Elixir - Voidbane & Weapon and Armor Durability

@Kyronix and @Parallax ;  Can you guys pls double check if it is working as it should?

I did a test with and without the Elixir. When you apply the Elixir your weapon and armors takes insane damage, my Weapon went from 255/255 to almost 0 in no time, the damage on the gear is INSANE fast.

Comments

  • PawainPawain Posts: 11,029
    You using the new War Hammer by chance?

    Or they put too much acid on the cloth. 
    Focus on what you can do, not what you can't.
  • DapeekasDapeekas Posts: 26
    This happened with my weapon as well, imbued fire double axe that i've had forever. I've only used the elixir one time so I thought it may have just been a fluke. I'll do another test tonight. 
  • PawainPawain Posts: 11,029
    Ouch the elixir makes them act like the paladin mace and fencing weapons.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,180
    I guess that then, for the time being, the Elixir might be better not be used unless one wants to spend more time repairing stuff rather then participating to the Event...
  • GrimbeardGrimbeard Posts: 3,050
    popps said:
    I guess that then, for the time being, the Elixir might be better not be used unless one wants to spend more time repairing stuff rather then participating to the Event...
    Perhaps you might then just this once go and test as me thinks you could determine as players with possibly little time might choose another weapon if this might be the case that's how everyone sees it what says you
  • keven2002keven2002 Posts: 2,478
    @Community Manager - I can second this after some testing on my sampire. When I was using the voidbane elixir on my axe; in the hour I used it my durability on a brand new axe went from 255 down to 58. I dropped my items and repaired and went back down to the dungeon and after 45min I went from 254 durability down to 176....playing the same exact way and hitting the same exact spawn. 

    Can we get a confirmation if applying the voidbane increases the durability loss (and maybe a fix if it's not intended)?
  • Community ManagerCommunity Manager Posts: 625Dev
    keven2002 said:
    @ "Community Manager" - I can second this after some testing on my sampire. When I was using the voidbane elixir on my axe; in the hour I used it my durability on a brand new axe went from 255 down to 58. I dropped my items and repaired and went back down to the dungeon and after 45min I went from 254 durability down to 176....playing the same exact way and hitting the same exact spawn. 

    Can we get a confirmation if applying the voidbane increases the durability loss (and maybe a fix if it's not intended)?

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.
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  • Max_BlackoakMax_Blackoak Posts: 660
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase
  • Community ManagerCommunity Manager Posts: 625Dev
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.
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  • Lord_NythraxLord_Nythrax Posts: 617
    edited June 24
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.

    ...so? How does that effect weapon durability? I've never heard of the number of properties on an item making durability tick off faster.
  • PawainPawain Posts: 11,029
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.

    ...so? How does that effect weapon durability? I've never heard of the number of properties on an item making durability tick off faster.
    She also said the Leeches are hit effect.  I Use weapons with all 3 leeches.  I don't use area affect weapons.  

    Odd how my other weapons do not wear fast.   The Paladin weapons also wear fast.  
    I feel elixir and the paladin weapons cause more wear because the game thinks they are Brittle.
    Focus on what you can do, not what you can't.
  • PlayerSkillFTWPlayerSkillFTW Posts: 672
    edited June 25
    Proc effects that trigger additional damage ticks (such as Hit Area or Hit Magic Arrow/Harm/Fireball/Lightning/Velocity) will speed up Durability loss, but Slayers and Leeches shouldn't.
    I've been using a Paladin Hammer of Fire with a Voidbane Elixir applied to it, and it's ridiculous how fast it loses Durability.
  • GrimbeardGrimbeard Posts: 3,050
    Tamers cursed it because we didn't get tasty treats 
  • _Psycoder_Psycoder Posts: 103

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.

    Can you please explain this a little bit more? Why does area effect on the weapon increase the durability losing speed? 
  • keven2002keven2002 Posts: 2,478
    _Psycoder said:

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.

    Can you please explain this a little bit more? Why does area effect on the weapon increase the durability losing speed? 
    I think Playerskill likely answered this... anything that does damage will hit the durability, but my question still remains... if I'm using the same exact weapon on the same exact mobs and doing the same exact thing; I would NOT expect the durability loss to be any different with or without the voidbane elixir applied.

    @Community Manager - Not looking to be argumentative so if the intended "design" is that the voidbane elixir simply adds extra durability loss to weapons then I'm good with that answer. If that was not specifically added (maybe it was unintended) then can one of the Devs look into this as a potential bug? Again I'm using the same exact weapon (area effect and all) with and without voidbane and there is a VERY noticeable difference on the durability loss when using voidbane vs when not using it (on the same weapon killing the same mobs).
  • DapeekasDapeekas Posts: 26
    The more I think about this, i'm wondering if its more likely that the weapon is losing durability more quickly because we are capable of killing more quickly. If each hit effects durability...then the weapon will lose durability faster due to more hits?...If that makes sense? 
  • _Psycoder_Psycoder Posts: 103
    Dapeekas said:
    The more I think about this, i'm wondering if its more likely that the weapon is losing durability more quickly because we are capable of killing more quickly. If each hit effects durability...then the weapon will lose durability faster due to more hits?...If that makes sense? 

    Your swing speed does not change. I think that is the most important factor when deciding the speed of durability loss. 
  • ForeverFunForeverFun Posts: 1,009
    edited June 25

    Why don't you ask Kyronix to restart the "Five On Friday" style QA, where in depth game mechanics questions get answered?

    If the durability is "checked" (*) each time a hit takes place, then it would make sense that certain "Hit Area" effects increaes the durability loss, as there are often more "hits" per weapon strike.

    On the other hand, if "damage quantity" is a factor in calculating durability loss, that would explain why a slayer applied to the weapon may impact this.

    Many weapons you can use POF, so it's sort of a minor issue in those cases.  You can carry POF around ;)

    (*) there are other certain items where durability is "checked", possibly at great frequency.  For instance, you can see antique jewels with mana regen hit 0 durability while mostly standing around idle, or running bard masteries.
  • Lord_NythraxLord_Nythrax Posts: 617
    Pawain said:
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.

    ...so? How does that effect weapon durability? I've never heard of the number of properties on an item making durability tick off faster.
    She also said the Leeches are hit effect.  I Use weapons with all 3 leeches.  I don't use area affect weapons.  

    Odd how my other weapons do not wear fast.   The Paladin weapons also wear fast.  
    I feel elixir and the paladin weapons cause more wear because the game thinks they are Brittle.

    Lots of things seem to lose durability too fast these days. I suspect they've done something, but I don't know how to prove it and don't really care that much.
  • TanntaTannta Posts: 5
    I was curious about this, so I checked the log files.

    When I wasn't using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    When I was using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    I don't think it can be said from the logs that Voidbane Elixir speeds up durability loss.

    I think it's simply because the speed at which they can be defeated has increased, which inevitably shortens the time between repairs.

    The weapon my character uses is Paladin Hammer, so it includes normal attack, double strike, whirlwind attack, and area effect.
  • PawainPawain Posts: 11,029
    Tannta said:
    I was curious about this, so I checked the log files.

    When I wasn't using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    When I was using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    I don't think it can be said from the logs that Voidbane Elixir speeds up durability loss.

    I think it's simply because the speed at which they can be defeated has increased, which inevitably shortens the time between repairs.

    The weapon my character uses is Paladin Hammer, so it includes normal attack, double strike, whirlwind attack, and area effect.
    The Paladin Hammer had this issue in the last event.  You need to compare a non Paladin Hammer with the elixer and without to see if that makes it different.  Since you can actually count hits, I can't do that.

    Thanks
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,478
    Tannta said:
    I was curious about this, so I checked the log files.

    When I wasn't using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    When I was using Voidbane Elixir, the average number of hits before repair was about 6000 hits.

    I don't think it can be said from the logs that Voidbane Elixir speeds up durability loss.

    I think it's simply because the speed at which they can be defeated has increased, which inevitably shortens the time between repairs.

    The weapon my character uses is Paladin Hammer, so it includes normal attack, double strike, whirlwind attack, and area effect.
    My counter to this would be that I ran the same scenario (back to back for consistency) with the only variable being the void slayer on my (same) axe.

    In both tests I did the same exact axe/toon/spawn/test time /etc all had MUCH MORE durability loss when using the voidbane elixir. Again, I played for 1 hour without any Elixir and ran through using my normal playstyle and lost about 80 durb on my axe, but when I repaired and then applied the Elixir in that hour my durability went down 150-160 which is about DOUBLE. 

    If we were only talking a difference of 20; I get it that there might be some variance between runs and maybe more grouping of mobs in a certain run (with the elixir), but when we are talking double the durability loss there is definitely something different. If the Devs want to come out and say that "Yes the elixir is so powerful is eats away at your weapon" then I'm fine with that... but I don't think the answers provided so far make sense about area damage (or overall damage) being increased...if that were the case all of my slayer axes would wear down just as fast (they all have area effect too)...but they dont.
  • TanntaTannta Posts: 5
    I tested it using a Voidbane Elixir on a Double Axe.

    The results showed that after about 2200 hits, its durability dropped from 254 to 178.

    This is almost the same as the Paladin Hammer test results.

    In fact, the rate of decrease seems a little slow, but I think it's reasonable to consider this as an effect of RNG.

    It just seems that when the weapon hits a monster, there is a chance that the weapon's durability will decrease.

    If you're not happy with the results, encourage you to check it out for yourself.
  • PawainPawain Posts: 11,029
    edited June 27
    @Tannta. We also think the paladin weapons act as brittle.  So by saying your double axe also acts like it when the potion is applied, is cooberating what we are saying.

    Someone needs to check a non paladin weapon with and without elixir to test this.

    Here is how fast my hammer wears.
    https://forum.uo.com/discussion/16294/paladin-war-hammer-wears-very-quickly
    Focus on what you can do, not what you can't.
  • TanntaTannta Posts: 5
    Well, in response to your request, I checked it with Double Axe without using Voidbane Elixir.
    As a result, durability decreased from 138 to 131 with 260 hits.

    Although the number of trials was small, durability decreased by about 0.027 per hit.

    With Double Axe using Voidbane Elixir, the durability decreased by 0.035 per hit, so it is reasonable to think that Voidbane Elixir has no relate.

    Also, it is reasonable to think that there is no difference between a Paladin Hammer and a forged Double Axe.

    I do not perform any further checks as this will reduce the efficiency of collecting Artifacts Of The Riftborne.

    Looking at the comments that have been made to disagree about the decrease in durability of weapons, there are many that focus only on the amount of time they are used, and it appears that there is no basis for such comments.

    Again, recommend that you first provide your own evidence and then ask the developers for comment.
  • PawainPawain Posts: 11,029
    Thanks @Tannta!   I judge by what I see.  I have never taken a weapon in one of these events from 255 to 0 in an hour or less.  I carry 2 of them when I want to play in the dungeon for an hour.  The Hammers can be repaired and PoF applied, so it's not a big deal.
    Focus on what you can do, not what you can't.
  • TanntaTannta Posts: 5
    Certainly, considering that Voidbane Elixir and Potion Of Glorious Fortune have a 1 hour timer, it seems odd that a weapon's durability would reach 0 in under an hour.
    Especially considering the journey to the Ankh Dungeon.

    That aside,
    I didn't have enough time to use a Voidbane Elixir, so I did an additional check on Double Axe without using a Voidbane Elixir.

    The result was a reduction in weapon durability from 253 to 206 after 1600 hits.
    In this case, durability decreased by approximately 0.029 per hit.

    You should already be aware that there is no difference between a Double Axe and a Paladin Hammer in the same environment and activity.
    You've also probably noticed that Voidbale Elixir doesn't affect weapon durability.

    However, I was still curious, so I checked the log files from Publish 118 and Publish 119.

    During Publish 118,it took an average of 9,000 hits to repair.
    During Publish 119,it took an average of 8,000 hits to repair.
    In Publish 120, weapons do indeed seem to lose durability at an accelerated rate compared to these.

    The reason for this is presumably due to the wrestling skills of the monsters that appear and the parry chances of the characters.
    Monsters in Publish 120 generally seem to have high wrestling skills, and characters seem to be parrying frequently, which seems to be one of the reasons why weapons durability is decreasing.

    Unfortunately, parrying are difficult to verify as they are not recorded in the log file.

    I hope this is helpful.
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