know that collecting and selling drops is how many players make their event money and later they do their RMT.
However, this is no reason to ruin the fun of the majority of the player base and make folk feel like only a few get to the goodies.
Same thing happened in the NL shard... BT.
Just my 2 cents.
Thank you.
Comments
Overall though I agree with you that changing drop rates almost a month after it's been live to DECREASE drops is just bad practice.
The abundance of rubble is totally ridiculous or give us a reason to keep it.
Am I missing anything?
On the second run, I got 31, including from the satchel, with around 20+ people at times.
Both of these were for all 9 commanders and the boss, and both including fighting, rezzing, and healing.
Normally I'm running 15-20 (or more), with or without satchel.
If they were going to drop the #, I wouldn't mind 4 per if it was consistent, but if it's going to end with 30 or 31.....meanwhile the multiboxers/bots/auto-followers are cleaning up there and in the dungeon....I love the event, but that is such a massive drop after almost a month.
Why a month in? It's not like they didn't know we were getting the drops that we were a week into the event.
It seems changed...for the better or worse depending how you look at it.
I played roughly 1.5 hours this morning and got more turn in chest drops than previous times playing longer hours.
I say better or worse because the ingredient chests seem scaled back to more regular gem chests.
It seems kind of weird to me they have seemingly backtracked. When things first kicked off it was presented as an event that allowed multiple playstyles the ability to "get stuff". They allowed crafters to get drops from bombing the gates and allow thieves to get them from chests if that's your playstyle and they made it so that you could fight the commanders (ie boss type things); in addition to the regular ToT dungeon crawls. I think that was a great move by the Dev team. It felt good to be able to do the first 3 stages for the length of this event and feel like I could get everything I want.
Now a month later they are decreasing the drop rate for a single stage (that by the way is one of the shorter parts)? Feels a bit cheap.
For me, the first month made it worth running around trying to find the HP bar of a commander and spamming flamestrike that is only doing 4hp damage and sticking around until they die to max out my damage... but if each commander is only going to give 4 drops per then I'll just cast a few spells for credit and move on (if I do them at all). In case any of the Dev team is paying attention... capping the commanders at 4 drops per toon is the EXACT reason nobody fought them down in the hives during the last event... every single time (on ATL too) they spawned people completely ignored them bc they weren't worth it.
While I think yes, the drop rate was somewhat broken and random before this, sometimes I would get 2-4, sometimes I would get 16 - it absolutely balanced out for me. I knew other's were farming the dungeon 24/7, with WAY greater returns than me, so it almost felt intentional that the drop rate was higher on those mini bosses.
When they opened the solen hives in the past event, I thought wow, they made it accessible for real players.
This event - they did the exact opposite.
This just makes me want to take all my vendors with ammo and barrels down and go home.