Pub 120 event pitfalls, long wait timers, blah

usernameusername Posts: 1,109
edited June 14 in General Discussions

The waiting

I'll start off by saying I like the idea of having more things to do, more ways to participate. I think it's a good idea, as we saw with the last ToT, having different things to do breaks up the monotony, the nightmares, Tmaps, ToT, and champ spawn running was nice as it gave us choices where to spend our time. The key being that I could pick my activity for the day and jump right in then and there, no matter when I logged in, and do it. Since I'm sure the contrarians will chime in,
'Oh but username you had to wait for the champ to respawn, or the town to switch for the ToT' Ok cool, so sometimes if unlucky I had to wait like 15 minutes. 
'Ok then participate' No, the ToT portion is f**king boring and there's nothing I can do about that for 4+ hours at a time, even if I participate.

That's where I think this one falls short: everything is happening in sequence and in some cases on very long timers and even dependent on other player's involvement or just purely wait , ie, nothing I can do about it.

For example, I'm looking forward to the 'void pool' portion of the event.... but it's only active for 1 run in possibly an 6-8+ hour time window? As it currently stands I have not been able to catch the void pool portion on Baja with my play schedule at all.

A player that prefers to do crafting activities spends a ton of time gathering resources to destroy the walls... again possibly every 6-8+ hours?

Why? Why not have each activity on it's own individual timer. I don't want to wait to do this, or wait to do that. As it currently stands, at minimum if I want to do a specific activity during this event it's at least a multiple hour wait, and on less populated shards, it's very possible for some of these activities sit stagnant for a long time.

My suggestion:
  • Have the walls respawn every X minutes (with some way of bypassing them to get in to the city, maybe a rope bridge)
  • Have the commanders spawn every X minutes, only one at a time (on the outskirts of the city, tether there so they don't interfere with the void pool).
  • Have the boss spawn X minutes after all commanders have died (on the outskirts of the city, tether there so they don't interfere with the void pool).
  • Run the void pool on a X minute interval in the center of the town.
  • Run the ToT portion on an 4hr on/off cycle. Or just remove it, ToTs are boring bot fests. 
Let's get all the activities running simultaneously so players can pick what they want to do without waiting forever.

Rewards

I like the turn-in point rewards overall, especially the inclusion of luck gear, which players have been asking for a long time. The deco is great, there is a good amount of it, and I like the new artwork. I hope this trend continues; doesn't make any sense to re-release old gear when you can put luck on it (or skills) and reduce the pure stats a bit, so we have more options.

Balron bone armor again? Kind of annoying, considering how many were given out exactly 1 year ago. Again, was a perfect opportunity to make something different: lower the stats a bit and put luck on it so players have more options. Sigh.

Phase 1 (destroying the walls) rewards aren't worth the effort spent. Crafters should be rewarded with turn-in point drops in addition to the rubble, especially for the catapulting part.

IF all the phases of this event were able to run simultaneously, each should have their own unique set of rewards that don't overlap with other activities and can only be gotten through doing that specific activity. IE, rubble only by breaking walls. Certain deco only from the generals/boss. Etc.

Travel

Having everything in Ilshenar, especially the unnecessary run through the Serpentine Passage, feels like an anti-bot measure which as always just ends up being more annoying for legitimate players as the constellation users don't care (they're afk anyway).

Overall

Like the idea, don't like the execution. Should be removed from live servers and sent back to TC1. This could be something awesome but I think falls short in it's current implementation. The multiple 'anti-bot' measures are waaay too obvious and at minimum mildly annoying for legitimate players.
This discussion has been closed.

I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
«13

Comments

  • PawainPawain Posts: 10,934
    edited June 14
    Great write up, you win this award.

    Tell me you have not actually done the event without telling us you haven't done the event.

    Come back when this has been on Atlantic for 3 days and tell us how long it takes.

    I'd say 30 mins to  90min.  Depends how long they let phase 5 last.  The luck potion lasts an hour.  You should hope it takes more than an hour.


    Focus on what you can do, not what you can't.
  • usernameusername Posts: 1,109
    edited June 14
    Pawain said:
    Great write up, you win this award.

    Tell me you have not actually done the event without telling us you haven't done the event.

    Come back when this has been on Atlantic for 3 days and tell us how long it takes.

    I'd say 30 mins to  90min.  Depends how long they let phase 5 last.  The luck potion lasts an hour.  You should hope it takes more than an hour.


    Correct, seems like you've not touched it yet. The ToT portion lasts 4 hours by itself (that's irrelevant of shard) and on Baja yesterday it took them ~2 hours to get through main city walls. Great troll post, as always!

    Almost like this information is public and you can go look it up yourself if you haven't done the event yet.



    So much for 30-90 minutes
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • LarisaLarisa Posts: 1,248
    Well instead of doing the ToT portion in the dungeon, get on a thief and go find those chests!

    Perfect time for that as most people are in the dungeon and you have free reign to go chest hunting..AND they keep respawning..which I like! I have yet to find one of the rare stealables..my guildmate found his first one today! But I love the hidden chests and so glad they brought them back!

  • usernameusername Posts: 1,109
    edited June 14
    Larisa said:
    Well instead of doing the ToT portion in the dungeon, get on a thief and go find those chests!
    Although I have no interest in chests, you are on the right path: the chests seem to be active the entire time no matter what is going on with the city/walls/ToT. I believe this is how the entire event should be, everything happening at the same time and independent of other 'phases' so we are free to do whatever we want when we want. Do you understand?

    Late in the event when I (or you, or anyone) haven't gotten XYZ reward I would like to spend my time playing working towards that reward, not waiting for a certain phase to start/end, which is at minimum at even @Pawain 's math of 4 hours of the ToT + 90 minutes = 5.5 hour intervals between a certain phase happening.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • poppspopps Posts: 4,172
    Larisa said:
    Well instead of doing the ToT portion in the dungeon, get on a thief and go find those chests!

    Perfect time for that as most people are in the dungeon and you have free reign to go chest hunting..AND they keep respawning..which I like! I have yet to find one of the rare stealables..my guildmate found his first one today! But I love the hidden chests and so glad they brought them back!
    Well instead of doing the ToT portion in the dungeon, get on a thief and go find those chests!

    What I find shortcoming about the chests, is that one cannot get from the chests all that can be gotten from the 5 phases Event...

    Unfortunately, each and every section, chests included, seems to only offer "some" things thus forcing the players who might want to get all of the items, to have to engage in all of them...

    Personally, if I could get all the new items from the chests, I would, without a doubt, just spend my playing time doing the chests which is more fun for me... unfortunately, if I did this, I would miss on all of the other items which come from the 5 phases of the combat part of the Event...
  • PawainPawain Posts: 10,934
    username said:
    Pawain said:
    Great write up, you win this award.

    Tell me you have not actually done the event without telling us you haven't done the event.

    Come back when this has been on Atlantic for 3 days and tell us how long it takes.

    I'd say 30 mins to  90min.  Depends how long they let phase 5 last.  The luck potion lasts an hour.  You should hope it takes more than an hour.


    Correct, seems like you've not touched it yet. The ToT portion lasts 4 hours by itself (that's irrelevant of shard) and on Baja yesterday it took them ~2 hours to get through main city walls. Great troll post, as always!

    Almost like this information is public and you can go look it up yourself if you haven't done the event yet.



    So much for 30-90 minutes
    Because they are talking about test center and the small shards which had 1 player breaking the walls and they went afk for 30 mins.  I was there taking pics.

    It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours. 

    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,934
    username said:
    Pawain said:
    Great write up, you win this award.

    Tell me you have not actually done the event without telling us you haven't done the event.

    Come back when this has been on Atlantic for 3 days and tell us how long it takes.

    I'd say 30 mins to  90min.  Depends how long they let phase 5 last.  The luck potion lasts an hour.  You should hope it takes more than an hour.


    Correct, seems like you've not touched it yet. The ToT portion lasts 4 hours by itself (that's irrelevant of shard) and on Baja yesterday it took them ~2 hours to get through main city walls. Great troll post, as always!

    Almost like this information is public and you can go look it up yourself if you haven't done the event yet.



    So much for 30-90 minutes
    Because they are talking about test center and the small shards which had 1 player breaking the walls and they went afk for 30 mins.  I was there taking pics.

    It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours. 

    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
    Focus on what you can do, not what you can't.
  • usernameusername Posts: 1,109
    edited June 14
    Pawain said:
    Because they are talking about test center and the small shards which had 1 player breaking the walls and they went afk for 30 mins.  I was there taking pics.

    It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours. 

    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
    With wait times between phases and a 4 hour Tot you're looking at minimum of ~5.5 hours and that assumes all other phases are basically immediately defeated. With the void pool portion possibly going on for 2-3 hours, static 4 hour ToT, static wait times between, it could be 8-10 hours. That's insane if you're trying to chase a kill on the boss monster for 1 item. Even worse on Atlantic the thing will probably melt in 30s with 400 people attacking it. Lol

    Yes, it would great if everything lasted the entire day so everyone could pick which activity they wanted! I don't think you realize but we're on the same side advocating for the same thing if that's your stance.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • drcossackdrcossack Posts: 150
    Pawain said:
    username said:
    Pawain said:
    Great write up, you win this award.

    Tell me you have not actually done the event without telling us you haven't done the event.

    Come back when this has been on Atlantic for 3 days and tell us how long it takes.

    I'd say 30 mins to  90min.  Depends how long they let phase 5 last.  The luck potion lasts an hour.  You should hope it takes more than an hour.


    Correct, seems like you've not touched it yet. The ToT portion lasts 4 hours by itself (that's irrelevant of shard) and on Baja yesterday it took them ~2 hours to get through main city walls. Great troll post, as always!

    Almost like this information is public and you can go look it up yourself if you haven't done the event yet.



    So much for 30-90 minutes
    Because they are talking about test center and the small shards which had 1 player breaking the walls and they went afk for 30 mins.  I was there taking pics.

    It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours. 

    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.


    Again, if you actually did some reading, the 4 hours refers specifically to phase 4/the dungeon portion of it.  It's even in the picture provided.  Phase 5 is a carbon copy of the Void Pool.

    Maybe actually do some research instead of your post count +1 nonsense.
  • PawainPawain Posts: 10,934
    edited June 14
    username said:
    Pawain said:
    Because they are talking about test center and the small shards which had 1 player breaking the walls and they went afk for 30 mins.  I was there taking pics.

    It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours. 

    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
    With wait times between phases and a 4 hour Tot you're looking at minimum of ~5.5 hours and that assumes all other phases are basically immediately defeated. With the void pool portion possibly going on for 2-3 hours, static 4 hour ToT, static wait times between, it could be 8-10 hours. That's insane if you're trying to chase a kill on the boss monster for 1 item. Even worse on Atlantic the thing will probably melt in 30s with 400 people attacking it. Lol

    Yes, it would great if everything lasted the entire day so everyone could pick which activity they wanted! I don't think you realize but we're on the same side advocating for the same thing if that's your stance.
    Yes it would not surprise me if they opened a pure tot portion somewhere else.  Like they opened the ant hive.

    Personally I also want a lot of some of the Boss monster drops from the satchel.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,168
    edited June 14
    username said:
    I don't think you realize but we're on the same side advocating for the same thing if that's your stance.
    Nah, he just switch his gun ffrom shoulder, after his misinformation he did a Paiwan.

    Pawain said:
    Yes it would not surprise me if they opened a pure tot portion somewhere else.  Like they opened the ant hive.
    "It would not surprise me if by the end of the event; they fill in a part of your demands"

    Pawain said:
    Come back when this has been on Atlantic for 3 days and tell us how long it takes.
    Pawain said:
    Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
    As always in that left field.. with the "ratourous" twist; a total 180.



    @username as you said tho.. you realize why they did that choice.. you just dislike it.. if they open everything all at once.. at all time.. bots will be at it 24/7, not a good look (they going to split their bots.. the same few name 24/7 "attended" on every spots).. here if everyone would be like @cookie and not writting their own script.. they will have to do some manual labor between phases.. like when you doing laundry in 70 min u need to put the clothes in the dryer..

    Here if they can't datamine they can't do a good 24/7 bot..
    PS: I agree tho.. kinda dumb knowing the constellation people does know and gonna mainstream that script for their users. So at the end.. who's really getting punish here? The legit dumb dumb.. that won't be 24/7 on multiple accounts.

    I'd rather they open everything.. more options/fun while sanctioning the bad users and their bots.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • usernameusername Posts: 1,109
    KroDuK said:
    @ username as you said tho.. you realize why they did that choice.. you just dislike it.. if they open everything all at once.. at all time.. bots will be at it 24/7, not a good look (they going to split their bots.. the same few name 24/7 "attended" on every spots).. here if everyone would be like @ cookie and not writting their own script.. they will have to do some manual labor between phases.. like when you doing laundry in 70 min u need to put the clothes in the dryer..

    Here if they can't datamine they can't do a good 24/7 bot..
    PS: I agree tho.. kinda dumb knowing the constellation people does know and gonna mainstream that script for their users. So at the end.. who's really getting punish here? The legit dumb dumb.

    I'd rather they open everything.. more options/fun while sanctioning the bad users and their bots.
    Oh for sure, that's the whole last section of my post :D It's dumb, and every instance I can think of UO devs trying to 'punish' bots at these events only ends up punishing legit players. Remember the """anti-afk""" in Deceit that punished players for standing still? Yea, well as we saw, mostly legitimate players were the ones standing still, tamers/archers, the sampire bot armies never stopped moving. Rotating cities, etc, all just different levels annoying for legit players, whereas bots are 100% afk and don't give a rats ass. 

    Speaking of which, all 5 aspects are already being botted on Baja 24/7 so I think they need to realize that no 'complication' of these events is going to stop the constellation client. It's almost like they had a fix for this and they chickened out. Anyhow, a different topic for another time.

    OPEN UP ALL ASPECTS AT ALL TIMES! LETS GET FIRING ON ALL CYLINDERS @Kyronix @Parallax
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • PawainPawain Posts: 10,934
    edited June 14
    Just 2 Questions.

    Can you gate players into phase 3?

    Can you Gate players into phase 4, or does the entrance stay open while that part is going on?

    I followed the group on Baja with my toon that is old has 33 skill in some swords skills.  Stat sheet is horrible. Just clothes on.  Just reporting what I saw. It wished I could lore the mobs and show you the stats. I wished I could try to cast a spell. 

    The group did just fine both sessions that I saw parts of. 
    Very few complaints in chat or overhead.  Yes they had to wait around for the walls.  But it was the first days, they will get more involved in helping each other.

    You get 5 of a random resource in the drop satchel.  Give those to the crafters after the event.
    Realize it takes a lot of shots to break the walls.  Use one of your mule accounts and make the

    Reinforced Barrel then Barrel of explosives. 
    Each wall panel takes 1% damage per hit.1 player throwing 100 bombs takes a while. 
    5 players who made their own Barrel will take less time. 
    Aim for the same panel, only need to break one. 
    Damage spreads to other panels. 

    You have to take down 2 walls.

    Then you move to the Catapult area. 
    A Crafter has to make A Siege Deployment Kit and a Siege Ammunition Kit

    Put those into a catapult and you get 10 shots.  Again 1 player shooting 100 shots takes a longer time here.  Multiple players need to step up.  You have 8 Catapults that can be used.

    More players cooperating, the faster it goes. 
    More players killing gates, the faster it goes.

    The next stage has Commanders which are like Captains.  Those drop 1 or 3 drops upon death to all that do enough damage.  If players call out where the next one spawned, more players will get drops. Some on TC were pretty mean with the void rain but that's been nerfed.  

    Next is a Krampus like encounter with a wicked boss who drops a satchel with a chance for a  deco item.

    Next is the ToT that lasts 4 hours instead of all day.  Shards that do the previous parts fastest will do more time per day at this part of the event.   

    Then a void pool event in the city.

    Then I think a 30 min wait before you can break the walls again, just like spawn events have.


    I like all the parts of the event but, I want many points. So, I would rather play the parts where you get drops and the part where I can get many cubes.

    Someone needs to craft the items needed to get to the assault during the downtime.  You can tame a few Clydesdales during the down time.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,934

    "After the Dungeon timer is up, Void Energy will fill the dungeon and begin damaging any player within.

    You must immediately exit the dungeon, as the damage ramps up over time and will eventually kill you.

    During this time, the Void forces have rallied and are attempting to take back control of Mistas."


    They should make the time a random amount to kill off those not paying attention.


     

    Focus on what you can do, not what you can't.
  • CovenantXCovenantX Posts: 1,056
    edited June 15
    can't you just log out in a safe spot (in the dungeon, maybe using another client to keep the characters safe until they're fully logged out) and use another client to see when the event resets to log back in on the character(s) within the dungeon?   

     if so, you could skip the lock-out, assuming you're not getting overloaded with drops before you're able to freely leave and re-enter as the others are trying to fight their way back.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • CookieCookie Posts: 2,014
    edited June 15
    KroDuK said:



    @ username as you said tho.. you realize why they did that choice.. you just dislike it.. if they open everything all at once.. at all time.. bots will be at it 24/7, not a good look (they going to split their bots.. the same few name 24/7 "attended" on every spots).. here if everyone would be like @ cookie and not writting their own script.. they will have to do some manual labor between phases.. like when you doing laundry in 70 min u need to put the clothes in the dryer..


    I've been playing the event on Origin, on a 2 day old character, with zero support, no scripts, uninsured gear (didn't have any gold to insure the suit), full hardcore, been really enjoying it, I love the flow of the event through the stages. On the first 3 bosses, I found my LRC suit.

    I think the way it goes from the town, to the dungeon behind it is really cool.
    Crafters are involved - that makes the server have to work together - yes it is anti-bot, because Bots cannot just 24/7 the content.

    I have had to work my arse off, especially in the dungeon, mages perform really badly in there, in 2 hours, I got 4 drops, while the warrior I was helping got 26 drops. Our fireballs - which is possibly our best spell, does very little damage. I've been casting like a demon, must have cast 1 million spells ie button presses, in the time warriors press 1 button, there is an issue with class balance imo. The mage spellbook is a nice reward - but very expensive - the FC sash is nice, but warriors now get a full set of Talismans - this equivalent set does not exist for mages yet - I hope some time in the future.

    I'm loving the event, no complaints there - I would like it noted, Mages need some serious rebalancing in pvm, and pvp.
  • KroDuKKroDuK Posts: 1,168
    Cookie said:
    I've been playing the event on Origin, on a 2 day old character, with zero support, no scripts,
    I've stopped here.. Do I need to explain why?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • CookieCookie Posts: 2,014
    KroDuK said:
    Cookie said:
    I've been playing the event on Origin, on a 2 day old character, with zero support, no scripts,
    I've stopped here.. Do I need to explain why?
    Yep?
    Just seems like you will never be happy. :)
  • JamesJames Posts: 108
    CovenantX said:
    can't you just log out in a safe spot (in the dungeon, maybe using another client to keep the characters safe until they're fully logged out) and use another client to see when the event resets to log back in on the character(s) within the dungeon?   

     if so, you could skip the lock-out, assuming you're not getting overloaded with drops before you're able to freely leave and re-enter as the others are trying to fight their way back.
    You are kicked out of Mistas and the Dungeon when the event ends. I’m not sure what would happen if a logged out character logged back in when it’s not active.
  • PawainPawain Posts: 10,934
    edited June 15
    @username I was just fooling around on TC.  If there's 2 players trying to get into the city, the mobs that spawn outside the gate will most likely kill them over and over.  They will never get into Mistas.  Works great if a small group is there.  Then when you do get into Mistas with a couple of players, you can slowly kill the mobs and eventually kill the Commanders.  But there wont be a lot of drops/time.

    I have no idea how many it will take to defeat a Champion.  What's going to happen when 2 players get to Stage 3 and find that they can not kill the Champion?

    This will be the first ToT event where a player can't jump into a dungeon or landmass and find a spot and get drops solo at 2 am on most shards.


    I just went on Baja and talked to the ones doing the event. They are on the second wall they have a group of 6 and growing. It's 11:30pm there.  They said at some point tonight there will not be enough players and they will basically stop until server up and the morning players get on.
    But right now, there is a steady amount of new players going into the gate in Luna while I am writing this.  I'm sure they will finish this round of the event.  The next one wont begin until 2 or 3 am.

    Give it a couple of weeks and we can see how it is going on shards not named Atlantic during the low use hours.  Players are going to have to work together more than they usually do to keep the event moving at a good pace the whole day.  
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,172
    Pawain said:
    Just 2 Questions.

    Can you gate players into phase 3?

    Can you Gate players into phase 4, or does the entrance stay open while that part is going on?

    I followed the group on Baja with my toon that is old has 33 skill in some swords skills.  Stat sheet is horrible. Just clothes on.  Just reporting what I saw. It wished I could lore the mobs and show you the stats. I wished I could try to cast a spell. 

    The group did just fine both sessions that I saw parts of. 
    Very few complaints in chat or overhead.  Yes they had to wait around for the walls.  But it was the first days, they will get more involved in helping each other.

    You get 5 of a random resource in the drop satchel.  Give those to the crafters after the event.
    Realize it takes a lot of shots to break the walls.  Use one of your mule accounts and make the

    Reinforced Barrel then Barrel of explosives. 
    Each wall panel takes 1% damage per hit.1 player throwing 100 bombs takes a while. 
    5 players who made their own Barrel will take less time. 
    Aim for the same panel, only need to break one. 
    Damage spreads to other panels. 

    You have to take down 2 walls.

    Then you move to the Catapult area. 
    A Crafter has to make A Siege Deployment Kit and a Siege Ammunition Kit

    Put those into a catapult and you get 10 shots.  Again 1 player shooting 100 shots takes a longer time here.  Multiple players need to step up.  You have 8 Catapults that can be used.

    More players cooperating, the faster it goes. 
    More players killing gates, the faster it goes.

    The next stage has Commanders which are like Captains.  Those drop 1 or 3 drops upon death to all that do enough damage.  If players call out where the next one spawned, more players will get drops. Some on TC were pretty mean with the void rain but that's been nerfed.  

    Next is a Krampus like encounter with a wicked boss who drops a satchel with a chance for a  deco item.

    Next is the ToT that lasts 4 hours instead of all day.  Shards that do the previous parts fastest will do more time per day at this part of the event.   

    Then a void pool event in the city.

    Then I think a 30 min wait before you can break the walls again, just like spawn events have.


    I like all the parts of the event but, I want many points. So, I would rather play the parts where you get drops and the part where I can get many cubes.

    Someone needs to craft the items needed to get to the assault during the downtime.  You can tame a few Clydesdales during the down time.

    One thing I have not yet seen discussed, is whether, aside from the Walls section which clearly needs crafters, all of the combat sections can, in an efficient way (maxed out damage for more drops), be fought with the same type of template or, whether it would be preferable to use a Warrior for some sections, Tamer for another, Spellcaster for another and perhaps Bard for yet another and so on ?

    Thanks.
  • PawainPawain Posts: 10,934
    @popps ; you make the items with your crafter and put them in a container.  Log off and bring in your fighter.  Grab them on your fighter and go to the event.

    Your fighter can throw bombs and operate the catapults with the items your crafter made.
    You could take your crafter there, he will get rubble and maybe a few drops.  But, its best to go there with your Fighter or Rouge, so you can blow stuff up and get to the next part without changing toons.

    You may be able to make some gold by putting the crafted items on your vendor.  Name the items so they show up in vendor search. You could drop some runes by Luna gate and Honesty gate so players can by your explosives as they need them.

    Players will buy explosives and elixirs if they can find your vendor.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,934
    edited June 15
    @popps as for what templates,  Any template that can kill stuff is helpful at the walls and city gate.  Either melee or a mage using area spells kills the most.  Kill the red gates so the others don't get overwhelmed.

    Tamers can kill stuff with a pet and area spells, melee can WW. Distance templates can shoot arrows or throw at mobs.  Archer/Thrower can help with the gates because they appear away from the crowd.

    When you get into the city, any template that can damage will be fine.  Concentrate on the Commanders so you get a drop/s from each of of them.  Melee WW will kill more mobs per time.

    For the Champion, any template will work, kill the spawn to help others.  Ideally I would want my tamer for the champion.  I'm going to attempt to drag around a melee and tamer to all of the parts.

    For the Dungeon, bring a toon that can move and kill fast.  All templates can get drops, Melee will most likely get more drops per time because they can kill faster.  there are multiple entrances to Ankh dungeon, there may be a certain one that you find better to use for your play style.

    I'm going to try all of my different templates and see which I like and which can get drops the fastest.
    Focus on what you can do, not what you can't.
  • JamesJames Posts: 108
    @Pawain There is only one way into Ankh Dungeon in this event. That is thru Mistas after the final boss has been defeated and the barrier opened.
  • poppspopps Posts: 4,172
    edited June 15
    Pawain said:
    @ popps as for what templates,  Any template that can kill stuff is helpful at the walls and city gate.  Either melee or a mage using area spells kills the most.  Kill the red gates so the others don't get overwhelmed.

    Tamers can kill stuff with a pet and area spells, melee can WW. Distance templates can shoot arrows or throw at mobs.  Archer/Thrower can help with the gates because they appear away from the crowd.

    When you get into the city, any template that can damage will be fine.  Concentrate on the Commanders so you get a drop/s from each of of them.  Melee WW will kill more mobs per time.

    For the Champion, any template will work, kill the spawn to help others.  Ideally I would want my tamer for the champion.  I'm going to attempt to drag around a melee and tamer to all of the parts.

    For the Dungeon, bring a toon that can move and kill fast.  All templates can get drops, Melee will most likely get more drops per time because they can kill faster.  there are multiple entrances to Ankh dungeon, there may be a certain one that you find better to use for your play style.

    I'm going to try all of my different templates and see which I like and which can get drops the fastest.

    Any template that can kill stuff is helpful at the walls and city gate.  Either melee or a mage using area spells kills the most.  Kill the red gates so the others don't get overwhelmed.

    Thank you for the heads up... from reading other players' posts, I got the impression that Mages might not be doing as good as other templates for this Event... a post I read was mentioning that with a Mage, the player was getting much less drops as a fellow player using a Warrior, for example... not sure about other templates like tamers, bards or spellcasters like Mystics, Necromancers etc.

    For the Champion, any template will work, kill the spawn to help others.  Ideally I would want my tamer for the champion.  I'm going to attempt to drag around a melee and tamer to all of the parts.

    What type of pet is going to be most effective against the Champion if I may ask ?

    For the Dungeon, bring a toon that can move and kill fast. 

    Then, I assume that a Warrior would be the most efficient type of template for this stage... what slayers an damage type on the weapon and talisman are adviced to be most effective to be used ?

    I heard that some MoBs leech life away... some a whole lot of it too, like almost insta killing the character... what stats an skills should therefore the Warrior have to be best designed to have so as to endure well during this stage of the Event both in regards to fast killing and in better survival chances with the spawn that there is (like whether is better a Sampire or a Paladin with healing or a character with Parry or a ranged fighter that stays far from the life leech aura of MoBs etc. etc.) ?

    I also have a question about the 200% extra damage Potion...

    Is this Potion a "must have" in order to reach the 300% Damage Increase CAP, perhaps because for the spawning MoBs there is no Slayer that works ?

    Thus, in order to reach the 300% Damage Increase CAP, one needs to have 100% DI on gear/weapon + the 200% DI from the potion ?

    Or, is there a Slayer that works with the spawns and, in such a case, why would one want to "also" use the +200% DI Potion if there is a 300% DI CAP anyways ?

    Thanks !

  • poppspopps Posts: 4,172
    Pawain said:
    @ popps  you make the items with your crafter and put them in a container.  Log off and bring in your fighter.  Grab them on your fighter and go to the event.

    Your fighter can throw bombs and operate the catapults with the items your crafter made.
    You could take your crafter there, he will get rubble and maybe a few drops.  But, its best to go there with your Fighter or Rouge, so you can blow stuff up and get to the next part without changing toons.

    You may be able to make some gold by putting the crafted items on your vendor.  Name the items so they show up in vendor search. You could drop some runes by Luna gate and Honesty gate so players can by your explosives as they need them.

    Players will buy explosives and elixirs if they can find your vendor.
    You could take your crafter there, he will get rubble and maybe a few drops.

    Not sure I understood, can you please clarify this ?

    You mention that the fighter can use bombs and operate catapults made by crafters but then mention to take the crafter there in order to get rubble and a few drops...

    Does this mean that, even if the fighter throws bombs and operates catapults, only the crafters who crafted them (if they are logged and present in the area) can actually get rubble and other drops, not the fighter who operates them ?

    Thanks for the clarification.
  • MariahMariah Posts: 3,497Moderator
    NO! if you had read other posts you would see that if warriors guard the main gate, a crafter with a beetle full of ammunition can safely operate the catapult, getting rubble and drops as they do so.
  • poppspopps Posts: 4,172
    Mariah said:
    NO! if you had read other posts you would see that if warriors guard the main gate, a crafter with a beetle full of ammunition can safely operate the catapult, getting rubble and drops as they do so.

    But it "has to be" a crafter in order to get rubble and drops when using bombs or operating the catapults, or the same rubble and drops can "also" be obtained by a fighter with no crafting skills and who did not craft any of the siege ammunitions or catapults but is only operating them ?
  • CookieCookie Posts: 2,014
    edited June 15
    popps said:


    Thank you for the heads up... from reading other players' posts, I got the impression that Mages might not be doing as good as other templates for this Event... a post I read was mentioning that with a Mage, the player was getting much less drops as a fellow player using a Warrior, for example... not sure about other templates like tamers, bards or spellcasters like Mystics, Necromancers etc.


    Ok, an update, as I've put some serious mage time in on this now. I've got the FC1 sash on my 3 day mage, I'm happy, working towards the spellbook now, thats going to be harder.

    Stage 1. Crafters and anything, to catapult walls, and kill mobs, I've not found this very great for drops, just a stage you have to get through.

    Stage 2 - on the Mage, this is the ultimate Stage - I got 40 drops in 1 hour - 7 odd bosses, and a main Boss. Each boss I get 3-5 drops on the mage. The main boss was hard, he has an ability to mass kill, which when you have 60k gold in the bank, wipes you out - but he gives a cool satchel with possible rewards and a lot of drops - 6-7.

    Then the final 4 hours dungeon stage, on the mage, I got nothing pretty much. In 2 hours of fighting so hard, I got 4 drops, and my warrior companion got 26 drops, we cleared the whole dungeon which was cool, then the mobs get heavier and heavier, it's cool for sure.

    What I would do is - Craft/anything, then Mage, then Warrior.

    Stage 5 - an invasion style back in the town, was a complete wipe-out, I've only done it once, and paragon Void Hounds everywhere, we didn't stand a chance, you have to protect NPC's in the middle of the town, there is nothing strategic you can do, as you are out in the open with mobs coming from all sides. I need to see this stage on Europa or Atlantic, to see the real possibilities. The Town Leader needs to be sacked, you would never hold a defensive position there. :)
  • MariahMariah Posts: 3,497Moderator
    No, it doesn't have to be the crafter, whoever operates the catapult will get the drops. BUT the siege ammunition kits weigh 30 stones each, and it's the one way that crafters can get their own drops.
Sign In or Register to comment.