Pub 120 event pitfalls, long wait timers, blah
The waiting
I'll start off by saying I like the idea of having more things to do, more ways to participate. I think it's a good idea, as we saw with the last ToT, having different things to do breaks up the monotony, the nightmares, Tmaps, ToT, and champ spawn running was nice as it gave us choices where to spend our time. The key being that I could pick my activity for the day and jump right in then and there, no matter when I logged in, and do it. Since I'm sure the contrarians will chime in,'Oh but username you had to wait for the champ to respawn, or the town to switch for the ToT' Ok cool, so sometimes if unlucky I had to wait like 15 minutes.
'Ok then participate' No, the ToT portion is f**king boring and there's nothing I can do about that for 4+ hours at a time, even if I participate.
That's where I think this one falls short: everything is happening in sequence and in some cases on very long timers and even dependent on other player's involvement or just purely wait , ie, nothing I can do about it.
For example, I'm looking forward to the 'void pool' portion of the event.... but it's only active for 1 run in possibly an 6-8+ hour time window? As it currently stands I have not been able to catch the void pool portion on Baja with my play schedule at all.
A player that prefers to do crafting activities spends a ton of time gathering resources to destroy the walls... again possibly every 6-8+ hours?
Why? Why not have each activity on it's own individual timer. I don't want to wait to do this, or wait to do that. As it currently stands, at minimum if I want to do a specific activity during this event it's at least a multiple hour wait, and on less populated shards, it's very possible for some of these activities sit stagnant for a long time.
My suggestion:
- Have the walls respawn every X minutes (with some way of bypassing them to get in to the city, maybe a rope bridge)
- Have the commanders spawn every X minutes, only one at a time (on the outskirts of the city, tether there so they don't interfere with the void pool).
- Have the boss spawn X minutes after all commanders have died (on the outskirts of the city, tether there so they don't interfere with the void pool).
- Run the void pool on a X minute interval in the center of the town.
- Run the ToT portion on an 4hr on/off cycle. Or just remove it, ToTs are boring bot fests.
Rewards
I like the turn-in point rewards overall, especially the inclusion of luck gear, which players have been asking for a long time. The deco is great, there is a good amount of it, and I like the new artwork. I hope this trend continues; doesn't make any sense to re-release old gear when you can put luck on it (or skills) and reduce the pure stats a bit, so we have more options.Balron bone armor again? Kind of annoying, considering how many were given out exactly 1 year ago. Again, was a perfect opportunity to make something different: lower the stats a bit and put luck on it so players have more options. Sigh.
Phase 1 (destroying the walls) rewards aren't worth the effort spent. Crafters should be rewarded with turn-in point drops in addition to the rubble, especially for the catapulting part.
IF all the phases of this event were able to run simultaneously, each should have their own unique set of rewards that don't overlap with other activities and can only be gotten through doing that specific activity. IE, rubble only by breaking walls. Certain deco only from the generals/boss. Etc.
Travel
Having everything in Ilshenar, especially the unnecessary run through the Serpentine Passage, feels like an anti-bot measure which as always just ends up being more annoying for legitimate players as the constellation users don't care (they're afk anyway).Overall
Like the idea, don't like the execution. Should be removed from live servers and sent back to TC1. This could be something awesome but I think falls short in it's current implementation. The multiple 'anti-bot' measures are waaay too obvious and at minimum mildly annoying for legitimate players.This discussion has been closed.
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Comments
Tell me you have not actually done the event without telling us you haven't done the event.
Come back when this has been on Atlantic for 3 days and tell us how long it takes.
I'd say 30 mins to 90min. Depends how long they let phase 5 last. The luck potion lasts an hour. You should hope it takes more than an hour.
Almost like this information is public and you can go look it up yourself if you haven't done the event yet.
So much for 30-90 minutes
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Late in the event when I (or you, or anyone) haven't gotten XYZ reward I would like to spend my time playing working towards that reward, not waiting for a certain phase to start/end, which is at minimum at even @Pawain 's math of 4 hours of the ToT + 90 minutes = 5.5 hour intervals between a certain phase happening.
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It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours.
Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
It would be great if the ToT part lasted 4 hours. It usually lasts 22 hours.
Come back when this is on Atlantic and tell us how long they take to do the other parts not on a timer.
Yes, it would great if everything lasted the entire day so everyone could pick which activity they wanted! I don't think you realize but we're on the same side advocating for the same thing if that's your stance.
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Personally I also want a lot of some of the Boss monster drops from the satchel.
"It would not surprise me if by the end of the event; they fill in a part of your demands"
As always in that left field.. with the "ratourous" twist; a total 180.
@username as you said tho.. you realize why they did that choice.. you just dislike it.. if they open everything all at once.. at all time.. bots will be at it 24/7, not a good look (they going to split their bots.. the same few name 24/7 "attended" on every spots).. here if everyone would be like @cookie and not writting their own script.. they will have to do some manual labor between phases.. like when you doing laundry in 70 min u need to put the clothes in the dryer..
Here if they can't datamine they can't do a good 24/7 bot..
PS: I agree tho.. kinda dumb knowing the constellation people does know and gonna mainstream that script for their users. So at the end.. who's really getting punish here? The legit dumb dumb.. that won't be 24/7 on multiple accounts.
I'd rather they open everything.. more options/fun while sanctioning the bad users and their bots.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
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Speaking of which, all 5 aspects are already being botted on Baja 24/7 so I think they need to realize that no 'complication' of these events is going to stop the constellation client. It's almost like they had a fix for this and they chickened out. Anyhow, a different topic for another time.
OPEN UP ALL ASPECTS AT ALL TIMES! LETS GET FIRING ON ALL CYLINDERS @Kyronix @Parallax
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Can you gate players into phase 3?
Can you Gate players into phase 4, or does the entrance stay open while that part is going on?
I followed the group on Baja with my toon that is old has 33 skill in some swords skills. Stat sheet is horrible. Just clothes on. Just reporting what I saw. It wished I could lore the mobs and show you the stats. I wished I could try to cast a spell.
The group did just fine both sessions that I saw parts of.
Very few complaints in chat or overhead. Yes they had to wait around for the walls. But it was the first days, they will get more involved in helping each other.
You get 5 of a random resource in the drop satchel. Give those to the crafters after the event.
Realize it takes a lot of shots to break the walls. Use one of your mule accounts and make the
Reinforced Barrel then Barrel of explosives.
Each wall panel takes 1% damage per hit.1 player throwing 100 bombs takes a while.
5 players who made their own Barrel will take less time.
Aim for the same panel, only need to break one.
Damage spreads to other panels.
You have to take down 2 walls.
Then you move to the Catapult area.
A Crafter has to make A Siege Deployment Kit and a Siege Ammunition Kit
Put those into a catapult and you get 10 shots. Again 1 player shooting 100 shots takes a longer time here. Multiple players need to step up. You have 8 Catapults that can be used.
More players cooperating, the faster it goes.
More players killing gates, the faster it goes.
The next stage has Commanders which are like Captains. Those drop 1 or 3 drops upon death to all that do enough damage. If players call out where the next one spawned, more players will get drops. Some on TC were pretty mean with the void rain but that's been nerfed.
Next is a Krampus like encounter with a wicked boss who drops a satchel with a chance for a deco item.
Next is the ToT that lasts 4 hours instead of all day. Shards that do the previous parts fastest will do more time per day at this part of the event.
Then a void pool event in the city.
Then I think a 30 min wait before you can break the walls again, just like spawn events have.
I like all the parts of the event but, I want many points. So, I would rather play the parts where you get drops and the part where I can get many cubes.
Someone needs to craft the items needed to get to the assault during the downtime. You can tame a few Clydesdales during the down time.
"After the Dungeon timer is up, Void Energy will fill the dungeon and begin damaging any player within.
You must immediately exit the dungeon, as the damage ramps up over time and will eventually kill you.
During this time, the Void forces have rallied and are attempting to take back control of Mistas."
They should make the time a random amount to kill off those not paying attention.
I think the way it goes from the town, to the dungeon behind it is really cool.
Crafters are involved - that makes the server have to work together - yes it is anti-bot, because Bots cannot just 24/7 the content.
I have had to work my arse off, especially in the dungeon, mages perform really badly in there, in 2 hours, I got 4 drops, while the warrior I was helping got 26 drops. Our fireballs - which is possibly our best spell, does very little damage. I've been casting like a demon, must have cast 1 million spells ie button presses, in the time warriors press 1 button, there is an issue with class balance imo. The mage spellbook is a nice reward - but very expensive - the FC sash is nice, but warriors now get a full set of Talismans - this equivalent set does not exist for mages yet - I hope some time in the future.
I'm loving the event, no complaints there - I would like it noted, Mages need some serious rebalancing in pvm, and pvp.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
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Just seems like you will never be happy.
I have no idea how many it will take to defeat a Champion. What's going to happen when 2 players get to Stage 3 and find that they can not kill the Champion?
This will be the first ToT event where a player can't jump into a dungeon or landmass and find a spot and get drops solo at 2 am on most shards.
I just went on Baja and talked to the ones doing the event. They are on the second wall they have a group of 6 and growing. It's 11:30pm there. They said at some point tonight there will not be enough players and they will basically stop until server up and the morning players get on.
But right now, there is a steady amount of new players going into the gate in Luna while I am writing this. I'm sure they will finish this round of the event. The next one wont begin until 2 or 3 am.
Give it a couple of weeks and we can see how it is going on shards not named Atlantic during the low use hours. Players are going to have to work together more than they usually do to keep the event moving at a good pace the whole day.
Your fighter can throw bombs and operate the catapults with the items your crafter made.
You could take your crafter there, he will get rubble and maybe a few drops. But, its best to go there with your Fighter or Rouge, so you can blow stuff up and get to the next part without changing toons.
You may be able to make some gold by putting the crafted items on your vendor. Name the items so they show up in vendor search. You could drop some runes by Luna gate and Honesty gate so players can by your explosives as they need them.
Players will buy explosives and elixirs if they can find your vendor.
Tamers can kill stuff with a pet and area spells, melee can WW. Distance templates can shoot arrows or throw at mobs. Archer/Thrower can help with the gates because they appear away from the crowd.
When you get into the city, any template that can damage will be fine. Concentrate on the Commanders so you get a drop/s from each of of them. Melee WW will kill more mobs per time.
For the Champion, any template will work, kill the spawn to help others. Ideally I would want my tamer for the champion. I'm going to attempt to drag around a melee and tamer to all of the parts.
For the Dungeon, bring a toon that can move and kill fast. All templates can get drops, Melee will most likely get more drops per time because they can kill faster. there are multiple entrances to Ankh dungeon, there may be a certain one that you find better to use for your play style.
I'm going to try all of my different templates and see which I like and which can get drops the fastest.
But it "has to be" a crafter in order to get rubble and drops when using bombs or operating the catapults, or the same rubble and drops can "also" be obtained by a fighter with no crafting skills and who did not craft any of the siege ammunitions or catapults but is only operating them ?
Stage 1. Crafters and anything, to catapult walls, and kill mobs, I've not found this very great for drops, just a stage you have to get through.
Stage 2 - on the Mage, this is the ultimate Stage - I got 40 drops in 1 hour - 7 odd bosses, and a main Boss. Each boss I get 3-5 drops on the mage. The main boss was hard, he has an ability to mass kill, which when you have 60k gold in the bank, wipes you out - but he gives a cool satchel with possible rewards and a lot of drops - 6-7.
Then the final 4 hours dungeon stage, on the mage, I got nothing pretty much. In 2 hours of fighting so hard, I got 4 drops, and my warrior companion got 26 drops, we cleared the whole dungeon which was cool, then the mobs get heavier and heavier, it's cool for sure.
What I would do is - Craft/anything, then Mage, then Warrior.
Stage 5 - an invasion style back in the town, was a complete wipe-out, I've only done it once, and paragon Void Hounds everywhere, we didn't stand a chance, you have to protect NPC's in the middle of the town, there is nothing strategic you can do, as you are out in the open with mobs coming from all sides. I need to see this stage on Europa or Atlantic, to see the real possibilities. The Town Leader needs to be sacked, you would never hold a defensive position there.