QOL Request - death

When you have a bag full of insured things and die, they all drop in your main bag, it would be fabulous that if you managed to recover your corpse and the container all the stuff was in is recovered, all the stuff goes back in the bag in your pack upon corpse recovery. 

Comments

  • TheoTheo Posts: 253
    edited May 13
    It’s bad coding again. They put back the items before the containers.  Containers should be restored first.  

    Fun fact : if you die with a locked paragon chest then rez the locked chest will remain locked but all cursed items will be in your pack.  Haha. 

    They seem to have this order of operations:

    1- Replace cursed 
    2- Replace insured items 
    3 -Replace non-insured 
      3A- Replace non insured containers 
      3B -Replace non insured items

    Meanwhile it should be :
    1- Replace containers 
    2- Replace items 

    not sure why they order of operations is the way it is.  

    Makes it super annoying if you are lugging cursed tmap loot in a bag and happen to die. Or paragon chests back from miasma. You rez and cursed crap is all over your pack. It’s a bug. 

  • PawainPawain Posts: 10,778
    edited May 13
    Probably designed before Trammel existed. They made the order to allow looting of the things the devs decided should be kept or is lootable in fel ruleset.

    Should they change the code of something that has worked for 27 years?
    Focus on what you can do, not what you can't.
  • TheoTheo Posts: 253
    Pawain said:
    Probably designed before Trammel existed. They made the order to allow looting of the things the devs decided should be kept or is lootable in fel ruleset.

    Should they change the code of something that has worked for 27 years?
    When it’s a bug yes you should. By your theory no bugs should ever be fixed. It’s a simple reorder of some code.  

    Worked for 27 years or broken for 27 years?
  • PawainPawain Posts: 10,778
    edited May 13
    Theo said:
    Pawain said:
    Probably designed before Trammel existed. They made the order to allow looting of the things the devs decided should be kept or is lootable in fel ruleset.

    Should they change the code of something that has worked for 27 years?
    When it’s a bug yes you should. By your theory no bugs should ever be fixed. It’s a simple reorder of some code.  

    Worked for 27 years or broken for 27 years?
    Why do you think this is a bug? 
    How would you have coded it to decide what can be looted and what may decay and what we should keep?

    Are you saying all the things in a bag should stay there and get looted?
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 961
    It's been a while since I had to resurrect, but if memory serves, the "Sacrifice" virtue puts container content back properly, so there is proper logic in existence, it may not be used in all cases you want, however.

    I've always thought that in Tram, a player corpse should be made public, instead of being outright deleted.  Go public for 2 minutes at the point it would normally be deleted, then it gets deleted.
  • KroDuKKroDuK Posts: 1,118
    edited May 14
    Theo said:
    Worked for 27 years or broken for 27 years?
    To me, past the 3 months mark it's a game feature.
    At this point, it's a puzzle mini game.. enjoy.

    Reading paiwan; after your well detailed explanation.. is depressing.


    But, this guy @ForeverFun knows what's up.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • ForeverFunForeverFun Posts: 961
    PA, Working As INtended.
  • KroDuKKroDuK Posts: 1,118
    Puzzle are irksome, while addictive nonetheless.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 10,778
    edited May 14
    PA, Working As INtended.
    What part is not working, how would you have coded it 27 years ago when only fel existed?

    What happens when someone takes that bag your insured/blessed items were in?
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,118
    edited May 14
    Pawain said:
    What happens when...
    Google: What If coding.. c'mon now.



    Edit: just in case, we are about to play dumb:
    Pawain said:
    Are you saying all the things in a bag should stay there and get looted?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • ForeverFunForeverFun Posts: 961
    Pawain said:
    PA, Working As INtended.
    What part is not working, how would you have coded it 27 years ago when only fel existed?

    What happens when someone takes that bag your insured/blessed items were in?
    I don't think insured / blessed items go to a corpse, right?

    If you read what I wrote above, the "Sacrifice" virtue logic likely is as close to the original posters desired behavior.  I've never used an undertaker staff, but it may restore your corpse/item state in a similiar manner.

    Separate from that, things can adapt and change over time, no need to get stuck in 27 years ago mindset.
  • TheoTheo Posts: 253
    edited May 14
    Insured and blessed items remain with dead person. Fine. But why does a cursed item get removed from a locked chest and placed on the corpse? Why does a blessed item in an uninsured bag get put into the main pack? This should not happen. If my cursed item is in a non insured container why is it removed? 

    Try this. Get 5 paragon chests.  Die. Resurrect and claim your corpse. Why are 15 cursed items floating in your pack yet the paragon chest is still locked and full of non cursed loot? 

    That’s a clear of a bug as I can describe.  I don’t understand what is working as intended there. A locked box should remain locked until unlocked with all loot exactly as it was before death. 
  • KroDuKKroDuK Posts: 1,118
    Theo said:
    But why does a cursed item get removed from a locked chest and placed on the corpse? 
    Exploit.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • ForeverFunForeverFun Posts: 961
    edited May 14
    Theo said:
    Insured and blessed items remain with dead person. Fine. But why does a cursed item get removed from a locked chest and placed on the corpse? Why does a blessed item in an uninsured bag get put into the main pack? This should not happen. If my cursed item is in a non insured container why is it removed? 

    Try this. Get 5 paragon chests.  Die. Resurrect and claim your corpse. Why are 15 cursed items floating in your pack ...
    ...
    A locked box should remain locked until unlocked with all loot exactly as it was before death. 
    How many container types can be insured?  Quivers, (blessed first aid belt), .... ?

    The current "cursed" logic clearly just looks for any cursed items on the player, since cursed items are always supposed to go to corpse.

    Perhaps it could be changed to ignore treasure chest containers that "are locked AND have never been unlocked".  Of course, mounted pets cannot be damaged by others, and that's probably a more interesting thing to change :)
  • KroDuKKroDuK Posts: 1,118
    edited May 14

    Perhaps it could be changed to ignore treasure chest containers that "are locked AND have never been unlocked". 
    Good call, but keeping an extra flag on something = server charge.. for that u'd have to ask the engineer at BS.. how damaging it would be.. maybe i'm being dumb here.. no lo se!

    PS: can u drop items in a locked paragon chest?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • Petra_FydePetra_Fyde Posts: 1,505

    I've always thought that in Tram, a player corpse should be made public, instead of being outright deleted.  Go public for 2 minutes at the point it would normally be deleted, then it gets deleted.
    It used to be that way, once your body turned to bones it used to be lootable. Some helpful people would loot the body and leave the contents in a bag so that if the player didn't return in time his/her stuff wasn't lost.
    On they other hand, some less helpful people would lure mobs all around the body so that the newly rezed, unarmoured and weak character had no chance of reaching their body before the other players were able to loot it clean.   I met a few of that type myself in a few dungeons.
  • PawainPawain Posts: 10,778
    edited May 14
    @Theo cursed items come out of any container so you can't hide them from a looter. Power scrolls are cursed.

    The things that happen to items when we die, happens for the reason the devs chose.

    Also carry paragon chests during events with looting mobs.   They will take the gold and cursed items before they take your petals.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,118
    edited May 14
    Pawain said:
    The things that happen to items when we die, happens for the reason the devs chose.
    This is what a fanatic would say (someone not thinking by himself, almost brain wash).. like any religious fanatic.. anti-evolution. With more of you; gay marriage wouldn't be a thing.. cuz u know back then..

    Jaw, Theo, Forever and Petra did made some good points/ shared on poin experience.. u come here after all your *snip* points to repeat what have been said whle insisting on one of the few meh point that didn't come fro you to drop a.. god's will, nothing we can do about it.. stop questionning or trying to fix stuff.

    Or asking *snip* questions, that already been answer.. my favorite is:" How do u code an AI" (IF) before we was able to build synapse and neurone for learning AI.. this is how all the AI would be coded what if (asking questions Y/N to prompt their reactions)

    *smh* You brang nothing to the table except:"PS are cursed" in 4 posts.. on this one, u remind me of the platform; Obvio!
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • LokeaLokea Posts: 123
    KroDuK said:
    Pawain said:
    The things that happen to items when we die, happens for the reason the devs chose.

    @Theo cursed items come out of any container so you can't hide them from a looter. Power scrolls are cursed.
    This is what a fanatic would say (someone not thinking by himself, almost brain wash).. like any religious fanatic.. anti-evolution. 
    When did you start playing?

    I mean that seriously, because Pawain is right - the loot system was mostly developed before Tram, and things happen to the stuff in your backpack when you die for a reason.  If you were around long enough, you may have been PKed and looted by somebody taking advantage of the fact that stuff pops up to the main level (not all PKers dry loot, most probably only spend a few seconds looking and then move on/get out of the area).

    If they revamped an old system like that, somebody is going to complain loudly.
  • KroDuKKroDuK Posts: 1,118
    edited May 14
    Lokea said:
    When did you start playing?

    I mean that seriously, because Pawain is right - the loot system was mostly developed before Tram, and things happen to the stuff in your backpack when you die for a reason.
    It's part of the obvious (obvio)
    just read theo and forever, if u don't get it. (like when u speak about complain.. it was ALREADY.. hvn'T heard any complain yet)
    First time I touch UO was in ~97-98 a friend of my big sister.. I hated UO.. u needed a zerg to enter in a dungeon to farm stuff.. it was made for griefers and zergy zergs. By ~2001 it was already better, I went hard on UO starting with AoS  ;)

    PS: he's saying it WAS not a bug.. when Theo said it IS a bug. Let's not play dumb. wich explain my last message about evolution and stuff.. like gay marriage.
    PS2: Paiwan did not understood the well explained post.. thinking Theo was asking for the bag of insured loot to stay on the corpse with the loot inside it.. to then ask, in another post, how would you code a basic AI system? I mean bro.. he's big time wrong.. when he's not he repeat what have been said or adding REAL obvious stuff.. like really?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • TimStTimSt Posts: 1,929
    On a slightly related issue. How about not making the screen so dark that you can barely see your character when you die deep in a dungeon.
  • keven2002keven2002 Posts: 2,419
    TimSt said:
    On a slightly related issue. How about not making the screen so dark that you can barely see your character when you die deep in a dungeon.

    Do you have "Dark nights" enabled? I turned mine off long ago due to it being way too dark and hard to see. I don't have much problem when I"m dead inside or outside of a dungeon
Sign In or Register to comment.