Elixir - Voidbane & Weapon and Armor Durability

@Kyronix and @Parallax ;  Can you guys pls double check if it is working as it should?

I did a test with and without the Elixir. When you apply the Elixir your weapon and armors takes insane damage, my Weapon went from 255/255 to almost 0 in no time, the damage on the gear is INSANE fast.

Comments

  • PawainPawain Posts: 10,998
    You using the new War Hammer by chance?

    Or they put too much acid on the cloth. 
    Focus on what you can do, not what you can't.
  • DapeekasDapeekas Posts: 25
    This happened with my weapon as well, imbued fire double axe that i've had forever. I've only used the elixir one time so I thought it may have just been a fluke. I'll do another test tonight. 
  • PawainPawain Posts: 10,998
    Ouch the elixir makes them act like the paladin mace and fencing weapons.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,178
    I guess that then, for the time being, the Elixir might be better not be used unless one wants to spend more time repairing stuff rather then participating to the Event...
  • GrimbeardGrimbeard Posts: 3,031
    popps said:
    I guess that then, for the time being, the Elixir might be better not be used unless one wants to spend more time repairing stuff rather then participating to the Event...
    Perhaps you might then just this once go and test as me thinks you could determine as players with possibly little time might choose another weapon if this might be the case that's how everyone sees it what says you
  • keven2002keven2002 Posts: 2,465
    @Community Manager - I can second this after some testing on my sampire. When I was using the voidbane elixir on my axe; in the hour I used it my durability on a brand new axe went from 255 down to 58. I dropped my items and repaired and went back down to the dungeon and after 45min I went from 254 durability down to 176....playing the same exact way and hitting the same exact spawn. 

    Can we get a confirmation if applying the voidbane increases the durability loss (and maybe a fix if it's not intended)?
  • Community ManagerCommunity Manager Posts: 614Dev
    keven2002 said:
    @ "Community Manager" - I can second this after some testing on my sampire. When I was using the voidbane elixir on my axe; in the hour I used it my durability on a brand new axe went from 255 down to 58. I dropped my items and repaired and went back down to the dungeon and after 45min I went from 254 durability down to 176....playing the same exact way and hitting the same exact spawn. 

    Can we get a confirmation if applying the voidbane increases the durability loss (and maybe a fix if it's not intended)?

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.
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  • Max_BlackoakMax_Blackoak Posts: 660
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase
  • Community ManagerCommunity Manager Posts: 614Dev
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.
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  • Lord_NythraxLord_Nythrax Posts: 616
    edited June 24
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.

    ...so? How does that effect weapon durability? I've never heard of the number of properties on an item making durability tick off faster.
  • PawainPawain Posts: 10,998
    but that wouldn't explain why the same weapon wears out way faster with the elixir applied since that doesn't add any hit area effects that I know of, just a super slayer type damage increase

    The super slayer adds yet another effect to the weapon itself.

    ...so? How does that effect weapon durability? I've never heard of the number of properties on an item making durability tick off faster.
    She also said the Leeches are hit effect.  I Use weapons with all 3 leeches.  I don't use area affect weapons.  

    Odd how my other weapons do not wear fast.   The Paladin weapons also wear fast.  
    I feel elixir and the paladin weapons cause more wear because the game thinks they are Brittle.
    Focus on what you can do, not what you can't.
  • PlayerSkillFTWPlayerSkillFTW Posts: 671
    edited 12:14AM
    Proc effects that trigger additional damage ticks (such as Hit Area or Hit Magic Arrow/Harm/Fireball/Lightning/Velocity) will speed up Durability loss, but Slayers and Leeches shouldn't.
    I've been using a Paladin Hammer of Fire with a Voidbane Elixir applied to it, and it's ridiculous how fast it loses Durability.
  • GrimbeardGrimbeard Posts: 3,031
    Tamers cursed it because we didn't get tasty treats 
  • _Psycoder_Psycoder Posts: 97

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.

    Can you please explain this a little bit more? Why does area effect on the weapon increase the durability losing speed? 
  • keven2002keven2002 Posts: 2,465
    _Psycoder said:

    If the weapon it's applied to has area effects that would be the reasoning behind it's durability wear.

    Can you please explain this a little bit more? Why does area effect on the weapon increase the durability losing speed? 
    I think Playerskill likely answered this... anything that does damage will hit the durability, but my question still remains... if I'm using the same exact weapon on the same exact mobs and doing the same exact thing; I would NOT expect the durability loss to be any different with or without the voidbane elixir applied.

    @Community Manager - Not looking to be argumentative so if the intended "design" is that the voidbane elixir simply adds extra durability loss to weapons then I'm good with that answer. If that was not specifically added (maybe it was unintended) then can one of the Devs look into this as a potential bug? Again I'm using the same exact weapon (area effect and all) with and without voidbane and there is a VERY noticeable difference on the durability loss when using voidbane vs when not using it (on the same weapon killing the same mobs).
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