Riftbreaker Construct needs balance

The area of effect damage does WAY too much.
On Atlantic, where there's actually a population of players, it's nearly impossible to avoid given the LAG that it causes. The 5 seconds ends up being about 1-2 seconds of running because moving is like molasses it causes so much lag. At times, it's impossible to get away from the area damage from either lag or amount of players.
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  • usernameusername Posts: 1,114
    This discussion has been closed.

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  • ChumboWumboChumboWumbo Posts: 71
    edited June 25
    Your problems are specific to a crowded shard, the only crowded shard afaik. That's no reason to gimp a boss that's perfectly fine as is for everyone else.
    My pronouns are: Cry/Me/A/River
  • usernameusername Posts: 1,114
    edited June 25
    Your problems are specific to a crowded shard, the only crowded shard afaik. That's no reason to gimp a boss that's perfectly fine as is for everyone else.
    Games are balanced for the majority of players, not the dead minority. Sorry, you must be new, because that's every game in existence. Even competitive games are balanced for the vast majority of players, not the competitive minority or the low skill level minority. Make sense, balance for the 95% of players? Derp herp derp. Braindead takes on these forums are insane these days.
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  • PawainPawain Posts: 11,018
    edited June 25
    I do the LS and Atlantic ones 5pm and 10pm.  Both shards manage to them.  Oddly I've only seen the tree and automatron.  

    The players on Atlantic will res you pretty quickly.
    Focus on what you can do, not what you can't.
  • LokeaLokea Posts: 212
    Pawain said:
    I do the LS and Atlantic ones 5pm and 10pm.  Both shards manage to them.  Oddly I've only seen the tree and automatron.  

    The players on Atlantic will res you pretty quickly.
    LS had the tentacled beast this afternoon.
  • PawainPawain Posts: 11,018
    edited June 25
    username said:
    The area of effect damage does WAY too much.
    On Atlantic, where there's actually a population of players, it's nearly impossible to avoid given the LAG that it causes. The 5 seconds ends up being about 1-2 seconds of running because moving is like molasses it causes so much lag. At times, it's impossible to get away from the area damage from either lag or amount of players.
    My appologies.  On Atl right now there's a bazillion players, we drew him, we are just dying over and over.  Has not been so crowded the other times.  It's kinda fun but expensive.

     :D  I guess I lost enough HP to get the satchel tho. :D  

    I got a 10 second lag alone by the healer when I got the satchel msg.
    Focus on what you can do, not what you can't.
  • usernameusername Posts: 1,114
    Pawain said:
    My appologies.  On Atl right now there's a bazillion players, we drew him, we are just dying over and over.  Has not been so crowded the other times.  It's kinda fun but expensive.

     :D  I guess I lost enough HP to get the satchel tho. :D  

    I got a 10 second lag alone by the healer when I got the satchel msg.
    Yes, it was awful. I was locked up for at least 20s upon it spawning and then again shortly after  for 10s. The server doesn't seem to be able to keep up with the spam @Kyronix @Parallax PLEASE fix the robot
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  • PawainPawain Posts: 11,018
    @Community Manager  Yes, when Riftbreaker is on Atl with a large crowd everyone just dies over and over and horrible lag.  Smaller crowd not so bad.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,018
    This lag is not Just EC,  I'm on CC.   I'm ok with the 2 second lag at each commanders death, and at the Bosses death.  But the rift guy really makes a lot of lag.  Maybe all the dead bodies.  It's not like we can run to cause it.
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 1,004
    Pawain said:
    This lag is not Just EC,  I'm on CC.   I'm ok with the 2 second lag at each commanders death, and at the Bosses death.  But the rift guy really makes a lot of lag.  Maybe all the dead bodies.  It's not like we can run to cause it.

    In my messages, where does it say the server side lag that occurs when a boss dies is EC specific?  

    "Server side" means the lag is on the UO server, not the client.  I would not be surprised at all if there is some primitive operation happening on the server that is common to assigning awards that happens at many other points.  Something as simple as calculating all the players on screen, and doing something with that data.

    You can look for other posts for me, where sending "player poison" messages to everybody on screen is likely quite expensive, again, on "server side".  Food for thought.

    The EC specific case of UI hanging during entering the Bar may be symptomatic of other cases of "Client Lag", that is to say, lag that occurs in the client application.  Whether that is CC or EC specific is probably case-by-case.
  • _Psycoder_Psycoder Posts: 103
    I concur with this message on Atlantic. I die a lot to Riftbreaker Construct at Atlantic. In fact, I don't think I ever got the looting rights for Riftbreaker Construct so far. 

    Even though I learned the mechanics, most people did not. I often die to people running towards me, rather than making a mistake on my own. 

    Maybe they can make a change that only the spell that is cast on you damages you? This way the Atlantic event area wont turn into mine field where you have to keep running from other people? 

    Just my 2 cents. 

  • PawainPawain Posts: 11,018
    Just did Phase 3 and another Riftbreaker on Atl.

    Lots of players!!!



    5 seconds after it started,  I'm no where near him.


    Constant view at the healer.



    My dead pet was in a house.

    I never saw the boss after I clicked him for the bar.

    Got a Bag o Goodies tho.


    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,477
    I play ATL and while the construct can be frustrating due to players kind of griefing each other by running near someone (only worried about their own health) to kill them; I don't think it needs any major change simply because ATL is just so crowded. 

    The only small tweak I'd recommend is to one of two things.
    1) Have the energy circles have a certain range (similar to Anok's energy voids) rather than unlimited range. There have been a few times where I have died and either been rezzed down by the bridge or have been running back from the healer and get taken out again because 2-3 people are running by. I think 10+ screens seems a little far to suddenly receive damage.

    2) Leave the range the way it is but decrease the damage the further off screen from the Rift Construct; ie if I'm 10 screens away the damage is only 1hp versus if I'm on screen it's the usual 25-35hp
  • PawainPawain Posts: 11,018
    edited June 27
    I didn't know about the healer in mistas the first time I did a crowded Atlantic.  I went to the other one.  I was returning and got hit by the area attack at the catapults, took me to 12 hit points from max.

    It's annoying but I got a drop.  Next time he appears in a crowd, I'm just going to tell the pet to guard, then die and not res until it's over and see if I get a drop.
    Focus on what you can do, not what you can't.
  • JamesJames Posts: 111
    I just did Atlantic with the Riftbreaker. My archer shot off 5 arrows and I died. By the time I rezed, the Boss died and I got a Goodie bag.
  • PawainPawain Posts: 11,018
    edited 4:25AM
    On Atlantic now.  2 seconds after he pops.

    I'm just gonna res and see if I get a bag.

    Yup a 5 second pause and a bag.

    Also seems like I get more drops there, just fought the Commanders and the boss, did get the bag of 5 drops.  I got 65 total.  And a big piece of Scorched Rubble.

    Focus on what you can do, not what you can't.
  • Petra_FydePetra_Fyde Posts: 1,519
    Pawain said:
    Just did Phase 3 and another Riftbreaker on Atl.

    Lots of players!!!



    Not wanting to be too harsh, but maybe ATL might re-think their tactics for this mob, because that looks like suicide by EV to my eyes.
    Pets, you can call back, or even mount and run with, to mitigate the damage, but EVs go where they will.
  • keven2002keven2002 Posts: 2,477
    edited 1:03PM
    @Petra_Fyde - The EVs aren't the problem as they aggro on the rift construct and pretty much blow up near him. The issue is when a player is hitting the construct and they get the number above their head; instead of trying to pile up, everyone runs away as far/fast they can and inevitably that "death ring" pops around them after 5 seconds wherever they are. The pic above was taken at the center of Mistas....I've died from the "death ring" far south near the bridge to the healers (where the 2 towers are). 

    What usually happens for me is that I move like 4 steps away (trying to stack with someone) and precast heal... then the person I'm stacked with either gets spooked or a stack of garg throwers/etc run by and I'm hit with my own initial small damage AND their "death ring". Usually it's a death robe at that point unless it's just a single person.

    Like I said, it's frustrating for sure and I'd love to see a range limit on that damage, but ATL is still killing the construct and I'm still getting a satchel even with minimal hits and/or maximum death robes.
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