Riftbreaker Construct needs balance
The area of effect damage does WAY too much.
On Atlantic, where there's actually a population of players, it's nearly impossible to avoid given the LAG that it causes. The 5 seconds ends up being about 1-2 seconds of running because moving is like molasses it causes so much lag. At times, it's impossible to get away from the area damage from either lag or amount of players.
On Atlantic, where there's actually a population of players, it's nearly impossible to avoid given the LAG that it causes. The 5 seconds ends up being about 1-2 seconds of running because moving is like molasses it causes so much lag. At times, it's impossible to get away from the area damage from either lag or amount of players.
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The players on Atlantic will res you pretty quickly.
I got a 10 second lag alone by the healer when I got the satchel msg.
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Lots of players!!!
5 seconds after it started, I'm no where near him.
Constant view at the healer.
My dead pet was in a house.
I never saw the boss after I clicked him for the bar.
Got a Bag o Goodies tho.
The only small tweak I'd recommend is to one of two things.
1) Have the energy circles have a certain range (similar to Anok's energy voids) rather than unlimited range. There have been a few times where I have died and either been rezzed down by the bridge or have been running back from the healer and get taken out again because 2-3 people are running by. I think 10+ screens seems a little far to suddenly receive damage.
2) Leave the range the way it is but decrease the damage the further off screen from the Rift Construct; ie if I'm 10 screens away the damage is only 1hp versus if I'm on screen it's the usual 25-35hp
It's annoying but I got a drop. Next time he appears in a crowd, I'm just going to tell the pet to guard, then die and not res until it's over and see if I get a drop.
I'm just gonna res and see if I get a bag.
Yup a 5 second pause and a bag.
Also seems like I get more drops there, just fought the Commanders and the boss, did get the bag of 5 drops. I got 65 total. And a big piece of Scorched Rubble.
Pets, you can call back, or even mount and run with, to mitigate the damage, but EVs go where they will.
What usually happens for me is that I move like 4 steps away (trying to stack with someone) and precast heal... then the person I'm stacked with either gets spooked or a stack of garg throwers/etc run by and I'm hit with my own initial small damage AND their "death ring". Usually it's a death robe at that point unless it's just a single person.
Like I said, it's frustrating for sure and I'd love to see a range limit on that damage, but ATL is still killing the construct and I'm still getting a satchel even with minimal hits and/or maximum death robes.
But I get a bag. Like I said, I'm just going to die and stand at the healer and I'll know it ended when I get the bag. This is the 4th time in a row that Atlantic got rift guy while I was there.
When it starts on Atlantic the only tactic when it is him is to go to the healer over and over.
The crowd was smaller the first few days, this wasn't so bad.