Telekinesis vs remove trap

It bugs me that a third level spell is more effective than a skill at gm most of my rogue builds have zero magery they are thieves and assassin's not wizards 
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  • HippoHippo Posts: 346
    Aye, plus you have to become visible to cast the telek spell 3x.  I have my GM Remove trap skill on a soul stone.
  • LilyGraceLilyGrace Posts: 1,075
    edited June 29
    For anyone who wants to play a true rogue, when it comes to going into the dungeon portion of this event and others like it, it's more challenge than it's worth. I've done it a number of times, in hopes the rewards might somehow be greater if you go after chests in the dungeon. Doesn't seem to be the case though the risk is extreme because of needing to become visible to cast telekinesis in areas that are super overflowing with mobs with no one fighting them. Super super super time consuming, trying to stealth to corners, waiting for a chance that mobs will face the other way. Or waiting for them to shuffle off away from the chest. Usually they just stay put, surrounding the chest you'd love to peek into but don't dare. 

    I wouldn't mind taking my chances and occasionally failing on removing traps while being in a super mobbed up spot, raising the chances of being detected. Sometimes chicken, sometimes feathers...and you'll be off getting rez'd. But we can't even realistically take our chances on it because RT is a sure fail. 

    That puts a whole other level of content out or reach for rogues that would be happy to do a dungeon crawl. You might be able to pull it off if you're stealthing around a room with a fighting group (hard to come by on low population shards). 
  • poppspopps Posts: 4,180
    Grimbeard said:
    It bugs me that a third level spell is more effective than a skill at gm most of my rogue builds have zero magery they are thieves and assassin's not wizards 

    Do I remember it as right that the Developers, a while back mentioned something of the kind that they wanted to make the Remove Trap skill be more effective ?

    I totally agree. Players who invest a whopping 100 skill points in a skill and mind you, in a Template like the Rogue which with hiding, stealthing, stealing, snooping, lockpicking, detect hidden, magery is quite tight to also accomodate Remove Trap and when they do, this should result being a hell of a valuable addition (i.e. work at GM to remove the trap 99.99% of the times even with the most difficult chests...)


  • LilyGraceLilyGrace Posts: 1,075
    popps said:


    @ Kyronix ?

       :/ :o :D
  • qweryqwery Posts: 39
    That nasty incurable poison bug from failed Remove Trap attempts (supposedly patched) is still alive and kicking in this event.
    Remove Trap continues to be utterly useless... and kicking chests in sandals is really uncomfortable!
    I'm starting to think they should rename the skill to 'Remove Hope' - that's all it's removing these days!
  • LilyGraceLilyGrace Posts: 1,075
    Yeah I couldn’t cure poison. Tried and tried and tried and died, died, died. 
  • TXEggplantTXEggplant Posts: 183
    What irks me is I can pop it with telekinesis at 7m and not get hurt. When I use Remove Trap at the same distance, I take damage. And the incurable poison is BS IMO
    Maith Ceol, Chesapeake
    Governor of Moonglow

    Discord: txeggplant
    maithceol@gmail.com
  • LilyGraceLilyGrace Posts: 1,075
    yep
  • TimStTimSt Posts: 1,939
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

  • LilyGraceLilyGrace Posts: 1,075
    Nope, didn't occur to me, Tim. I'm trying to hard to compete with people on horseback that's a whole other level of complication to slow me down. lol 

    You're saying if it doesn't say Too Challenging or whatever, that you're successful at using RT?
  • GrimbeardGrimbeard Posts: 3,056
    I've just adapted into a mage treasure hunter tamer hidden chest finder 

  • GrimbeardGrimbeard Posts: 3,056
    I know I shouldn't complain but why on earth does lock picking have a 3 tile range?
  • LilyGraceLilyGrace Posts: 1,075
    Grimbeard said:
    I know I shouldn't complain but why on earth does lock picking have a 3 tile range?

    I'm glad it has a bit of range for containers tucked in odd places around walls.
  • keven2002keven2002 Posts: 2,491
    TimSt said:
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

    I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?
  • MariahMariah Posts: 3,511Moderator
    using the crystal ball acts like a 'warmer' 'colder' indication of how close you are to the chest. 'easy' you're far away, 'too easy' you're pretty much next to it. Lost the message, you're either too far away, or you already revealed it but you can't see it - use circle of trans.
  • keven2002keven2002 Posts: 2,491
    I'll have to try that when I get back into the game
  • TimStTimSt Posts: 1,939
    keven2002 said:
    TimSt said:
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

    I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?

    When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap.   The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected.   Challenging and Too Challenging trapped chests have the deadlier poisons.  

    Most of the hidden chests I've revealed during this event have been at the "Too Easy" level.  During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
  • GrimbeardGrimbeard Posts: 3,056
    For this event remove trap pointless I've completely abandoned any pretense of being rouge or treasure hunter like and ride about willynilly
  • MariahMariah Posts: 3,511Moderator

    noun: rouge
    1. a red powder or cream used as a cosmetic for coloring the cheeks or lips.
    Sorry, couldn't resist.
  • GrimbeardGrimbeard Posts: 3,056
    I like to look fabulous 
  • keven2002keven2002 Posts: 2,491
    TimSt said:
    keven2002 said:
    TimSt said:
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

    I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?

    When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap.   The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected.   Challenging and Too Challenging trapped chests have the deadlier poisons.  

    Most of the hidden chests I've revealed during this event have been at the "Too Easy" level.  During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
    Ah ok that makes sense... I don't detect the actual chests once revealed... that takes too long 
  • CovenantXCovenantX Posts: 1,065
    edited July 2
    It would be nice if some of these non-combat skills could have their cooldowns adjusted downwards.

    I feel like any skill that doesn't 'attack' or 'defend' in any way as a standalone skill, should have the same on-use cooldown of like Animal Lore, or Eval-int (approx 1.25s).
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,387
    Grimbeard said:
    I like to look fabulous 
    glitter everywhere on Make a GIF
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • LilyGraceLilyGrace Posts: 1,075
    CovenantX said:
    It would be nice if some of these non-combat skills could have their cooldowns adjusted downwards.

    I feel like any skill that doesn't 'attack' or 'defend' in any way as a standalone skill, should have the same on-use cooldown of like Animal Lore, or Eval-int (approx 1.25s).
    Agreed. The wait for both DH and RT are too long.

  • Petra_FydePetra_Fyde Posts: 1,521
    Skill delay didn't use to be that long
    https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2000-2/2000-publish-04-8th-march/
    I've searched through previous publish notes, but I can't find when, or why, it was increased to what it is now.  I imagine it was something to do with macroing training, if so, maybe it could reduce for characters having GM in the skill? We've done our training, now we just want to find the darn things.
  • DapeekasDapeekas Posts: 28
    I agree the detect hidden timer makes the gameplay boring. It would be nice if it was reduced, I like the idea of if GM you get a shorter timer.
  • LilyGraceLilyGrace Posts: 1,075
    edited July 2
    TimSt said:
    keven2002 said:
    TimSt said:
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

    I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?

    When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap.   The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected.   Challenging and Too Challenging trapped chests have the deadlier poisons.  

    Most of the hidden chests I've revealed during this event have been at the "Too Easy" level.  During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
    This sounded good in theory but I found it wasn't accurate and it's easy to fail when the CBoK tells you the trap is Too Easy.

    RT breathe a sigh of relief....pause....looks at watch....used RT again...fail...poisoned...dead. As much fun as that sounds...
    :/
    Edited to say: It may have been pilot error. I may have been reading the stealth system message saying it's too easy. That said, the DH on the trap comes up with Challenging and Too Challenging at a lot higher rate than the easier levels of difficulty. Which I'm guessing is part of the RNG factor? 

  • keven2002keven2002 Posts: 2,491
    LilyGrace said:
    TimSt said:
    keven2002 said:
    TimSt said:
    Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap?  It saves a lot of headache.

    I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?

    When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap.   The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected.   Challenging and Too Challenging trapped chests have the deadlier poisons.  

    Most of the hidden chests I've revealed during this event have been at the "Too Easy" level.  During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
    This sounded good in theory but I found it wasn't accurate and it's easy to fail when the CBoK tells you the trap is Too Easy.

    RT breathe a sigh of relief....pause....looks at watch....used RT again...fail...poisoned...dead. As much fun as that sounds...
    :/
    Edited to say: It may have been pilot error. I may have been reading the stealth system message saying it's too easy. That said, the DH on the trap comes up with Challenging and Too Challenging at a lot higher rate than the easier levels of difficulty. Which I'm guessing is part of the RNG factor? 

    Yea I found the crystal ball thing wasn't super helpful for trying to narrow down the chests because I'd kind of lose track of the message if I was trying to invis/cure/avoid mobs (wrestle/tact)/etc so I turned it back off.
  • GrimbeardGrimbeard Posts: 3,056
    Like I said I stopped hoping it would work and take the easy way 
  • keven2002keven2002 Posts: 2,491
    Grimbeard said:
    Like I said I stopped hoping it would work and take the easy way 
    There is no "easy way" for detect hidden... 
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