UO newsletter#29 worrying statement
uo newsletter#29:
https://mailchi.mp/broadsword/uo-newsletter-29
States:
”5. Can you add additional macro functionality to the Classic Client?
This is something we are excited to release in Publish 102, especially the much requested dress/undress macro!”
The example given is a little confusing, as the dress/undress macro in EC is a real problem and most agree its functionality should be limited (during combat). I hope they’re not planning on borking the game by introducing insta dress/undress to CC during combat.
please see discussions:
https://forum.uo.com/discussion/1853/what-is-happening-with-insta-equip-change
ofcourse if they add a dress/undress macro that is limited during combat, and match the rules for EC I’m sure this will indeed be very welcome.
https://mailchi.mp/broadsword/uo-newsletter-29
States:
”5. Can you add additional macro functionality to the Classic Client?
This is something we are excited to release in Publish 102, especially the much requested dress/undress macro!”
The example given is a little confusing, as the dress/undress macro in EC is a real problem and most agree its functionality should be limited (during combat). I hope they’re not planning on borking the game by introducing insta dress/undress to CC during combat.
please see discussions:
https://forum.uo.com/discussion/1853/what-is-happening-with-insta-equip-change
ofcourse if they add a dress/undress macro that is limited during combat, and match the rules for EC I’m sure this will indeed be very welcome.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
This discussion has been closed.
Comments
I should also point out that I have an issue with insta dress in pvm and role play (not restricted to pvp)
But what IS interesting is that they have mentioned UNDRESS, currently there’s no need for an undress macro (in EC) so it will be nice if they made it so that you must first UNDRESS before you DRESS. So maybe they ARE planning on implementing fixes if they’re going to the trouble of adding UNDRESS.
Another concept totally beyond Mervyn is that other people want to enjoy their own play-style and not be forced into his!
(btw I’m still selling up to 30000 of every imbueing ingredient on Europa)
I absolutely think the 2 clients should be equal, however bringing one terrible feature that should never have been introduced into EC in its current form to CC is not the solution. If you bothered to read the original post to the end, it would’ve answered your question.
Are you telling us that that is how you got 30000 of every imbuing ingredient?
And another person was selling the exact same thing when you brought this up the first time.
Just checking if you mistook this for the confessional site. Or just a plain advertisement. thanks
https://forum.uo.com/discussion/159/ec-vs-cc-running-cornering-speed
@xare there is a link in the original post to a thread that discusses the problems with the ECs insta equip macro.
chivalry is capped at FC2 with magery over i think 70 without referencing, you can bypass this restriction by simply swapping to +Magery skill items when casting magery spells and back again when casting chiv spells.
focused mages etc get 25 sdi, meaning if you have 60 necro to cast evil omen, you’re supposed to only have 20 sdi cap. However you can just have 29.9 necro and don +necro skill items just to cast evil omen and retain the 25 sdi cap.
Non medible armour gives +LMC at the cost of not being able to med, but when you use all mana can just switch to medible suit.
I could go on but no need, pretty much any and every game mech/cap gets bypassed.
also need a skill cap of 750 as well
Mervyn I do hope your not saying you dupe... Your statement above I might have read wrong,, but if I ever find you duping your tail is soo gone off this game.
Period
That goes for anyone who thinks duping is their god given right in UO.
That said... now as for the dressing in EC the macro system has needed an over haul. I may not use EC but friends do and its a headache. Let's see the fix they make remember we get to test it out...
Also in pvm, i'm not a fan of ppl switching to max luck suits right at the end of an encounter with insta suit switching. It pretty much makes functional luck suits (good mods, less luck) obsolete. Why bother using a functional luck suit, when you can insta switch to a max luck suit?
In PvM this feature adds quite a bit of things to do for players, since now you need more suits for your characters. It also adds for things to do during combat. But most importantly, it is actually a very nice gold sink. On some of my characters I carry 3 suits (Glass cannon, tank, luck). I die quite a bit more than if I had just one full defense suit. And when I die, my insurance bills is 30k. That adds up very quickly when you die multiple times to a hard boss or during events.
To summarize: this feature provides dozens of hours of extra game play for users (farming additional suits), it adds more strategy to combat, and it's a great gold sink. Restricting it would accomplish nothing more than anger majority of the players.
sorry that is not a good excuse to allow this to happen
Even if insta suit switching is allowed in middle of combat (which I would highly advise against), there needs to be a 5 min cooldown at least
When you ask a EC user why they an unfair advantage in the EC should be left alone, they say well you can do it with 3rd party program anyway.
This type of attitude is not going to get us anywhere.
....