Hat's off to the team

The communication level is off the charts not only are they interacting but they are listening at unprecedented levels 

Comments

  • PawainPawain Posts: 10,932
    edited June 10
    They always listened to the feedback for these, you can see the past threads in the Test Center area.

    Many things were changed for each major publish.  NL looks nothing like it did at the start of Beta.
    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 75
    Yup, the team has been doing a spectacular job for a while now. 
  • CovenantXCovenantX Posts: 1,056
    hey now! don't jump the gun, we don't know how long it's going to last.... but I do agree (so far)
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • PawainPawain Posts: 10,932
    edited June 11
    CovenantX said:
    hey now! don't jump the gun, we don't know how long it's going to last.... but I do agree (so far)
    They really do not have to say anything else about production shards until September.

    We can see the Vet rewards on TC right now.  This roadmap covers until September. 
    We already know there will be T or T in October. https://uo.com/2025/04/29/spring-roadmap-update/

    They will monitor this event when it goes live, make tweaks as needed, then back to the dungeon to work on new stuff for UO. 

    The NPC on TC says this event lasts until 9 -1 - 25.  I hope it does on prodo also.

    I give them a Toast for making this event complex and fun for many templates!
    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 75
    edited June 11
    Roadmap said:
    Forces have taken control of a strategically important city – where will you stand?

    Can I pick the side of the bad guys? They probably have more hats/drops  :p

    Or is the question about a physical location on the map? 

  • LokeaLokea Posts: 181
    Grimbeard said:
    The communication level is off the charts not only are they interacting but they are listening at unprecedented levels 
    I see you read the Update 2 notes as well.  They definitely listened.
  • PitrPitr Posts: 209
    Pawain said:
    They always listened to the feedback for these, you can see the past threads in the Test Center area.

    Many things were changed for each major publish.  NL looks nothing like it did at the start of Beta.

    Thank goodness :)
  • PitrPitr Posts: 209
    Grimbeard said:
    The communication level is off the charts not only are they interacting but they are listening at unprecedented levels 

    Probably they are playing too, on multiple layers :)
  • mismis Posts: 359
    Grimbeard said:
    The communication level is off the charts not only are they interacting but they are listening at unprecedented levels 

    One of the successes of a developer starts by taking into account the reviews of those who test their development and thinking about how I can improve it to please the majority.

    And in this sense @Kyronix and @Parallax do it, because they write on the forum, showing their presence that they often read some feedback.


    A developer should think:

    'A person is going to spend 10, 20, 30 minutes or hours of their time to play what we have programmed/developed and I want that person to be left with a feeling that they had a nice, entertaining time and also receive a gratification (reward in the game) for their time spent.'


    I particularly want to thank the developer who made the Tabard of the False Prophet at the event, for me it's a nod to the fan intro I made, because the video I share is precisely from that game (Ultima VI: The False Prophet). Whether or not it coincided, thank you.

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