No, it doesn't have to be the crafter, whoever operates the catapult will get the drops. BUT the siege ammunition kits weigh 30 stones each, and it's the one way that crafters can get their own drops.
Yeah, I was generalizing, emphasising the point that is Crafter stage.
@ popps you make the items with your crafter and put them in a container. Log off and bring in your fighter. Grab them on your fighter and go to the event.
Your fighter can throw bombs and operate the catapults with the items your crafter made. You could take your crafter there, he will get rubble and maybe a few drops. But, its best to go there with your Fighter or Rouge, so you can blow stuff up and get to the next part without changing toons.
You may be able to make some gold by putting the crafted items on your vendor. Name the items so they show up in vendor search. You could drop some runes by Luna gate and Honesty gate so players can by your explosives as they need them.
Players will buy explosives and elixirs if they can find your vendor.
You could take your crafter there, he will get rubble and maybe a few drops.
Not sure I understood, can you please clarify this ?
You mention that the fighter can use bombs and operate catapults made by crafters but then mention to take the crafter there in order to get rubble and a few drops...
Does this mean that, even if the fighter throws bombs and operates catapults, only the crafters who crafted them (if they are logged and present in the area) can actually get rubble and other drops, not the fighter who operates them ?
@popps whoever throws bombs or shoots catapults get rubble. The scorched rubble seems to be less common or bad RNG for me.
The elixir acts as a void slayer. Put on a weapon or book.
I'll Lore mobs when it's on LS to see what their resists are. If like the void mobs in royal city, fire and poison would fit the fewest. Many of those are lowest in cold and energy. A double axe or the new War Hammers will be great for this.
For casting you'll want high SDI and a 6 focus to do more damage, and pour the elixir on your book.
As cookie said, ideally you would change toons in different phases.
When the event began on Baja most melee toons had thier undead fire weapons from the last event in hand. Also no elixirs, they were progressing just fine with the group. Seems they have few tamers there.
Yes all templates can get drops, but whoever can kill the most mobs the quickest will get the most drops. The devs added annoyances to the Commaders to dismount, disarm melee players. The champions do nasty things to player next to them. This slows down melee damage in these parts.
Look at the Cah page for these specific things.
No Lore sheets are posted for Champions yet, but most likely Cu, Bear, Triton. Will be the best pets because of the damage spread.
I stand by my time estimate 90 minutes or less for Atlantic to do the event and take it to ToT mode.
So Atlantic and other shards can work together. Crash the walls Kill the Commanders (Just like the Cowboys will do this season!) Kill the champion in 90 or less minutes.
At that point its ToT time.
Then a 30 min wait.
So a 2 hour or less wait for active shards between ToTs. Players are still getting drops during this "wait" time. Commanders give drops.
Some shards will have 4 or 5 hour waits for the ToT, but they are fighting during this time. The wall is the downtime for those not throwing bombs or shooting catapults.
In off hours on small shards. A person could log on a few times a day and the walls will still be up. They may break down a wall but can they fight the mobs on the bridge and get to the next wall.
In the past we could log on an hour at any time and gets max drops per hour.
This is the weak point in this event. If the walls are down, a solo player can get some drops. If the walls are up. They may not be able to reach the city. I can't.
@popps this is where your vendor can sell bombs and siege kits. When a casual player wants to try to break the walls.
I play during primetime on LS. There will be enough players for weeks. We will have a lot of fun!
I stand by my time estimate 90 minutes or less for Atlantic to do the event and take it to ToT mode.
So 90 minutes to get to a 4 hour wait. You're already at 5.5 before the void pool portion lasts. So, what you're trying to say is that my estimate of 6-8 hours between stages starting is exactly correct? Thanks!
90 minutes + 240 minutes for ToT + at minimum 60 minutes for void pool + 30 minutes between = 7 hours for a full cycle
90 minutes + 240 minutes for ToT + at crazy maximum 180 minutes for void pool + 30 minutes between = 9 hours for a full cycle
So if I am looking to get the Boss kill, and I am unlucky and log on as it dies, I could potentially have to wait 9 hours on Atlantic to get another shot to kill it? LOL! F**king dumb.
(or don't activate the ToT 24/7 cause it's a bot fest, screw them)
I stand by the suggestion in the original post, with a minor tweak:
Have the walls respawn every X minutes (with some way of bypassing them to get in to the city, maybe a rope bridge/tunnel), my suggestion X= 15 minutes
Have the commanders spawn every X minutes, only one at a time (on the outskirts of the city, tether there so they don't interfere with the void pool), my suggestion X=2-5 minutes
Have the boss spawn X minutes after all commanders have died (on the outskirts of the city, tether there so they don't interfere with the void pool). my suggestion X=2-5 minutes, then put it on a 15 minute timer before commanders spawn again.
Run the void pool on a X minute interval in the center of the town. My suggestion X=15 minutes.
Run the ToT portion on an 4hr on / 1-2hr off cycle. Or run it 24/7. Or just remove it, ToTs are boring bot fests, lets wean people off them.
The void pool portion could be moved to the center of the Serpentine Pass to not interfere with the other parts of the event, instead of moving the champions/boss to the side.
This discussion has been closed.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I stand by my time estimate 90 minutes or less for Atlantic to do the event and take it to ToT mode.
So 90 minutes to get to a 4 hour wait. You're already at 5.5 before the void pool portion lasts. So, what you're trying to say is that my estimate of 6-8 hours between stages starting is exactly correct? Thanks!
90 minutes + 240 minutes for ToT + at minimum 60 minutes for void pool + 30 minutes between = 7 hours for a full cycle
90 minutes + 240 minutes for ToT + at crazy maximum 180 minutes for void pool + 30 minutes between = 9 hours for a full cycle
So if I am looking to get the Boss kill, and I am unlucky and log on as it dies, I could potentially have to wait 9 hours on Atlantic to get another shot to kill it? LOL! F**king dumb.
ACTIVATE ALL PARTS OF THE EVENT 24/7 @ Kyronix @ Parallax
(or don't activate the ToT 24/7 cause it's a bot fest, screw them)
I stand by the suggestion in the original post, with a minor tweak:
Have the walls respawn every X minutes (with some way of bypassing them to get in to the city, maybe a rope bridge/tunnel), my suggestion X= 15 minutes
Have the commanders spawn every X minutes, only one at a time (on the outskirts of the city, tether there so they don't interfere with the void pool), my suggestion X=2-5 minutes
Have the boss spawn X minutes after all commanders have died (on the outskirts of the city, tether there so they don't interfere with the void pool). my suggestion X=2-5 minutes, then put it on a 15 minute timer before commanders spawn again.
Run the void pool on a X minute interval in the center of the town. My suggestion X=15 minutes.
Run the ToT portion on an 4hr on / 1-2hr off cycle. Or run it 24/7. Or just remove it, ToTs are boring bot fests, lets wean people off them.
The void pool portion could be moved to the center of the Serpentine Pass to not interfere with the other parts of the event, instead of moving the champions/boss to the side.
I was going to suggest something similar. either way, it'd be more enjoyable with very little to no down-times. it sucks when any MMO has events that are only active during specific times cause there are always large swaths of players left out.
The main difference from what you say (and it may actually be in omitted details?) is that I'd have the bosses/Void-pool phases combined, and have one boss spawn every 10 waves, void-pool ends after the final boss spawns and is killed. each boss would have gaurenteed drops to each player with looting rights, as well as the trash mobs during each wave slightly increasing drop-rates with difficulty, and it would be the one part of the event meant for 'all' players to merge unto where the oher activities are more 'at your own pace' kind of things.
all phases of the event should be active pretty much at all times so there are different ways to play and still make progress toward the reward items you're interested in.
the key to it though, is to make each farming method to be as equally rewarding (for points toward the main event rewards) as the others, unique rewards for each "phase" also helps, so it offers something to those who just want to break up the monotony, so players don't feel pigeon-holed into a specific part of the content because it's more efficient than the others.
I definitely agree about the bot-fest part -but the GMs do nothing about
them, and devs shouldn't be creating events that are so bad for the
players only bots are going to do it. that's normally what happens when
they take "how can we make bots have a bad time?" -if that's ever even
part of the conversation. cause it always has basically the opposite effects. and oddly enough, bots seem largely unaffected.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
The main difference from what you say (and it may actually be in omitted details?) is that I'd have the bosses/Void-pool phases combined, and have one boss spawn every 10 waves, void-pool ends after the final boss spawns and is killed. each boss would have gaurenteed drops to each player with looting rights, as well as the trash mobs during each wave slightly increasing drop-rates with difficulty, and it would be the one part of the event meant for 'all' players to merge unto where the oher activities are more 'at your own pace' kind of things.
all phases of the event should be active pretty much at all times so there are different ways to play and still make progress toward the reward items you're interested in.
the key to it though, is to make each farming method to be as equally rewarding (for points toward the main event rewards) as the others, unique rewards for each "phase" also helps, so it offers something to those who just want to break up the monotony, so players don't feel pigeon-holed into a specific part of the content because it's more efficient than the others.
I definitely agree about the bot-fest part -but the GMs do nothing about
them, and devs shouldn't be creating events that are so bad for the
players only bots are going to do it. that's normally what happens when
they take "how can we make bots have a bad time?" -if that's ever even
part of the conversation. cause it always has basically the opposite effects. and oddly enough, bots seem largely unaffected.
I agree with all that is said. Adding the champs as an interval spawn for the void pool would be a nice idea, there are definitely merits to either suggested ways, and either way would be better than it is now. I hope they take our advice on this as I think they've really thought out the event and rewards, but, have completely failed on the delivery method with this progressive event style. It's just isn't going to work.
Sadly, that's all these ToTs have been, boring grindfest that mostly appeal to bots... that's why I said we should phase it out. But really, the constellation needs to be dealt with and it wouldn't be a problem. Anyways, as I've mentioned in my original post, they're doing oh-so obvious anti-bot measures, which only ever end up hurting the legit attended players. I really have to run from the moongate, through the city, through the pass, to the dungeon just to participate in the ToT? That's a damn joke and is clearly some sort of pathetic anti-bot measure, along with it all in Ilshenar and all on a tight timer. But it wouldn't be a problem if all aspects were running 24/7, then a few minute walk isn't as bad.
This discussion has been closed.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
On EM event night I used a Mystic Tamer w/Triton (AI, Chiv, Goo). Tons of BOTs - hard to see where the commanders & champ was nor was I able to keep sight of pet, except when it came back to me in ghost form. I got 25 drops and rubble of all the Commanders and a satchel from the Boss. Of the 10 "targets" I could only capture 3-4 of their name tags so I could command pet to "all kill" on the other 7 I would get as close as possible, command pet "all guard" me and then spam earthquake. It was definitely a preview of upcoming ATL chaos! The dungeon itself was ant-climatic and i barely got 5-7 further drops.
On EM event night I used a Mystic Tamer w/Triton (AI, Chiv, Goo). Tons of BOTs - hard to see where the commanders & champ was nor was I able to keep sight of pet, except when it came back to me in ghost form. I got 25 drops and rubble of all the Commanders and a satchel from the Boss. Of the 10 "targets" I could only capture 3-4 of their name tags so I could command pet to "all kill" on the other 7 I would get as close as possible, command pet "all guard" me and then spam earthquake. It was definitely a preview of upcoming ATL chaos! The dungeon itself was ant-climatic and i barely got 5-7 further drops.
The blatant obviousness was sad I don't care if they are attended any group of 4 or 5 gargoyles casting the same pally spells over and over in perfect unison should be banned I assume they are At least paying accounts ej should not get any drops period
The Crafters should be "passing the hat" at the end of Phase 3 to get reimbursed for the ingredients used to make the bombs and kits. The BOTs alone should be getting a large amount of Void Orbs, Black Crystalline and blackrock pieces.
On EM event night I used a Mystic Tamer w/Triton (AI, Chiv, Goo). Tons of BOTs - hard to see where the commanders & champ was nor was I able to keep sight of pet, except when it came back to me in ghost form. I got 25 drops and rubble of all the Commanders and a satchel from the Boss. Of the 10 "targets" I could only capture 3-4 of their name tags so I could command pet to "all kill" on the other 7 I would get as close as possible, command pet "all guard" me and then spam earthquake. It was definitely a preview of upcoming ATL chaos! The dungeon itself was ant-climatic and i barely got 5-7 further drops.
I saw a guy taking his 1 sampire and 5 garg bots up to the spawn area on Origin a little while ago... can't imagine how it will work on ATL but hoping the bots won't run around spam AI and kill everything (champs/boss included) before I can participate. If it's like the start of the MoE event (when the MoE died in literally 60 seconds by bots that didn't help do TChest) or the towns where the bots just spammed AI on everything before you had a chance to target....I won't be doing this event.
I do like the idea of this event but I think the bots/scripters have potential to ruin it unless the team is monitoring / taking action OR plan to have a ton of spawn for drops.
The Crafters should be "passing the hat" at the end of Phase 3 to get reimbursed for the ingredients used to make the bombs and kits. The BOTs alone should be getting a large amount of Void Orbs, Black Crystalline and blackrock pieces.
Yes call out in chat for others to take the Resources from the bag and give to crafters.
The Crafters should be "passing the hat" at the end of Phase 3 to get reimbursed for the ingredients used to make the bombs and kits. The BOTs alone should be getting a large amount of Void Orbs, Black Crystalline and blackrock pieces.
Hate to bring a contrarian view here, but wish we had a way to turn off deco trash similar to mechanism in mining where can can switch what you mine. Tired of all this useless junk weighing me down, taking slots and cluttering up my backpack. If it does not have a use, I have no use for it. If there is something i'm looking to farm, I will just add it to my loot/organizer macro.
For the UO Vegas line as to when this will go live shardwide, put a bet down for me on Thursday, since I get shots in both eyes that morning and won't be able to see a thing all day.
Instead of ruining whole idea of event and phases I better see that all rewards that I pick from vendor will cost 1 artifact but become account bound, so if I have no time or interest but need arts from event I can eventually get in to few runs and buy all arts I need and then I can go back to my activities I like. After you bought first item for 1 point second will cost normal price and will have no account bound property.
They have this event setup where AI doesn’t work on the Bosses.
I was able to use AI on the champion, but it did look like they made the bosses similar to the meatball champs from the prior event where the more people that are attacking; the less damage you do.
@Kyronix / @Community Manager - The champ last night (I think it was the Rift construct) was killing almost everyone... the people that were damaging would run away when the timer was counting down and that damage then killed anyone in that area (even off screen). I died at least 7 times (I think an all time high for me lol) while trying to cast a few spells on the champ and run away... I didn't mind the dying part BUT even though I got looting rights I didn't get a satchel. That doesn't seem right; especially when there is only going to be 1 champ every 6+ hours... can you look into how the satchels are dropping and make sure anyone who gets looting rights is getting one?
Keven2002. The NL folk have found out how to deal with that boss. When the countdown starts, DO NOT be moving when it gets to 0. Watch out for the spark balls and avoid them.
Comments
Shirley you can't be serious...
Can you make a gate to let others join while fighting the Champion?
The elixir acts as a void slayer. Put on a weapon or book.
I'll Lore mobs when it's on LS to see what their resists are. If like the void mobs in royal city, fire and poison would fit the fewest. Many of those are lowest in cold and energy. A double axe or the new War Hammers will be great for this.
For casting you'll want high SDI and a 6 focus to do more damage, and pour the elixir on your book.
As cookie said, ideally you would change toons in different phases.
When the event began on Baja most melee toons had thier undead fire weapons from the last event in hand.
Also no elixirs, they were progressing just fine with the group. Seems they have few tamers there.
Yes all templates can get drops, but whoever can kill the most mobs the quickest will get the most drops.
The devs added annoyances to the Commaders to dismount, disarm melee players. The champions do nasty things to player next to them. This slows down melee damage in these parts.
Look at the Cah page for these specific things.
No Lore sheets are posted for Champions yet, but most likely Cu, Bear, Triton. Will be the best pets because of the damage spread.
So if two players go into the Champions phase, there is no way for others to join?
Is there a timer on that phase? If I was one of the 2 players, we would be there dead.
Thanks.
I was confused about the rifts, I thought they were gates and you fight them in another area.
Too many EM events.
When the City gates are breached. Players can find something to kill.
I stand by my time estimate 90 minutes or less for Atlantic to do the event and take it to ToT mode.
So Atlantic and other shards can work together.
Crash the walls
Kill the Commanders (Just like the Cowboys will do this season!)
Kill the champion
in 90 or less minutes.
At that point its ToT time.
Then a 30 min wait.
So a 2 hour or less wait for active shards between ToTs.
Players are still getting drops during this "wait" time. Commanders give drops.
Some shards will have 4 or 5 hour waits for the ToT, but they are fighting during this time. The wall is the downtime for those not throwing bombs or shooting catapults.
In off hours on small shards. A person could log on a few times a day and the walls will still be up. They may break down a wall but can they fight the mobs on the bridge and get to the next wall.
In the past we could log on an hour at any time and gets max drops per hour.
This is the weak point in this event. If the walls are down, a solo player can get some drops.
If the walls are up. They may not be able to reach the city. I can't.
@popps this is where your vendor can sell bombs and siege kits. When a casual player wants to try to break the walls.
I play during primetime on LS. There will be enough players for weeks. We will have a lot of fun!
So, what you're trying to say is that my estimate of 6-8 hours between stages starting is exactly correct? Thanks!
90 minutes + 240 minutes for ToT + at minimum 60 minutes for void pool + 30 minutes between = 7 hours for a full cycle
90 minutes + 240 minutes for ToT + at crazy maximum 180 minutes for void pool + 30 minutes between = 9 hours for a full cycle
So if I am looking to get the Boss kill, and I am unlucky and log on as it dies, I could potentially have to wait 9 hours on Atlantic to get another shot to kill it? LOL! F**king dumb.
ACTIVATE ALL PARTS OF THE EVENT 24/7 @Kyronix @Parallax
(or don't activate the ToT 24/7 cause it's a bot fest, screw them)
I stand by the suggestion in the original post, with a minor tweak:
- Have the walls respawn every X minutes (with some way of bypassing them to get in to the city, maybe a rope bridge/tunnel), my suggestion X= 15 minutes
- Have the commanders spawn every X minutes, only one at a time (on the outskirts of the city, tether there so they don't interfere with the void pool), my suggestion X=2-5 minutes
- Have the boss spawn X minutes after all commanders have died (on the outskirts of the city, tether there so they don't interfere with the void pool). my suggestion X=2-5 minutes, then put it on a 15 minute timer before commanders spawn again.
- Run the void pool on a X minute interval in the center of the town. My suggestion X=15 minutes.
- Run the ToT portion on an 4hr on / 1-2hr off cycle. Or run it 24/7. Or just remove it, ToTs are boring bot fests, lets wean people off them.
The void pool portion could be moved to the center of the Serpentine Pass to not interfere with the other parts of the event, instead of moving the champions/boss to the side.I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
This is definitely on of my worries...
Sadly, that's all these ToTs have been, boring grindfest that mostly appeal to bots... that's why I said we should phase it out. But really, the constellation needs to be dealt with and it wouldn't be a problem. Anyways, as I've mentioned in my original post, they're doing oh-so obvious anti-bot measures, which only ever end up hurting the legit attended players. I really have to run from the moongate, through the city, through the pass, to the dungeon just to participate in the ToT? That's a damn joke and is clearly some sort of pathetic anti-bot measure, along with it all in Ilshenar and all on a tight timer. But it wouldn't be a problem if all aspects were running 24/7, then a few minute walk isn't as bad.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Players dropped the previous bags with gems.